Audiosurf 2
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dreampipe
   
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1.359 MB
5 NOV 2013 a las 5:23 p. m.
5 NOV 2013 a las 6:12 p. m.
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dreampipe

Descripción
Indulging my nostalgia.

Something that plays more like Audiosurf than my last mod. Use keyboard controls to rotate around the pipe and press button 1 to jump. Hitting a spike will cause you to drop 10 rings. Get enough rings before you complete each third of the track to earn bonus points.

As usual, permission preemptively granted to disassemble, copy, modify, or anything else the code of this mod.

Acknowledgements and thanks:
This mod was, once again, built from mono.
The collision detection code is a modified version of mono sideswipe's.
I referenced Mr. Pink's flight mod for how to position blocks in 3D space, although no code was directly copied.
The skin is based on neon, with the pipe being based on code Dylan posted to the Audiosurf mod forum.
18 comentarios
Jrc126 22 ENE 2019 a las 6:47 p. m. 
SlimeKnight's Comment, but Slighty Better. and Challenge-ly Varies on songs you play.
rcmero 27 MAY 2015 a las 7:58 a. m. 
I know exactly which song I'm using this with.
Conso 31 MAY 2014 a las 6:14 a. m. 
I cannot wait to see the Sonic skin for this.
SlimeKnight 28 MAY 2014 a las 5:31 p. m. 
Just like Sonic 2's special stages. Now if only we could use a second player...
Glyde 7 MAY 2014 a las 4:43 p. m. 
perfect with wii classic controller :D
DahakaMVl 13 ENE 2014 a las 1:06 p. m. 
Awesome mode, but please make it controllable with mouse and less delayed. ^^
xX_DankSkeleton_Xx 7 ENE 2014 a las 3:28 p. m. 
The friction is a bit too strong. Perhaps play Sonic 2's special stages and see how they feel compared to this?
crash fan razer63 25 DIC 2013 a las 5:40 p. m. 
reminds me of jak 3, where there were these subrail missions. you should see them.
Radio↓ 19 NOV 2013 a las 10:25 a. m. 
@8bitboyflipnote use Xpadder or JoyToKey if you really want to play with controller.
Mr. Pink 18 NOV 2013 a las 2:11 p. m. 
@Fizar: Do you hear that wooshing sound?
Great mod!
I would suggest changing the counter for the song sections to use seconds instead of rings, because the average user doesn't know what rings are.
Also: It might be by design, but it's really hard to 'aim' your vehicle if you have to change direction from left too right, I would prefer it having react sooner instead of the realistic momentum change.