This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Front Office Football Seven
Favorite
Favorited
Unfavorite
Platforms: PC
Languages: English
Posted
Updated
Mar 12, 2014 @ 5:21pm
Jan 9 @ 1:50pm
Recent Announcements View All (3)
Version 7.1 Released
Steam Incentive for the 2014 Season
Description
Release date: December 13, 2013
Put Yourself in the Front Office

Front Office Football is a text-based sports simulation. It's a game for those of us who love the numbers in sports.

In Front Office Football, you play the role of your favorite team's general manager. You determine your team's future through trading with opponents, negotiating contracts, bidding for free agents and building through the annual amateur draft.

You can also play the role of the armchair coach, setting game plans and depth charts, or even calling each play from an extensive playbook.

You can determine ticket prices and submit stadium construction plans for public approval. You can even move your team if the public won't properly support your franchise.

Front Office Football Seven includes a multi-player career mode with full ftp support, allowing you to compete in a league with up to 31 other enthusiastic general managers.

The latest version is 7.0b, which was released on March 12, 2014. We invite you to visit http://www.frontofficegames.com and try out the product before purchasing. The free demo offers up to three days of game play before purchase.

The original game received an Editors' Choice award from Computer Gaming World and a 4 1/2-star review. It was nominated for numerous Sports Game of the Year awards.

Your Goals in Front Office Football

In order to succeed in Front Office Football, you need to perform as well as possible in four different areas.
  • Team Performance. On the field, your primary goal is winning the coveted Front Office Bowl. Your fans, players and staff all want to see that championship banner raised to a new position in the ring of honor surrounding your stadium.

  • Financial Performance. Off the field, your team needs to show a profit, or the owner will become angry and threaten your job. You need to control salary and staff costs while balancing the need to spend money to build and upgrade your stadium against the risk of facing stagnant ticket revenue with an aging arena.

  • Roster Value. You need to negotiate contracts, sign free agents, make wise decisions in the amateur draft and outsmart opposing general managers in trade. Building a strong, capable roster means everything in Front Office Football.

  • Franchise Value. The bottom line is that a happy owner has a franchise that's the envy of professional football. Nothing means more to the owners than seeing their franchise on the top of the list of most valuable franchises. You help put your team on that list by excelling in the three other categories, but the best general managers look for opportunities to move the team in order to find a home town with a strong economy that will support your team like none other.

Major Features of Front Office Football

The game concentrates on roster management and career play. There are several key elements emphasized in the game design:
  • A realistic trading module. You can't simply take the players you want from other teams.

  • Proper aging of players. Players at different positions age differently. Quarterbacks need a couple of more years to reach their prime, but their careers last several years longer, on average, than running backs.

  • The amateur draft. Teams realistically assess their needs, and build through the draft.

  • Statistics. All the major stats are tracked and are available at any given time. Career and full season-by-season statistics are tracked in 135 different categories, including Red Zone and Third Down numbers. You can view and sort statistics by team, category and position. It's fast and accurate. Front Office Football also tracks and displays 182 different team statistics and league totals.

  • Play calling. Designed to allow quick selection of a large library of players, you can be the ultimate GM and wrest control of the play-by-play action from your coach. You can tailor your in-game strategy to your team's strengths without having to build each play from scratch.

  • Free agency. Teams compete with you to sign the best free agents. Each player has his own idea of how much he wants to stay with his existing team, and how much he wants to play for a champion. But money is still at the root of all decisions.

  • Home towns. Each player will have a home town from nearly 10,000 American cities. When deciding on teams during free agency, players may prefer a team closer to home.

  • Depth charts. You set the depth chart at each position for your team, and fill out a play preference chart. Front Office Football simulates games based on these charts. You can choose different personnel depending on your choice of formations.

  • Game plans. The game plan will allow you to specify different strategies depending on the score of the game and how much time remains. There are literally thousands of choices to make, or you can leave everything to your coaching staff.

