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In Exilium
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Posted:
Updated:
Feb 17 @ 12:05pm
Jun 21 @ 12:14pm

Would you buy this game if it were available in Steam?

Yes
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Not interested
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again later
Recent Announcements View All (2)
In Exilium Beta on Desura
New Gameplay Trailer!
Description
Release date: Summer 2014
In Exilium is a hack & slash role playing game in the same vein as games like Diablo, yet focuses on exploration and discovery as opposed to creating an expansive RPG experience. You play as a king who has been exiled to a strange, hostile world by an unknown force. There are no other characters and no quests to help you along the way. Only through exploration can you learn why you were exiled and how to return…

Features:
- Single player campaign
- Many secrets to explore and puzzles to solve
- Boss battles, lots of boss battles.
- Randomized loot.
- No other characters, no hand holding quests. Exploration and discovery focused.
- Seeded, randomly generated end game dungeon [Spelunky Style!]
- Online multiplayer battlegrounds
- PC, Mac and Linux builds

Some commonly asked questions:

Q: How much will the game cost at release?
A: Currently I'm planning on targeting a $10 pricepoint on release. This price is subject to change, but this is what I'm currently thinking.

Q: How many hours of gameplay are there?
A: This isn't really the easiest question to answer... For the single player campaign (starting with a level 1 character) it can take anywhere from 8 - 20 hours to complete, depending on knowledge of where to go and what to do. The game doesn't give the player much information on his goals right from the start. The player must discover what they need to accomplish. This will take time, so a first playthrough will take much longer than succesive ones. On top of that, after the campaign is completed there is a seeded randomly generated "End Game", that takes influence from games like Spelunky, that you can do in runs. Theoretically you could play this forever. Also there is an online multiplayer battlefield, which functions as competitive matches.

Q: What is the class / lvling / skill system.
A: These systems in In Exilium are pretty straightforward and intuitive. Each character has attributes (strength, dexterity, etc. etc. ). These directly effect your stats (hitting probability, defence ratios, health regen etc. etc.). You lvl up by defeating enemies and bosses. When you level up you can increase any of your attributes. There is no strict class system (meaning that you dont have to choose to be only a warrior / mage etc. etc. and level up only attributes that pertain to that class). However, skills all correspond to one of these general classes, so you should pick and choose how you set your attributes wisely. Skills are unlocked automatically by meeting the neccessary attribute and equipment requirements. For example (there is a mele skill called "Berserk", you need to have a certain amount of Strength and be holding a mele weapon to use it). All skill requirements can be seen by the player at any time, so they can plan out how they want to assign attributes to get the skills they want. You can mix skills from different class types as long as you meet the requirements.

Q: Are there puzzles, bosses, secrets, loot?
A: Yes, yes, yes, yes :)

Links:
In Exilium website[www.exiliumgame.com]
Conflux Games website[www.confluxgames.com]

For development updates:
Twitter
YouTube

For those interested in a more indepth design discussion of this game, I wrote an article here: In Exilium: Design Goals[www.confluxgames.com]
101 Comments
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confluxgames  [author] Jul 28 @ 6:37pm 
@(EnterNameHere) I'm planning on 9.99USD as the opening price
(Enter Name Here) Jul 26 @ 6:16pm 
I Would Vote Yes But Can Anyone Tell Me What Will Be The Asking Price For This Game?

White Wolf Jul 16 @ 8:55am 
Люблю такие игры, ну вот собственно и все.
@0s3g Jul 15 @ 2:58am 
Чем то напоминает сакред и диабло, люблю такой тип игр)
BlackWidow Jul 8 @ 1:41pm 
Promote, package design & merchandizing options are your main ingredients toward recognition. If there is an upcoming game convention - BE THERE & have the product available for play testing. It is like a beautiful child that must be nurtured & given quality content . . . seclusion & shackled to single locality will suffocate that child's potential . . . just so with "In Exilium". Get the commentators & convention reviewers, visiting fans, & trade magazines talking!!! "In Exilium" is something too valuable for you just to take a number & stand in line. Promote & network, have a dynamic, basic, 1-2 primary colour logo / scrolled or jagged styled name. Compare & contrast what previous games have had, what they have done --- then revolutionize with something a Yankee slugger can take a swing at. You can do it.
confluxgames  [author] Jul 8 @ 1:07pm 
@BlackWidow wow, thank you for your comment!
BlackWidow Jul 6 @ 2:33pm 
It is reminiscent of "Diablo" when it was a spectacular new kid on the block - yet contains a wide range of optical effects to increase as the level of the adventuring character advances. It seems to have a variety of opponents. ALso, there appears to be those moments when you are toe to toe with opponents that seal the deal on whether to live or die - reminding me of the need to never over-estimate yourself nor to underestimate an enemy. The tier system is beneficial, in that there is the endowed power of "Choice" . . . a rare virtue since most skill trees in games grant the next ability, rather than directly affecting selection yourself. When
"In Exilium" hits the market, this will be one consumate gamer who will snap up a product that dares to challenge me with maximum potential to craft the proverbial 'stuff of legends'.
confluxgames  [author] Jul 4 @ 4:03pm 
@CongoBro thanks you, cheers!
CongoBro Jul 2 @ 9:16pm 
This game looks awesome, Ive been watching all the updates on YTube
Lobster Jun 30 @ 7:21pm 
good job