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Upon attacking an enemy with a melee they contract any diseases you have
One handed 25 or Two handed 25, Destruction 25.
Shock Armor
Take x% reducded dmg from shock dmg
30 Heavy Armor and Augmented Shock (30 destruction)
Frost Armor
Take x% reducded dmg from frost dmg
30 Heavy Armor and Augmented Frost (30 destruction)
Flame Armor
Take x% reducded dmg from fire dmg
30 Heavy Armor and Augmented Flames (30 destruction)
Scrap Armor
If you have over 100 weight worth of misc items in your inventory you recieve a x% bonus to your armor rating.
40 Heavy Armor
All damage you deal returns x% to you as health
Destruction 50, Restoration 50
Aspect of the GrassHopper
Increase jump hight
Alteration 30
Aspect of the Sloth
While in heavy armor take X% reduced dmg if walking or sneaking (as opposed to running)
Heavy Armor 30
Aura Devour
All destruction spells drain x% of targets mana giving some back to you
Destruction 50
Stanima Fiend
All destruction spells drain x% of targets Stanima giving some back to you
Destruction 50
Nomad
While out of combat Stanima regenerates x% faster
Light armor
Equestrian
Riding horses is x% faster
Not sure mabey light armor, alteration, or speachcraft?
When you conjure a creature a "mirror image" of the summoned creature is also created; the mirror image would die in a few hits and deal no dmg.
Conjuration 50, Illusion 50
Vanish
When your health gets below x% you turn invisible for x seconds
illusion 50
Academic
For each book in your inventory you get x% more mana with a cap of x%
Alteration 30
Aspect of the Marling
While in water move x% faster if wearing light armor
Light armor 30
Aspect of the fish
Hold your breathe under water without consequence
alteration 25
Aspect of the Cheetah
While in light armor run x% faster
Light armor 50
Aspect of the Bat
All damage you deal returns x% to you as health
Destruction 50, Restoration 50
Aspect of the GrassHopper
Increase jump hight
Alteration 30
Heavy Armor 25, Light Armor 25, Blocking 40, One handed 25... also Requirement Deflect Arrows perk
If wearing heavy armor boots, helmet, and sheild with light armor chest and gloves then your blocking and power attacks uses 50% less stamina and blocking 30% more effective. If attack hits and isn't blocked than it restores 50 stamina.
Note: to mimic ancient greek style of warfare.
Hoplite rank 2
Blocking 60 also Requirement Quick Reflexes perk
Now after a successful block your one handed attack speed is increased by 50% for 3 seconds. Adds an additional 20% to blocking effectivness
Testudo Formation
Requirement: Hoplite rank 2 and blocking 80
Frees mixed armor requirment, can now use all heavy armor too (but not all light armor). If you have the bladesman perk it doubles your critical damage chance for 3 seconds after successful block. Power Bash now uses half stamina if your wearing the either armor requirement.
Note: to mimic ancient Roman style of warfare.
Two Handed Parry
Two Handed 75
After succesfully blocking an attack with a two handed weapon, if your next attack is a power attack than it strikes at twice as fast with no stamina cost. Time limit 3 seconds after successful block.
Note: to make blocking with two handed somewhat useful strategically
Two Handed Parry rank 2
Two Handed 90
After succesfully blocking an attack with a two handed weapon, if your next attack is a power attack than it strikes at twice as fast with no stamina cost, this time though with a 90% chance of being a critical hit. Time limit 3 seconds after successful block.
Note: to make blocking with two handed more useful strategically
Two Handed Parry rank 3
Two Handed 100
Blocking with two handed now doesn't slow you down and has a 25% chance of blocking incoming arrows
Note: to make blocking with two handed actually useful strategically