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Fatal Theory
 
 
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Genre: Action, Casual, Arcade
Platforms: PC, Mac, Linux
Languages: English
Posted
Updated
Mar 8, 2014 @ 3:49am
Sep 14 @ 2:59pm

View Fatal Theory in the store

Store page
Recent Announcements View All (5)
So we made it! We're on the Store!
Whoa whoa whoa we've been GREENLIT!
  • We promised ports to Mac and Linux if we got greenlit, and we're gonna deliver.
  • We also promised some art updates. It won't be a complete overhaul so I definitely don't wanna set that expectation, but we'll do a bit of a gloss job, jazz things up here and there.
  • We have a bunch of paperwork to do, which is suuuuuper booooring (but will totally be worth it when our game is up on Steam!)

SO thanks again. We're seeing stars.

P.S. I know this announcement is actually a little bit late, I put up announcements on twitter, fb, our website, etc. but unfortunately when you're only a team of two working part-time you always drop the ball somewhere. There's so much to remember running a studio! So we thank you for your patience and understanding, and can't wait to get the game out and into your hands!

- Adam Carr (@2HitAdam)

Description
Release date: March 2014
Fatal Theory is an over-the-top, side scrolling beat-'em-up like the ones you grew up on, but infinitely better?! Gritty retro pixel art, tight controls and a story line that makes the writer want to drink until he forgets, all guaranteed to caress you with sweet nostalgia while munching on your brainy bits.

Story
When Nick Mayhem gets wind of zombies walking the streets, he doesn't just sit around waiting for the worst to happen. Hell no, he picks up a baseball bat and takes the carnage head on! Soon he finds himself tangled in a plot involving demons, a talking sword, a whole army of possessed soldiers and one total babe of a sniper -- can Nick Mayhem save his city from destruction? Will he find love in a city mid-apocalypse?!



Let's Break 'Em!
With an engine built from the ground up by two brothers who love all things fighting, this game borrows the best from the fighting and beat'em up genres and mashes them together. The result is fluid controls, insane aerial juggling and devastating special attacks to let you wreck your way through hordes of enemies at a time!

Features
  • All about fluid controls and wicked combos -- the bigger your combo, the higher your damage multiplier!
  • Power up! Find new weapons, level them up to unlock devastating new special attacks, and pump up Nick's stats at the shop.
  • Bizarre story, told in cool comic book style.
  • Local multiplayer: co-op in arcade mode or duke it out in versus, with gamepad support for 1-2 controllers.
  • Made for modding: literally everything in the game can be reskinned!

Press
Originally posted by Simon Wolfe:
The effect remains... of tingling the nostalgia gland pining for these kinds of games. As the combat and gameplay goes, this is incredibly fun...when it is finally completed it should be one hell of a good time.
Capsule Computers[www.capsulecomputers.com.au]

Originally posted by Aaron McArthur:
Fatal Theory by 2Hit Studio is, in the simplest terms - fun... The humour laced throughout Fatal Theory is my favourite mix of dark but cheesy... The controls feel responsive and attacks are satisfying to land... We don't give numerical scores for games here at FairPlay but if we did, Fatal Theory would get a bloody high one.
Fair Play Gaming[fairplaygaming.blogspot.com.au]
Popular Discussions View All (5)
5
Jun 12, 2015 @ 11:15am
Steam keys for bundlebandits "The Desura 1" bundle buyers ?
Air
5
May 15, 2015 @ 2:08am
What features would you like to see if we Kickstarter this game?
2HitAdam
1
May 12, 2014 @ 10:05am
Steam keys for IndieBundle.org "Anime Bundle+" bundle buyers?
Nekrux
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161 Comments
2HitAdam  [author] Sep 14 @ 5:03pm 
Go go go! http://store.steampowered.com/app/392100 <3 <3 <3 to you all!
2HitAdam  [author] Aug 6 @ 8:51pm 
Quick update: we've sorted out the SteamOS and Mac OSX launch issues, so we've resubmitted the builds for approval. Fingers crossed!
2HitAdam  [author] Jul 22 @ 8:38pm 
Okay, so we've been approved for release, but there's a second build review we weren't aware of. Which is actually really good, because it highlighted some issues launching from the Steam client in Mac OSX and Steam OS. We're working to resolve those now. So I won't lock in that release date juuuust yet, but we're getting closer...
Cetais Jul 20 @ 7:02pm 
Nice, I'm waiting for it!
2HitAdam  [author] Jul 16 @ 1:13am 
Hi all, just dropping a quick update to let you know we've finalised our store page and have submitted it to Steam for review. They'll get back to us in 2-3 working days and if all goes well, we'll have a concrete release date to tell you! We're shooting for August :)
2HitAdam  [author] Jun 28 @ 4:51am 
One thing I will say is we often get so caught up in what needs doing we forget to communicate it here, so thanks for the reminder. Here's an update:
- The background art is all done, and it was a BIG art update. Previously all the buildings were copied and pasted dozens of times over, I've done my best to make a lot of the scenery unique and inject a lot more character into the game.
- The Mac and Linux ports are done and tested. We didn't want to launch without them.
- We've found and squashed a lot of bugs, some game breaking, and fixed controller configuration.
- Matt showed me the first cut of the trailer the other night. It gets to the heart of the action quicker and I like that (also a trailer is a requirement of being on Steam)
- I've been completely rebuilding our website too. It was old enough that an automatic PHP update killed it, so I'm starting fresh with something a little more modern.

Let me know if there's anything else you're wondering!
2HitAdam  [author] Jun 28 @ 4:50am 
Hi Toobs, thanks for the comment.

I understand your frustration, this game reaching Steam has been a ridiculously long time coming. Honestly the biggest hold-up for us is just life. We only do this out of passion. I was able to work on it a lot more before March, when I was unemployed. Since then I took full time work and moved to the city. Matt has a 3 year old and an 8 month old and teaches for a living. We slot development time around everything else in our busy lives, and it does mean that things move slowly. Sometimes (always) much slower than we ever predict.

We're not holding out on on putting the game up and giving people keys on purpose or anything. We promised a key to anyone who previously bought it on another platform and it's going to happen. Really we're just taking some extra time to make the game great for the Steam launch because it means a lot to us.
Toobs Jun 20 @ 11:22pm 
6 months ago you were 'very close now'....only needed to cut a new TRAILER? and update a little art?
art can be updated in hotfixes/patches..
Trailers are not a necessity...
how about putting this up on Steam and giving all your backers/supporters their keys?

i genuinely like this game a LOT...and have been waiting patiently for what has been years now... its a bit ridiculous to be honest... and i hate to be an asshole about it, but i mean come on... what is it thats holding you up? TRUTHFULLY ?
Goodall Jan 12 @ 11:58am 
Awesome news, thanks for the reply
SonicQuack Jan 10 @ 9:10am 
Good luck.