This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Spacemen
 
 
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Jan 22, 2014 @ 1:43am
Jul 28, 2015 @ 1:07am
In 1 collection by Florin
Spacemen
2 items
Recent Announcements View All (3)
Open alpha
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Description
Procedural / Seamless / Persistent / Modable

Spacemen is an independent multi-platform space exploration game, based in a procedural persistent universe, with modable content, explorable seamlessly in single-player or multi-player modes.
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26 Comments
Florin  [author] Nov 18, 2015 @ 7:19am 
@I like pink rocks haha :) you bet there will be. Although you can avoided fighting, most of the people probably won't!
I like pink rocks Nov 13, 2015 @ 10:16am 
Looks like it could have some great potential, There will be space-battles I hope?
Florin  [author] Nov 2, 2015 @ 11:13pm 
@Xena, please register and request a key here:
http://www.spacemen.eu/index.php/kunena/alpha/4-alpha-keys
Xena Warrior Woman Nov 2, 2015 @ 6:56pm 
It's looking really good. I'd like to check out the alpha. How might I obtain a key?
Florin  [author] Sep 24, 2015 @ 5:32am 
Updated on September 24th:
- you can now specify an url when starting a server from which the clients will download the custom models and textures used by your hosted universe
- AI tweaked to better avoid planets
- multiplayer fix for mining drones
- specular maps added for all the assets
Florin  [author] Sep 7, 2015 @ 6:09am 
Updated on September 7th:
- asteroid mining added
- mining drone added
- specular light fixed
- weapon distance fixed
- water physics added
- impact sounds
Florin  [author] Jul 2, 2015 @ 12:34am 
Thanks Koon!
Koon Jun 27, 2015 @ 7:44am 
I like the concept, will download the alpha ... good luck
Florin  [author] Aug 28, 2014 @ 9:54pm 
@reddog0000: thanks! To you too!
reddog0000 Aug 28, 2014 @ 11:55am 
ohhh .... I prefer c++ though ... but your stuff is looking cool so far ... good luck