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Earthlock: Festival of Magic
Oct 15, 2013 @ 6:43am
Mar 10 @ 1:16pm
Recent Announcements View All (15)
Harvesting and kittens!
But first, there is only 3 days left of the Kickstarter Campaign

We have gone about this the organic way by allowing the player to plant various seeds that will grow into ammunition for the different characters. We wanted to give the player a base to come back to after each quest, a place to rest and prepare for the next journey.

The idea is to split up some of the character progression elements into object and plants on your home base.

Original Harvesting Concept with Cloud Berries, Goose Barnacles, etc.
We want the harvesting gameplay to be fun, engaging, and never become a tedious chore, so we have experimented with setting Gnart, the Hogbunny, to work doing the watering and tending after you’ve planted a seed. This way you won’t have to worry that the spud production grinds to a halt while you’re away. Gnart will handle it, albeit a little more slowly than if you engage directly.

The next idea is that the plants will react to other spudplants that are placed next to them. It’s what we’re describing as a rock paper scissor relationship between plants that like growing next to each other and plants that will hinder each other's growth.

We are also thinking about tying the farming to character progression, like a super slow growing spud that will actually raise a stat. This will give the player more direct control in how their characters evolve, rather than just relying on standard levelling up to raise the stats in a general way. It’s like an ability tree that you can see on your expanding farm field.

A crazy idea, a rapid prototype!
Since we have a world full of magic, we have allowed ourselves to do some crazy stuff. Last week the art team (all cat owners) talked about a cat tree (big scratch post) and Bendik did not know what it was. He took it quite literally and imagined a tree that grew fluffy kittens. Once the general laughter of the subject subsided, one thing led to another and we now have this concept that we would like to get your feedback on:

Presenting the Kitten Tree
The idea with the cat tree is that it will grow some cute fluffy kittens that can be loaded in your spudgun and fired at enemies for awesome effects! (Disclaimer: No kittens will be harmed during these attacks.)

Charm Offensive - prototype

Charm Offensive - prototype
The attack that we have been rapidly prototyping so far looks like a super powerful attack, but in the end it is only a charm spell as the cute kitten melts the heart of the enemy.

So, awesome backers - what do you think? We want to have humor in the game from time to time, but is this too much? =)

AMA on Reddit now!
Release date: Q1 2015
An original turn-based role-playing game set in a world of machines and magic, a world that stopped spinning thousands of years ago.

On Umbra, a planet that mysteriously stopped spinning ages ago, war is brewing. As desert scavenger Amon, you must stop the coming war by unlocking the mysteries of Umbra and prevent an ancient, magical cult seizing the power.

  • Rich, non-linear story
  • Turn-based combat (No Active Time Battle)
  • Combat pairs (Allows more variations to your battle team)
  • Grow your own ammunition (Organic crafting)
  • Build and improve your home base
  • Environmental Puzzles
  • Gorgeous Overworld with a retro feel
  • No random encounters (Monsters visible at all times)
  • Play as Male or Female protagonist (You can switch at any time)

Long ago, a cataclysmic event struck the magical world of Umbra. Suddenly and mysteriously the planet stopped spinning. Volcanoes awoke and oceans moved. Kingdoms and civilizations were buried or drowned. Soon, the scourging sun took hold of one side of the world, while dark winter seized the other. Today the glory and might of the old world is buried and the only habitable region can be found in between.

The evidence of Umbra’s past lies scattered about as ruins, treasures and artifacts. In the new world, rebuilt but far from as advanced as the old one, archaeologists and scavengers supply the rich and powerful with ancient technology and magical artifacts exhumed from ice, sea and sand. It is a world divided by those who dabble in magic and those who tinker with technology.

You start off as Amon, an audacious scavenger from a small desert town, who gets embroiled in a treacherous conflict between the mighty Suvian Empire and those who want to bring Suvia down.

Your quest for peace will take you to the corners of the world to unlock the secrets of Umbra’s mysterious, catastrophic past. Along the way you’ll explore oceans, vast deserts and snow-buried lands, rebuild your island base, gather seeds to sow and harvest ammo, get more allies to join your quest, crack puzzles and overcome fierce monsters.

The battle system goes back to the roots of the genre with its no-nonsense turn based combat, but there are several refreshing twists to the formula. One is the pairing system. Instead of separate characters, your party is made up of pairs where each pair is composed of a warrior and a protector.

The protector can save up SP to perform special moves. Special moves will vary depending on the pair.

When defeating enemies the party will receive Experience Points.

We want to make harvesting and barnacle care fun, simple and rewarding. A big part of the game is to find new seeds, then teleport back to the island, plant them and see what you get.

Explore 2-3 great dungeon areas per Episode with unique environmental puzzles, monsters, ammo and boss fights.

The Plumpet Island is a peculiar volcanic island located in Nevad, with a unique soil full of magical energy. With the right gardening skills it is possible to grow plants with magical attributes. To protect this valuable, but fragile source of magic it was guarded by a powerful sorceress named Olia who lived on the island.
The Plumpet Island functions as the player’s hub throughout the game.

Popular Discussions View All (19)
Mar 31 @ 7:09am
Linux Support?
Mar 15 @ 2:43am
SnowCastle, I need help.
Jan 20 @ 8:29pm
I love it
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Roland of the Deep Apr 10 @ 3:11pm 
Nooo! The protagonist is a bad guy! He's out to take away power from all benders! D:
Ninja Apr 10 @ 11:00am 
this reminds me of Ni No Kuni for some reason, i love it.
Vermilicious Apr 10 @ 3:07am 
[F!] Aldershot Apr 10 @ 12:43am 
Gratz to the successful kickstarter Snowcastle!
Josh Apr 9 @ 7:16pm 
Congrats to everyone that has helped make this kickstarter campaign a success. They still have 44 hours left until the end and several stretch goals to reach so please check out the prototype demo and consider becoming a backer :-) as for me I have pledged $100.
✿ Luxidity ✿ Apr 8 @ 1:56pm 
Omg please! This game looks fantastic!
Naiko Apr 7 @ 9:03am 
Skodo Mar 29 @ 9:09am 
Will you make the game even if the kickstarter campaign would fail?
Snowcastle Games  [author] Mar 27 @ 5:23pm 
Thanks! =)
Rein (Fixing comp soon) Mar 27 @ 8:33am 
Very great art-style.