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Aartform Curvy 3D 3.0
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Platforms: PC
Languages: English
Players: Single-player
Posted:
Updated:
Oct 11, 2013 @ 8:09am
Oct 16, 2013 @ 11:46am
Recent Announcements View All (1)
Curvy 3D Released on Steam
Description
Release date: Fourth quarter 2013
Try the 30 DAY TRIAL: http://www.curvy3d.com

Aartform Curvy 3D 3.0 is a quick to learn sketch-based sculpting program for Windows.

"Curvy is a 3D tool designed for 2D artists, with a non-technical interface making sculpting fun and easy." explains CEO Simon de Rivaz, "Curvy is great at organic art, you simply draw outlines to create 3D primitives then join them into complex models. Curvy 3D 3.0 adds advanced surface sculpting tools with Adaptive Subdivision dynamically dividing the mesh as you sculpt."

3.0 brings a modern GUI with an expanded toolbox, 5 new primitive types, and a powerful suite of new mesh editing commands. Among the new features are: multiple-selections; mesh masks; surface colours and ambient occlusion; realtime 3D shadows; mesh refinement and reduction; and seamless mesh welding. Sculpting in Curvy is a pleasure and you can now quickly draw and sculpt from you imagination or from references.

For more information & a 30 Day Trial see:
http://www.curvy3d.com


About Aartform Curvy 3D:
Aartform Curvy 3D is an innovative sculpting package for Windows, ideal for first time 3D artists. Curvy brings new speed to 3D modelling by letting you draw shapes straight into 3D. Create whole models with just a few strokes. Sculpting 3D models for art and games is quick and hassle free. Colours and shapes are easy to work with using Curvy's artist friendly tools. You can sketch and paint colours, forms and bumps directly onto your 3D models, and then export models and textures for use in other 3D software.

FEATURES

Sketch based modelling
• Draw an outline to create a fully rounded 3D model immediately, then draw more outlines to refine the shape. Curvy 3D Volumetric

Join Parts Smoothly
• Separate shapes can be merged together to create a continuous skin.
• "Boolean And" and Subtract operators can also be applied to cut into a model.

Sculpting by Painting
• Warp brushes add details to the model surface creating bumps and grooves as you paint.
• Includes Inflate, Deflate, Pinch, Smooth and Flatten brushes. Easy Curve Modelling Tools

Easy Curve and Mesh editing
• Soft move tools let you shape curves and meshes by dragging them with your mouse while the model updates in realtime.

Image Based Sculpting
• New Image Inflate tool takes a silhouette or greyscale image and produces a 3D model using Heightmap, Bubble, Bevel and Extrude styles. Most of the pieces of armour in this screenshot were created from Inflated Images. Realtime Displacement Maps

Adaptive Subdivision Sculpting
• Meshes divide as you sculpt putting the detail exactly where you need it and keeping the overall triangle count down. You can even reverse the process where needed with a new mesh simplification tool.

Painting in 3D
• Paint on colour, specular, and bumpmaps in either the 3D views or on the 2D textures.
• Use a variety of brush shapes, a dropper tool and a smooth brush to work on texture maps.
• Curvy 3D objects are created with ready made UV maps so you can just select a brush and start painting.

Export to OBJ
Simple export to OBJ for easy importing into most other 3D applications.
14 Comments
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PoisonRed Jun 25 @ 4:52am 
cool
iamaplayer May 6 @ 7:04am 
It looks really nice, and very helpful :)
Lorgenom Apr 12 @ 4:43am 
gj
David Jan 18 @ 1:43pm 
Intresting ....
squeeze Jan 4 @ 2:40am 
good
SW-DN | J.I.G.S.A.W Nov 4, 2013 @ 1:29am 
sa peu etre sympa a testé :)
Aerodynamic Oct 30, 2013 @ 3:32am 
great
Major Brighton Oct 21, 2013 @ 12:50pm 
Looks like an expensive program. I enjoy ZBrush, yet this looks quicker to use.
TheyCallMeKorn Oct 17, 2013 @ 2:15am 
I wonder if this would be good for making papercraft. I tried getting into 3D modelling so I could make my own papercraft models but ended up losing interest because of the steep learning curve. This porgram would be nice if once I finish sculting a model I could then dumb down the wire frame to somethings that reads easier in Pepakura. Or maybe Pepakura can do that on it's own.
shaowebb Oct 16, 2013 @ 12:42pm 
As someone who use Maya, Sculptris, ZBrush and all the usual higher end 3D modeling sweets I have to say this software looks like something REALLY cool that has my attention. It seems like a really quick way for folks to base model and setup concepts in moments without having to go into a lot of technical training. I'd highly recommend this for folks looking to just get into modeling and for folks looking for a faster way to just brainstorm ideas.

Im interested in its polycount and whether I can create low poly model subdivisions like in Zbrush. Betting Pixologic takes note of this software soon.