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DESTROYER CLASS, Phanjam Version
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10.145 MB
Feb 11, 2014 @ 11:28pm
Mar 9, 2014 @ 5:37am
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DESTROYER CLASS, Phanjam Version

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In 1 collection by PHΔΠJΔM
Destroyer Central!
3 items
Description
Adds the Destroyer class to the TL2 game.

1. Skills reconstructed from the TL1 Destroyer skills set. Uses TL1 Destroyer skill icon art. Adds tier bonuses and a few new skills. Custom art on the skill tabs.
2. Uses the NPC/questgiver Destroyer model reworked by Anoka (with permission; BIG thank you to Anoka!). Model is not wardrobe-able (but all item stats are granted).
3. Uses remixed sounds from the TL1 Destroyer.

***************************
I started this mod Nov. 2012[forums.runicgames.com]. The plan then was to use the Destroyer model from TL1, but that proved beyond my capabilities :( . However I did get the skills to the point where I feel they are very faithful to the original Destroyer skills in TL1, but with TL2 updates like the Tier Bonuses, and just a few new skills since there are more skill slots to fill in TL2.

Then Anoka launched his Destroyer mod using the model of the questgiver Destroyer in Act1. I asked for his permission to use his Destroyer model to which he agreed. And this mod is the result.

Please note that, due to the challenges of a custom mesh/model, this character is not wardrobe-able. He will play through the entire game looking the way he does whern he starts out.

I am truly indebted to Anoka for helping me realize my first rendition of the Destroyer class for TL2!

I am not actively updating this mod anymore, but I will act on reports of bugs/problems (just not very quickly as I have very little time for modding or even playing!)

If you try this mod out, thank you very much! And if you actually like it, please do rate it up :)

Enjoy!

- PHΔΠJΔM
57 Comments
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PHΔΠJΔM  [author] Jan 31 @ 4:00am 
Hi Vsuchinoko, thanks for trying out the mod ;)
Yes Anoka's and my Destros use completely different sets of files, so they won't interfere with each other.
The skills in this version of mine have bugs tho. I never really fixed that because I started work on a TL1 class-pack mod over at Torchmodders. When we finish that, it'll have a much more complete feel to it :D
Vsuchinoko Jan 17 @ 9:15pm 
Hi Phanjam! Do you know if this mod is compatible with Anoka's Destroyer mod?

I loaded them both up at the same time and I get two different Destroyer classes to choose from, great! But will there be any problems if I do this?

Great mod by the way!
REDASSBABOON Dec 18, 2014 @ 11:15pm 
When you max shadow armor to tier 3 (15 skill points) the bock chance dissappears, only the tier bonus remains, sucks bcz I put 15 points in it for endgame now its gotta be edited : (

Slash doest work 100% with 2 handed weapons, the range of the weapon normal attack is longer than slash attack
Spectral echo is super awesome shit, even with 1 point , it works even with a gun sword combo, but mostly suited for 2handed weapons
The skills gotta be cleaned up on the timers, the tier bonuses are sometimes off or vice versa, and it would be good if there destroyer could equip the class specific items for the engineer bcz hes the closes to that class or even berserker


The mod is great and to be honest , I liked it better than anokas, it has much more choice in terms of skills to use and it gives a good choice in great weaoons.

I cant wait till you finish with the class pack so I could play the torchlight 1 guys, probably the vanquisher, cant wait

Great job man, awesome.
PHΔΠJΔM  [author] Apr 24, 2014 @ 9:18am 
Thank you Philis.
Bruce Philis Apr 24, 2014 @ 8:06am 
Some badass stuff right there,
Ribbit Ribbit Mar 26, 2014 @ 5:33pm 
I have just played this mod. I like it. :)
But I found some problems.
First, Slash Attack has short attack range(including motion range), so needs to be longer to about 0.5m.
Second, Elemental Affinity has no armor enhancement though points given.
Third, does Shadow Armor have block effect with no shield? Arcane statistics doesn't show the block chance. If a shield is required for Shadow Armor, the words "Requires a shield" needs.
Fourth, when I do respec skills, several passive skills aren't initialized.
In addition, does this mod have a charge bar originally?
and when are you going to add two more passives in third skill tree?
PHΔΠJΔM  [author] Mar 9, 2014 @ 6:02am 
Updated to version 41.
Just a lot of internal clean-up, but it solved several problems with the skills :)
Also updated Quake skill to use the "burning cracks" missile layout from TL1 :D (see pic above).
PHΔΠJΔM  [author] Mar 2, 2014 @ 2:11am 
Heyya Raffo! Thanks for dropping by and commenting :D Hope youre well!
RaffoBaffo Mar 1, 2014 @ 2:32pm 
great phanjam! :)
PHΔΠJΔM  [author] Feb 26, 2014 @ 3:35am 
@beast and @WiTe, thank you both very much :)