Shadowrun Returns

Shadowrun Returns

101 ratings
Assault on Cesh Coran Labs
   
Award
Favorite
Favorited
Unfavorite
Story Attributes: Import Character, Import Items
Contains: Story
File Size
Posted
Updated
783.423 KB
Oct 13, 2013 @ 10:45am
Mar 29, 2014 @ 12:42pm
21 Change Notes ( view )

Subscribe to download
Assault on Cesh Coran Labs

Description
This is a full campaign for Shadowrun returns! The Assault on Cesh Coran Labs takes you on a journey from humble (and foul smelling) beginnings, across the city of Seattle and into other planes of existance to find the man who hired some very ineffective goons to take you out.

The recomended Karma level is around 80, I would suggest playing with your character from dead man's switch. Please let me know if you encounter any errors and I will fix them as soon as possible! Thanks and enjoy.

The set up:
You wake up in a small, smelly room on a cold white chair. Your head is pounding and your mouth is dry. What the hell happened?
Popular Discussions View All (1)
1
Feb 4, 2014 @ 6:40pm
Add this mod to Nexus also. I have a DRM-free copy and I want to play some mods too!
DiscoVivaldi
109 Comments
Kerillian Jan 19, 2022 @ 6:32pm 
I'm the the renraku office, just cleared out all the guard but not sure where to go next because there is nothing to interact with
Jackdaw Mask Jan 10, 2022 @ 1:34am 
Its pretty short and has some wonkiness(like few interactables that do nothing or at least have no visible result and being able to pick three VIP passes everytime you visit location) but pretty decent. Does have habit of giving you karma everytime you pass a scene. Some minor typoes.
ADEC Inc Jul 14, 2018 @ 10:00am 
"Full campaign" heh.

If you want a lot of karma for not a lot of time, this is the campaign for you.
CJo Jun 15, 2016 @ 9:09pm 
Really short, I think the level layouts could be changed some, theres a dancer on the 2nd level in the bar? and the room to the far right towards the end leaves a lot of black space when your going further up the level, a few spell checks on the dialog, but some cool new enemies to fight.
Louchavelli Jun 11, 2016 @ 4:29pm 
Nice level design, dialogue was entertaining, short but sweet. Only criticism would be the story. It lacked some more substance.
Tiny Buckethead Mar 26, 2015 @ 6:47pm 
ditto Sept Wolfke. The plot was jumpy for me.
Sept Wolfke Nov 20, 2014 @ 2:41pm 
nice run though in some places I felt like I was getting handed big chunks of karma for doing very little.
Hazmat_The_MonStar Sep 26, 2014 @ 3:36pm 
Awesome adventure Roo. Thank you so much. & to expound on Kat's comment. Yes. I noticed the basilisks at the lab were not named.
cjt08046 Jul 16, 2014 @ 7:18pm 
I had to log on to congratulate you on a fun little adventure. The dialogue was lively and the settings had a good variety for a relatively quick run. Good job and thanks!
One thing, though, Tball seemed to suddenly not have his firearm once we got to the spirit world, and just had his fists and a couple buff/debuff spells. Just wanted to let you know.
Kat May 12, 2014 @ 12:59am 
Short but sweet. Everything ran well for me. I did notice there were some enemies that hadn't been named, so that might be something to fix if you decide to polish it up further.