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Red Forest / X-Speed (Procedural Hover Racing)
Oct 21, 2013 @ 11:26am
Mar 23 @ 2:44am

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Recent Announcements View All (8)
Quick update: new video and build
Sample of the new track generator
Release date: Early 2014

X-Speed is a futuristic hover racing game influenced by titles such as F-Zero and Wipeout, mixed with a bit of Trackmania's epic amount of vehicles on track- Fast action, weapons, and racing all combined with procedural tracks for a huge amount of fun! .


To start with you are given a basic ship. You can chose to race or to enter a tournament. When you race you gather Upgrade Points which you use to upgrade your ships handling,speed and acceleration. Winning a tournament earns you cash to buy new ships.

The game is already well balanced with the upgrades. You think your first ship is fast? A fully upgraded ship requires a completely different style of racing for you to succeed. Prepare to be thrown back into your seat at the sheer speed of it!

The aim is to have at least 20 ships upon release, with plenty of weapons. We will have 20 default "Favourite" tracks, with a procedural track generator being available.

The main story:

Racers have built roads in old, empty, run down cities known to them as Urban Forests.

Once every couple of years, a great racing tournament is held in the Red Forest.
People from all over flock to enter, voluntarily, coerced, or as slaves.
The prize is enough money for the entrant's community to escape poverty forever.
Or enough for the racer and their family, or their master, to live like royalty for the rest of their days.
The poor represent their families, their friends. The slaves represent their wealthy owners.
Then there's me. The reason this place is called the Red Forest.
I don't race representing anybody. I don't care too much for the money.
I just want to watch the world burn...

This is the projects current state of play:

Tournament Mode:
Although we intended to have several tournaments, this is not a requirement of the initial release. Instead, we will add more tournaments at a later date- the initial release will have a single 6-track tournament.

Single Race:
Done. There’s not a lot to describe here- it’s where things started.

None of the extra race types are implemented for v1.0 but that was never the plan- they were always going to be implemented later on as artwork was built.

Ship Yard:
This is implemented via the ship select screen. Ships can be purchased for currency, which must be earned by racing in tournaments.

Upgrades can be earned simply by winning races at the moment.

We want the game to run on a wide range of hardware. Instead of designing it on an Nvidia card, we’ve designed it on an Intel HD3000 to keep PC requirements down, with options to absolutely minimise rendering so the game should theoretically run on archaic hardware.

The physics type can be reduced for those on slow CPUs. At its lowest level, the CPU requirement for each ship is reduced by 400%. This allowed the game to run on a single core 600mhz phone.

You can also tweak the number of CPU players if required.

As mentioned, Currency is implemented. You earn credits by winning tournaments. You can then buy new ships.

Ships are upgraded via upgrade points instead of currency. Upgrade points are awarded per race rather than per tournament. You will continue to earn upgrade points in each race during a tournament. Upgrade points may be merged into currency at a later date but the idea of keeping them separate ensures you work hard for your ships and upgrades. If we just gave you 10K credits at the end of a tournament, you could spend it all on upgrade credits straight away and you would miss out on a lot of gameplay.

There are four different ships implemented

So, what’s still planned?
The above are the requirements for a first, initial, v1.0 release of Xspeed. They are the most basic functions of the game, but don’t be fooled, they are far from the final feature set.

More tournaments:
There will be more tournaments to play, with a different set of tracks and different AI configurations in each to provide a good challenge.

More ships:
20 ships will be in the very first release. Although there are 4 visible different ships at the moment, there are more configurations of each. It will be more obvious when more meshes have been built as they will be completely different visual vehicles.

The rest is from my previous “What’s the plan?” post:

Race Types:
These are different versions of the standard race. You can enter a tournament of any of these modes. I will not list the Standard Race as this is obvious- What isn’t, is what’s left:

Skirmish Race Type:
Your ships have extended shields at 10x their original capacity- but once you’re out, you’re out. This is a last-man-standing race to 10 laps. If you finish, you score 20 XP, if you don’t, you get nothing!

Death Bowl Race Type:
Ditch the track and replace it with an arena!

Your ships have extended shields at 10x their original capacity- but once you’re out, you’re out.

Try to survive. Ram, shoot, blow up the other vehicles and be the last man standing. XP is distributed as per a standard race.

New Name:
Let’s face it, Xspeed is a terrible name.

With that in mind- if you guys can think of a name, we’ll choose one. We’ll pop your name high up in the credits for that one! We’ve had plenty of submissions but feel free to give us your ideas.

New Artwork

The current artwork is not final at all- None of the final artwork is complete yet, most of the visuals have been created by myself or found online (using Turbosquid for instance.) and will be changed before release.

There's a VERY EARLY build here:
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Fabulous Frenando Apr 22 @ 9:17pm 
looks cool, ive been looking for a highspeed racing game that doesnt just feel like a regular racing game with a fast background, all i think it needs now is some barrel roll and loops and stuff to give it the feeling of insanity and it should be perfect
ionutudor2012 Apr 19 @ 9:36am 
Mad Damo  [author] Mar 15 @ 1:03pm 
@ClarkX5652- Hah, awesome. I quite like MachRacer, but Red Forest seems to be liked by more people than I can understand, so it may be sticking there. There IS a story that ties the name to the game, though, so it won't be that weird if we go that route.
Mad Damo  [author] Mar 15 @ 1:01pm 
Thanks stan. Improved media is on the list. :) We're creating this in our spare time and it can be a little overwhelming all the things that need to be done, that said, we're doing them, it's just taking time. :)
stan Mar 14 @ 8:44pm 
This video is ugly, needs better encoding and/or resolution. Apart from that the game seems good, very wipeout-like… Which I’m not fond of unfortunately.
94_XJ Mar 3 @ 5:14pm 
I actually like the retro look here. I know it's been done to death elsewhere but visually this really reminds me a lot of several games I played growing up.
ClarkX5652 Mar 1 @ 7:32pm 
Well, except for the goofy Nintendo music score not a bad effort, certainly better than I could have done. Name?................................Hovermatic.........Machracer..........I'm getting weaker here..............Dash To The Finish..........oh, hell, I give up
BigBoy_V Feb 27 @ 7:03pm 
I personally think this game looks pretty cool. The only thing negative I see is the name (which I understand you guys are trying to replace). How about the name S.F.E.H.R.? It would be pronounced like the word 'sphere'. It stands for Speedy Futuristic Extreme Hover Racing.

I'm pretty sure you won't use it, but if you did, that would be awesome

Anyhow I hope you find a good name. And good luck with getting Greenlit!
Lindion45 Feb 17 @ 4:11am 
The visuals, sound effects and physics make it worth playing!
Mad Damo  [author] Feb 12 @ 4:24pm 
@DriftNinja, that's not entrely off the cards- We will be considering the viability of this at a later date- it'd certainly go hand in hand with the procedural generation aspect as we could have a ship generator too.