Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
[Public]
Object=(Name=GameTypes.GameSinglePlayer,Class=Class,MetaClass=Postal2Game.P2GameInfoSingle)
Object=(Name=GameTypes.AWGameSPFinal,Class=Class,MetaClass=Postal2Game.P2GameInfoSingle)
Object=(Name=GameTypes.AWPGameInfo,Class=Class,MetaClass=Postal2Game.P2GameInfoSingle)
I have a problem, I have a weapons mod installed and when the postal start does not appear the tab ¨mods¨ and neither options for the ¨game mode¨ and do not find in this guide a solution, someone knows how I can enable the tab mods or if I have that install a plugin to be able to execute mods
POSTAL 2 Build Jul 15 2017 16:49:24
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2719 MHz with 4095MB RAM
Video: AMD Radeon (TM) R7 360 Series (4)
Level: Startup.fuk - Untitled
Assertion failed: InPos<=Size [File:C:\Projects\RWS\POSTAL2Complete\Core\Inc\FFileManagerWindows.h] [Line: 57]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- (Core.Class xMod.xGameInfo NULL) <- UObject::StaticLoadObject <- (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_KeyEvent) <- UObject::ProcessEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <r reentered: MainLoop