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You're not the Bolsonaro, but it's a myth.
Вы не Bolsonaro, но это миф.
Executing dedicated server config file
The nav mesh needs a full nav_analyze
Failed to load Steam Service
ServiceStart: failed to start
ServiceStart: failed to start
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
memstd.h (83) : Assertion Failed: pdw[1] != FREE_BLOCK_MARKER
Assert( Assertion Failed: pdw[1] != FREE_BLOCK_MARKER ):e:\buildslave\steam_rel_client_win32\build\src\tier0\memstd.h:83
memstd.h (83) : Assertion Failed: pdw[1] != FREE_BLOCK_MARKER
memstd.h (83) : Assertion Failed: pdw[1] != FREE_BLOCK_MARKER
memstd.h (83) : Assertion Failed: pdw[1] != FREE_BLOCK_MARKER
memstd.h (83) : Assertion Failed: pdw[1] != FREE_BLOCK_MARKER
Connection to Steam servers successful.
VAC secure mode is activated.
#Console initialized.
#Steam is not active, running in -insecure mode for server.dll.
#Signature not valid for module 'server.dll'.
#Loading unsigned module server.dll. Access to secure servers is disabled.
#Game.dll loaded for "Contagion"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
ConVarRef difficulty doesn't point to an existing ConVar
ConVarRef cg_zombie_ai_only doesn't point to an existing ConVar
ConVarRef cg_infection_disabled doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 12
NET_GetBindAddresses found 172.31.1.101: 'AWS PV Network Device #0'
Network: IP 172.31.1.101, mode MP, dedicated Yes, ports 27050 SV / 0 CL
---- Host_NewGame ----
#######################################
Map ch_auroraestates missing stringtable dictionary, don't ship this way!!!
#######################################
material models/survivors/yumi/yumi_hair has a normal map and an envmapmask. Mu
st use $normalmapalphaenvmapmask.
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/weapon
s/v_remington870/remington_attachments_reddot_glow.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/weapon
s/v_remington870/remington_attachments_reddot_glow.vmt
UnlitGeneric,
The nav mesh needs a full nav_analyze
The nav mesh needs a full nav_analyze
Failed to load Steam Service
ServiceStart: failed to start
BOpenService failed
ServiceStart: failed to start
Unknown command "Overrides"
Unknown command "sv_visiblemaxplayers"
Unknown command "Maximum"
Unknown command "mp_maxrounds"
#######################################
Map ce_barlowesquare missing stringtable dictionary, don't ship this way!!!
#######################################
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file ma
terials/models/props_train_station/outer_light01_bulbmetal.vmt
VertexLitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file ma
terials/models/props_train_station/outer_light01_bulbmetal.vmt
VertexLitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/models
/props_suburbs/bookshelf03_wood.vmt
VertexLitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/models
/props_suburbs/bookshelf03_wood.vmt
VertexLitGeneric,
Host_NewGame on map ce_barlowesquare
L 11/10/2015 - 20:00:00: -------- Mapchange to ce_barlowesquare --------
L 11/10/2015 - 20:00:00: [SDKTOOLS] Invalid detour address passed - Disabling de
tour to prevent crashes
#Signature not valid for module 'server.dll'.
#Loading unsigned module server.dll. Access to secure servers is disabled.
#Game.dll loaded for "Contagion"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
ConVarRef difficulty doesn't point to an existing ConVar
ConVarRef cg_zombie_ai_only doesn't point to an existing ConVar
ConVarRef cg_infection_disabled doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 12
NET_GetBindAddresses found 10.10.10.10: 'Microsoft Virtual Machine Bus Network A
dapter'