This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Deathfire: Ruins of Nethermore
Genre: RPG
Platforms: PC, Mac, Linux
Languages: English, German
Players: Single-player
Nov 13, 2013 @ 4:14pm
Dec 21, 2013 @ 11:06am
Recent Announcements View All (3)
Whatcha got for Christmas?
Did you ever think of giving a Kickstarter pledge as a gift?

I am not kidding. It is a serious thought. Instead of purchasing a traditional gift this year, why not purchase a “Deathfire: Ruins of Nethermore” pledge for someone? We will even create a beautiful gift certificate for you that you can put under the Christmas tree.

Naturally, this will work also for your friends, even if they do not play games themselves. Surely, however, they have friends or family members who do enjoy computer games and for whom "Deathfire" would make a fantastic Christmas gift. Or just go the extra mile and specifically ask your friends and family members for a "Deathfire" gift for Christmas. :)

The possibilities are endless, so go out there, shout it out, tell the world about it! It's Christmas time… the time of Giving… and we can use all the help we can get! :)

Think of it. It’s the gift certificate that keeps on giving, as the recipient will receive the game, bonus items and all sorts of things, and in addition the gift would further help and support our project.

The Final Week
A single-player party-based fantasy role-playing game that combines deep characters and solid storytelling with turn-based combat.


Spearheaded by Guido Henkel, co-creator of the “Realms of Arkania” series and producer of “Planescape: Torment,” “Deathfire: Ruins of Nethermore” is a party-based computer role-playing game with turn-based combat that hearkens back to the Golden Era of fantasy cRPGs. Built upon the power of the Unity 3D engine, “Deathfire” utilizes a first person view that gives the player the feeling of being there. A solid role-playing engine that utilizes over forty visible character attributes, along with countless invisible ones to track behavior. They make up the heartbeat of the game, and allow us to analyze and adjust gameplay on the fly, and react to the player’s actions, shaping the story around these actions and decisions.

Character interaction is another key ingredient in “Deathfire: Ruins of Nethermore,” as the player will encounter many denizens of the game world and will be able to recruit numerous ones to follow along as non-player characters in the party. Ripe with personality, opinions, phobias and their own little peccadillos, these characters will enrich the game and create unique gameplay twists—as well as many memorable moments, for sure. (Don’t forget to share them with us, when they occur…)

With a variety of large outdoor and indoor environments, the game will offer a rich game setting with party-based gameplay and turn-based combat that allows for tactically infused battles.

Just to give you a quick overview of the key specs, here is the game for you in a nutshell
  • Single player, first person Party-based play (four player-, plus two non-player characters)
  • Six races and eight classes to choose from
  • Over 34 unique character traits, plus base attributes
  • Party characters interact with each other
  • Turn-based combat
  • Indoor and outdoor environments
  • Complex puzzles and evolving quests
  • Combine items to build weapons and traps
  • Interactive game world
  • Recipe-based crafting and enchanting
  • Involving, adaptive storyline with many key players and twists
  • Factions for intriguing political set-ups
  • Tons of monsters to battle
  • Intelligent Dialogues System
Popular Discussions View All (19)
Jan 21 @ 4:56am
Jan 5 @ 1:49am
Matt Chat 218: Guido Henkel on Realms of Arkania (and Deathfire, of course)
Jan 14 @ 9:18am
"Role-Playing Games, Then And Now"
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hexaae Sep 19 @ 7:59am 
Don't give up... Hope to see this game one day.
Unfortuantely today there are too much games to choose from, and this can cause potential jewels like this to pass unnoticed...
Hope someday we hear some good news. :)
AdrianGomesBR Aug 8 @ 4:48pm 
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mitchellrob Aug 4 @ 2:25pm 
Bummer it was cancelled. it looked so good :(
EL 2015 Jul 15 @ 10:05pm 
I can not wait to play :)
SPIDΞR Jun 20 @ 4:19am 
looks good :)
RCcola Mar 30 @ 2:59pm 
get early access here -> {LINK REMOVED - Please don't spam, and be wary of scams.}
OWLpus Mar 24 @ 10:54am 
Sad this was cancelled.
Helleg Mar 13 @ 2:09pm 
Sounds promissing!
Mr.Non.Nz Mar 7 @ 2:10am 
look interesting