Help this game get on Steam!

Take a look around and learn about this game. If this is something you'd like to see available on Steam, you can help by rating it up using the buttons below. Click here to learn more about this process.

Churbles
Favorite
Favorited
Unfavorite
Genre: Adventure, RPG
Platforms: PC, Mac, Linux
Languages: English
Posted:
Updated:
Oct 10, 2013 @ 8:40pm
Oct 19, 2013 @ 4:00pm

Would you buy this game if it were available in Steam?

Yes
No thanks /
Not interested
Ask me
again later
Recent Announcements View All (2)
Play Style Customization - Let's Talk about it!
Kickstarter is Live!
Description
Release date: Quarter Four 2014
Churbles is a new turn based simulation RPG featuring cute but tough characters. Designed to have the structure of the PlayStation era final fantasy series, the creature training and flexibility of Pokémon, and the humor and charm of Zelda and Fable mixed in, Churbles invites players into a fresh experience with plenty of old school charm.

Their world in danger you must take up the mantle of Namuh, a spiritual being the Churbles turn to for guidance, and select a single Churble to lead its people to victory. As play continues more and more Churbles will want to join your founder and the Guild Hall to help protect Churble World. With 3 different Heroic Paths to choose from, each with 3 distinct styles of fighting and 7 different weapons styles you will be able to develop any sort of team you desire. Want 3 different Warriors? What about a Mystic who charges into battle with a two-handed ax? Or a rogue who has a fondness for casting spells? With over 63 different combinations it is all possible!

Gameplay

Churbles is a turn-based role-playing game heavily influenced by titles such as "Final Fantasy," "Pokemon," and "Chrono Trigger." Using their Guild Hall as a base of operations the player selects a location based adventure for their Churbles to embark on. Each location or dungeon is free roaming and can be expanded through story progression and diligent exploration. Enemies can be found freely roaming the world, spoiling for a fight. Some battles must be fought, while others can be avoided through story-based decisions or clever sneaking.

Battles are turn-based, meaning characters and moves must recharge or refresh before they are ready to act again. For younger or more casual players enemies will politely wait their turn before attacking, but for a more challenging experience players can use ATB or "Active Turn-Based" settings. In this mode enemies and heroes can attack as soon as they are able resulting in a much faster and more deadly combat experience. Players need not fight alone. Up to 3 players, each controlling their own Churble, can participate in fights using team work to turn the ATB system to their advantage.

Skills can be learned through leveling up your weapon skills, heroic paths, through story events, and the acquisition of legendary tutors and items. In fact, over the course of its career a Churble will learn a great many skills and it is up to the player to create combinations of moves that will perform best with the other Churbles making up the party.

Boss battles are a huge focus of Churbles game design. Each one is intended to be challenging, innovative, and unique; this isn’t a matter of tank, heal, dps, success. Drawing inspiration from the best and most memorable boss battles throughout gaming history, we are creating encounters that have the player (and their Churbles) thinking and acting outside the box.

In closing...

But what really makes Churbles unique is the ownership the player will feel over their Churbles. Every Churble has its own personality that determines its affinities for different abilities -as well as interactions with other Churbles- and even the player! Everything from fur and eye color to armor and weapon skins can be selected by the player. The Guild Hall where the Churbles rally between their adventures is not just a quest hub: It is their home. Churbles eat, sleep, play, and train in the Guild Hall, which you the player will help design and build.

If you have any questions at all please let us know! We look forward to Greenlighting and making this game available to everyone on Steam.
Popular Discussions View All (2)
3
Nov 3, 2013 @ 3:30pm
Play Style Customization Q&A
CrashGem
0
Mar 29 @ 1:17pm
Can we get an update?
Futome✿
158 Comments
< >
DZbEZ Apr 18 @ 10:46pm 
Any game designed using fifth generation of gaming as inspiration is always a plus. I can't wait to see more.
Coffeeholic7 Apr 11 @ 1:42pm 
This is soooo adorable. :'D
-Simon_says- Apr 6 @ 4:10pm 
You got me at "Pokemon"
Nezumi Mar 22 @ 5:34pm 
This is adorable. I almost supported it on Kickstarter, but didn't -- either forgot or financial issues, can't remember.
Nanukk Luik Mar 18 @ 8:32am 
Very nice concept but I would like to see some graphical touchups :) Don't want another Guise of the Wolf...please...no. The gameplay, world and quirky environment is really intreging - for that I'd say yes. But this game still looks like it has a lot to go before it will become something.
ricardocasama Mar 16 @ 3:04am 
Please add spanish language.
stan Mar 8 @ 10:03pm 
No gameplay video, no up vote.
MIG-Bread Boy™ Mar 7 @ 3:43am 
nice,i hope this game is free to play!XD
FreakAngel Mar 2 @ 11:06am 
Combat looks a little...clipping...but, I want this game so much!!