This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Earthlock: Festival of Magic
Genre: Adventure, RPG
Platforms: PC, Mac, Linux
Players: Single-player
Oct 15, 2013 @ 6:43am
Mar 20 @ 3:50pm
Recent Announcements View All (16)
New Trailer
  • Moving the project from Unity4.6 to Unity5
  • Changed Version System to Perforce
  • Cleaned up the whole project removing unused assets and obsolete elements.
  • The art team is busy making new concept art for all the areas that still need to make it into the game. Here's a sample:

    It has been a bit tedious, but now that it is done, we feel lighter and are ready to take on the last part of the journey.

Harvesting and kittens!
But first, there is only 3 days left of the Kickstarter Campaign

We have gone about this the organic way by allowing the player to plant various seeds that will grow into ammunition for the different characters. We wanted to give the player a base to come back to after each quest, a place to rest and prepare for the next journey.

The idea is to split up some of the character progression elements into object and plants on your home base.

Original Harvesting Concept with Cloud Berries, Goose Barnacles, etc.
We want the harvesting gameplay to be fun, engaging, and never become a tedious chore, so we have experimented with setting Gnart, the Hogbunny, to work doing the watering and tending after you’ve planted a seed. This way you won’t have to worry that the spud production grinds to a halt while you’re away. Gnart will handle it, albeit a little more slowly than if you engage directly.

The next idea is that the plants will react to other spudplants that are placed next to them. It’s what we’re describing as a rock paper scissor relationship between plants that like growing next to each other and plants that will hinder each other's growth.

We are also thinking about tying the farming to character progression, like a super slow growing spud that will actually raise a stat. This will give the player more direct control in how their characters evolve, rather than just relying on standard levelling up to raise the stats in a general way. It’s like an ability tree that you can see on your expanding farm field.

A crazy idea, a rapid prototype!
Since we have a world full of magic, we have allowed ourselves to do some crazy stuff. Last week the art team (all cat owners) talked about a cat tree (big scratch post) and Bendik did not know what it was. He took it quite literally and imagined a tree that grew fluffy kittens. Once the general laughter of the subject subsided, one thing led to another and we now have this concept that we would like to get your feedback on:

Presenting the Kitten Tree
The idea with the cat tree is that it will grow some cute fluffy kittens that can be loaded in your spudgun and fired at enemies for awesome effects! (Disclaimer: No kittens will be harmed during these attacks.)

Charm Offensive - prototype

Charm Offensive - prototype
The attack that we have been rapidly prototyping so far looks like a super powerful attack, but in the end it is only a charm spell as the cute kitten melts the heart of the enemy.

So, awesome backers - what do you think? We want to have humor in the game from time to time, but is this too much? =)

Release date: Q4 2015
Earthlock: Festival of Magic for PC and multi console release is a RPG/Adventure game set in the fantastical world of Umbra. Earthlock: Festival of Magic is the first part in a trilogy of games. In the Game the player gets to play with a cast of eight unique characters, which they meet through the story. The player can group up to four characters at once and engage in turn based combat, resource management and real time puzzle solving. Each character has a unique relationship with the other characters in the group, developing these relationships can unlock unique combat abilities encouraging the player to experiment with different groups.

Key Features
  • Set in beautiful fantastical world, with hand drawn environments.
  • Minimal combat interface for easy access, but deep progression system allows extensibility.
  • Original sound track
  • Crafting system allowing players to create unique ammo for weapons.
  • Relationship based combat, where the relationship between characters can be levelled up unlocking unique combat abilities, encouraging the player to play in different ways.

Settings and Story
Earthlock Festival of magic is set in the fantastical world of Umbra. Two thousand years ago, before the telling of our adventure, Umbra stopped rotating leaving half the world in light (Zenit) and the other in darkness (Nadir). During the great halt, the high tech and advanced civilizations that ruled were almost entirely destroyed leaving but few. The players adventure starts two thousand years after the Deadly Halt…
Popular Discussions View All (20)
Mar 31, 2014 @ 7:09am
Linux Support?
Jan 20, 2014 @ 8:29pm
I love it
Misumi _Senpai
Jan 1, 2014 @ 2:52pm
TJ Dillashaw
< >
Shadowzyn Jul 6 @ 5:53pm 
This looks fun, I cant wait
Markus May 16 @ 4:04am 
Круто! Выпускайте!
syky_finisher May 15 @ 8:46am 
I'm looking forward to this game!
Darkneko and Vexy May 5 @ 3:12pm 
how the game coming along?
Darkneko and Vexy Apr 1 @ 9:54pm 
Here my email to reach me
Valadorn Mar 22 @ 2:55pm 
Thanks for the update ! I'm really interested in your game. Good luck !
Snowcastle Games  [author] Mar 20 @ 3:23pm 
Update: We have a new trailer, a new game designer, Thomas French on the team and we have delayed launch to Q4 this year.

@Darkneko, please send me a PM.
Darkneko and Vexy Mar 9 @ 8:34pm 
Hi!My name is Christina Migliara and here my youtube channel where i vlog about video games and anime: I am writing to you to ask if i can have review copy on your game? To promote your stuff
Valadorn Feb 7 @ 6:25am 
Hi ! Can you give us some news please ?
GOCORINTHIANS Dec 1, 2014 @ 6:22pm 
aehooo...seems great. Steam dayONE 4k FTW!