  • Player ratings. Each player is rated for 53 different skills. But you don't have access to the raw numbers. Where's the fun in that? You hire a coaching staff, with varied strengths and weaknesses. Your coaches tell you how good they think your players are - and how good they think your opponents' players are.

  • The salary cap. It's an essential tool in keeping parity among professional football rosters. You'll have to cut your aging, high-paid veterans just like any ruthless general manager worth his weight in negotiations.

  • City profiles. Submit a plan to build a new stadium to your voters. If they turn you down, you can propose a move to any of 169 cities modeled in the game. Each city is rated for several economic criteria, which affects its desire for a new team.

  • Team chemistry. Players will perform better or worse in some instances, depending on how they feel about players in their group.

  • Dynamic Quarterback learning process. As quarterbacks learn more about the game, they will have access to more plays during games, allowing the smarter signal-callers to better confuse their opponents.

  • Record keeping. All team statistics are tracked for a manager's entire career. Team records, including all-time performance against every other team, are kept. A game-by-game performance breakdown is always available for individual players.

  • Power ratings. You can see how your team ranks using Solecismic Software's custom power rankings. These ratings are used to set a point spread for each game.

  • Enhanced replay value. Every time you start a new career, the core ratings for each player are randomly affected. For veterans, the random change will be very small. Established stars will always be significant players. For rookies, however, performance will vary significantly. This allows for a more challenging game and greater replay value.

  • Multi-Player League Support. Choose a commissioner to run the games for your league. Your commissioner will simulate the games and process every team's instruction set for each stage during the game. Up to 32 people can compete in each multi-player league.

Thanks for taking a look at Front Office Football.
Popular Discussions View All (1)
0
Mar 16, 2014 @ 1:56pm
A version in LINUX and Translate for PORTUGUESE pls *-*
ELpatO
262 Comments
< >
benelou Jan 26 @ 9:22am 
@Timmy: this is the latest from the Solecismic web site:

"On January 9, 2015, Valve gave us the Greenlight to put Front Office Football Seven on Steam. We are currently learning the Steam Software Development Kit, and are figuring out how the game will be re-released on this platform. We plan to work out an option for existing customers to trade a ViaTech FOF7 order ID for a Steam product ID. No idea on the details or timeline yet, but this is at the top of our priority list in the new year."

Solecismic Home Page [www.solecismic.com]
Timmy is behind you Jan 23 @ 9:23pm 
Anyone has any clue how long it will take until on sale on Steam ? I am currently hesitating buying it the current way, but if available on Steam I'd rather buy it there.
Cheers.
Anyone as well knows a decent tutorial for beginners at this game ? I played once with my trial period and I have to say I had no clue what to do and where to click.....
adamhunter5 Jan 22 @ 10:38am 
Count me in as a day one purchaser. Loved the past iterations.
Phijomar Jan 21 @ 1:39pm 
Congratulations, I'm so glad it's finally happening! I've been seeking a way to buy FOF7 without a credit card but I was left with the reality that I couldn't play the game. But now i will finally have my chance and I will get this game day one on Steam.
aaron.martez Jan 16 @ 3:09pm 
Yessss!! I know this was not the case, but I embelish that my rant on Jan 7 helped get Valve off their collective tooshies and approve this :) ! Anyway, congrats on the Greenlight, and look forward to the new folks that will help infuse new life into the series, and eventually into the MP leagues.
cfrog Jan 13 @ 8:56pm 
Great! Now, if only TCY is next...
Zhorge Jan 13 @ 9:09am 
Congratulations. I've bought your FOF at least twice, maybe three times. At least once (directly) from you and once from EA.

I have really loved your game and can't wait until I can buy it through Steam.
slapsingle Jan 10 @ 9:07am 
Terrific news! A wider audience will now be afforded the opportunity to experience this fantastic title. Congratulations Solecismic!
jason moyer Jan 9 @ 9:11pm 
Congratulations Solecismic!
aaron.martez Jan 7 @ 5:51pm 
"I see some garbage make it through this process, but a great game like FOF has been sitting here for over a year now?????"

I meant to say ALMOST a year!! Anyway, I think you get the point.