The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Harder Bosses and HardMode Major Boss Patterns Compatibility V2
   
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Tags: Lua, Bosses, Tweaks
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2.316 MB
26 FEB 2020 a las 5:57 p. m.
7 DIC 2022 a las 12:11 a. m.
6 notas sobre cambios ( ver )

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Harder Bosses and HardMode Major Boss Patterns Compatibility V2

Descripción
Remastered Version of Harder Bosses V2 that dont include final bosses

If you dont use HardMode Major Boss Patterns use the full mod in the link above instead.

Unsubscribe the Harder Bosses mod if you are using this one.
Discusiones populares Ver todo (1)
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26 FEB 2020 a las 6:03 p. m.
Bosses Changes
Guilherme
21 comentarios
jokedcookies 1 FEB 2023 a las 6:47 p. m. 
oh
Guilherme  [autor] 1 FEB 2023 a las 12:08 p. m. 
I make then shoots another types of projectiles because I use a method to remove the original projectiles and that's part of the thing, but the different projectiles should be replaces with bloody projectiles when they shoot, I tested here and it's working normally, I believe that's an incompatibility with another mod that's not letting my mod replace the new projectiles with the bloody ones
jokedcookies 30 ENE 2023 a las 5:22 p. m. 
why is the pin and its variants shooting corn?
limbsonthefloor 7 DIC 2022 a las 9:50 a. m. 
not to be rude or anything but FINALLY ITS FIXED
Guilherme  [autor] 7 DIC 2022 a las 12:12 a. m. 
okay, I'm sorry for taking too long to fix this, but now it's fully working
jokedcookies 31 OCT 2022 a las 12:46 p. m. 
also blighted ovum doesnt work properly either with the reworked foes mod
jokedcookies 30 OCT 2022 a las 9:20 p. m. 
monstro literally sits down and does nothing after a few attacks
limbsonthefloor 22 SEP 2022 a las 5:20 p. m. 
please fix monstro man
tutusik_rob3 10 JUN 2022 a las 7:10 a. m. 
monstro feels sooo bad:derp:pls fix
ruffwizard 26 MAY 2022 a las 11:29 p. m. 
Could you consider adding some of the options found in eternal edition? the extra options found on the 2nd page of the config, I mean. That way we can have stuff like the joker card nerf and damage scaling options if we use HMBP