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This is just plain wrong. The single one unit that this applies to is the comparison of Tie-Bomber to Y-Wing. Nebulons shred Acclamators, Assault Frigates shred Vics, ISDs don't eben get to damage the health of a Mon Cal. What imperial units have is hangars that make bringing fighters easier. But "because its factions focus on damage" is just wrong, sorry to be so plain here.
I just bought this game again after playing it for hours and hours as a wee lad when it came out. I love the store and game dev choices that seem forgotten now. good VA choices. scripting. a couple really unique and risky decisions in balancing/campaign and the influences to beaccurate and fun, not "balanced" to the point of being boring. Hope you guys can point me to cool workshop mods? maybe a third faction. unofficial patch for all the campaign glitches.