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Stasis - 2D Isometric, Point & Click, Sci-fi Horror Adventure Game
Platforms: PC, Mac
Languages: English
Players: Single-player
Nov 4, 2013 @ 8:30am
Sep 29, 2014 @ 2:24am
Recent Announcements View All (25)
Getting closer to STASIS...
Greetings, Adventure Lovers!

I've been hard at work aboard the Groomlake this past December and January, and I have an exciting STASIS progress update.

Before you read further, grab the new WALLPAPER for STASIS here:
ALSO join our Facebook group here:


So, what's been going on for the last few weeks? Well, quite a lot! Since our last update we've completed ALL of the main puzzle chains for the Beta. I'm working on a few last minute details, and we'll soon be full swing into our internal testing. This means that STASIS is playable from the very first screen to the very last area that our Beta players will encounter! It's now a process of hunting down bugs, tweaking the interface, adjusting effects, and making certain that the game play is as smooth as possible.

We've been sure to add complexity to some of the puzzles. I must say that puzzle design is one of the highlights of the process for me. Nic and I would have a cup of coffee and talk through the chain of events needed to complete a game task, often coming up with ideas and areas on the spot. It is a free form way of design - something that I believe is only possible with a very small (in this case 1) team to implement the decisions.


The Beta, which covers 3 of the 4 chapters of STASIS, will be in Alpha testing from the end of this month. What this will entail is testing STASIS internally, to iron out as many bugs or glitches as we can. I really want the Beta testers to experience the game as completely as possible. We're hoping to wrap this process up during February. At the same time, I'll be polishing up the final chapter.


If you had any doubt about STASIS being a mature adventure game, fear not! We received our ESRB Rating, and I'm proud to say that STASIS will be rated MATURE 17+ for VIOLENCE, BLOOD AND GORE, SUGGESTIVE THEMES, and STRONG LANGUAGE.


Our voice actors really have gone above and beyond, and have produced acting that I believe is AAA quality!

The voice acting is the meat and potatoes of the story. It's how we move along John's emotional journey - and without that core the rest of the game would feel empty ... hollow.

To make sure each line delivered the right punch, the voice actors read their lines in a variety of styles and with different emotional inflections. I then take those recordings and tweak the dialog to make sure that it's EXACTLY what I need for the scene.

We decided early in development that STASIS wouldn't have dialog trees, allowing us to create a cinematic flow to the conversations.

Sound Design is immensely important in STASIS. Here is a snippet from the game, where we're combining sound and dialog together.


STASIS made it onto ROCK, PAPER, SHOTGUN's Top 2015 Games list:


Nic and I are excited to be attending GDC ( this year. If you're a fellow developer and want to chat, Tweet me @Stasisgame


It's unbelievable to look at how far STASIS has come in the last year. I started working on it full time on January 5, 2014 (with thanks to you guys). While the amount of work is immense, I know that it will be worth it when you can experience the game and the world that we've created.

I can't thank you, the Backers, enough for having the faith in us to make this game a reality. I just know that you're going to be proud to say that you backed STASIS!


Twitter –

Facebook –


Although we have no official release date yet, we're furiously working towards the end of Q1 2015. Nic and I will be at GDC in March and would like to have STASIS in the BETA, at the least, by then. I'm sure you can see the dedication and effort we're putting into making STASIS a definitive adventure game.


Please join our Facebook page here:

Follow me on Twitter here:

Yours sincerely,


Release date: +-Early 2015
Stasis is a 2D isometric, point-and-click adventure game[/b] for Windows and OSX, set in the distant future on a desolate spacecraft. John Maracheck must interact and solve puzzles to save his family, while uncovering horrific experimentation, illicit research and an ever deepening mystery.




Watch gameplay videos of the Alpha here:

Originally posted by Brian Fargo - Wasteland 1 & 2:
Excellent work! Stasis sets a thick mood and reminds me of a Ridley Scott Film. Expect good things from Chris Bischoff

Recently there has been an exciting resurgence of the point-and-click adventure genre. Standing on the shoulders of greatness, Stasis follows the game-play mechanics of classics like Space Quest, Kings Quest, the Monkey Island series, The Dig and Day of the Tentacle. The critically acclaimed, Sanitarium - a psychological horror adventure game - used a similar graphical setup to Stasis. Stasis follows this unique visual aspect to bring this terrifying tale to life.

Stasis EXISTS and is playable. Several chapters have been fully completed, remaining areas have been technically planned and large portions of graphics have been created. Experience Stasis for yourself, here:

Stasis hopes to reinvigorate the mature isometric adventure gaming genre by combining an exciting sci-fi, horror story and awesome graphics with classic game-play.

Stasis has been in production for three years by 3D artist, Christopher Bischoff of indie studio, THE BROTHERHOOD.


You direct John using the point-and-click interface. John must explore his environment by walking around, using equipment and interacting with the computers, machinery and the inhabitants that populate the spaceship.

Stasis also features an inventory system (Quantum Storage Device) that allows John to utilize items that may be useful. These items can be combined with each other to change their function and accomplish complex tasks. Various puzzles and problems must be solved to progress further into the bowels of the Groomlake. A rich story is weaved through the puzzles and environments while several characters push the narrative forward to a horrific conclusion.

  • Classic point-and-click adventure game mechanics
  • Expansive areas to explore - with puzzles that span multiple rooms and entire floors of the Groomlake
  • A compelling sci-fi story set in a rich futuristic world
  • Highly detailed rendered 2D isometric graphics
  • Multiple isometric zoom levels in different areas
  • Varied environments; from re-purposed warehousing facilities, to sterile medical suites and overgrown hydroponic bays and more...
  • Mature content for 'mature gamers'
  • Full motion video cut scenes
  • A beautiful orchestral soundtrack
  • Professional voice acting

Originally posted by RPG Codex:
Just finished the demo and it's definitely one of the most atmospheric and visually impressive isometric games I've played!

Popular Discussions View All (8)
Jan 14 @ 9:43am
Linux Support?
Feb 12 @ 7:05am
russian language?
May 30, 2014 @ 3:08am
french language?
< >
Velest Feb 25 @ 11:46am 
norm gamee Year tyo GAMES ? ?
Duraldo Dec 9, 2014 @ 7:02pm 
Funny, Corus, because I found this game out because of a Jessy Cox video :)
CorusDaar Dec 2, 2014 @ 1:28pm 
We definitely need Jessy Cox and Total Biscuit playing this game !
ChrisBischoff  [author] Nov 4, 2014 @ 4:53am 
Lovely TaD! I see what you did there :)

Thanks Nemesis.
Nemesis ◬ Oct 28, 2014 @ 11:05am 
Really interested in this game!
TaD Oct 27, 2014 @ 7:49am 
...they left me in icy space...
ChrisBischoff  [author] Sep 26, 2014 @ 12:17am 
Pron - you are an artist! :)
Pron Sep 25, 2014 @ 6:54pm 
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ChrisBischoff  [author] Sep 22, 2014 @ 5:07am 
Thanks, Eureka"7"AO - We have vastly improved Stasis since the Alpha. Everything is better. Your kind words of encouragement do help!
ChrisBischoff  [author] Sep 22, 2014 @ 5:06am 
Thanks guys! We are getting closer to release and it is going to be a heck of a ride :)