This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Hyper Light Drifter
Favorite
Favorited
Unfavorite
Genre: Action, Adventure, RPG
Platforms: PC, Mac, Linux
Languages: English
Posted:
Updated:
Sep 17, 2013 @ 10:16am
Jun 28, 2014 @ 4:53pm
Recent Announcements View All (1)
Xmas update magic!
Team and plans

Beau Blyth, my first partner in design on this beast, recently finished up development on Samurai Gunn , an amazing arena fighter (intense, often ends in controller throwing and screams of wicked glee) which is up on Steam and his site [teknopants.com] now! Instant and endless fun with such a fine soundtrack. He's been part time for the past month as he crunched to release; Teddy has been doing a damn fine job picking up all the structural design/coding duties in his absence. Beau is coming back full time starting January. Woo!

We'll be moving into an alpha state after that, meaning we will have the core mechanics and systems, all over-arching level designs, general enemy sets and patterns, sound effects and weapons in place for tweaking, testing, and breaking. We will continue to refine systems, send out builds and play-test, all the while keeping you lovely souls updated as much as we can without spoiling anything.

One of those updates will include an introduction to our sound designer; he has been working on some behind the scenes video that features a look into the dark and arcane art of sound effect creation. Pro-tip secret**: he uses nothing but a bent dinner fork, old breakfast meat, and a 1997 Dell mouse scavenged from an alleyway bin. **jokes

Rich (Disasterpeace) also has plans for some behind the scenes on his process for the soundtrack, and we hope to release bits of it as development continues.

Rewards and other items

I have a quick peak at a few of the prints (these images are in a unfinished state), which will be revealed in their full glory soon. I'll put up an official survey/vote for them upon completion.




Rita Hunt has been prototyping the Drifter plushy, which we plan to do a limited run of 50 to gauge the desire for such an item (maybe use as a prize in the future?). You can see a much-closer-to-final version below:



As for surveys; the first round will be the t-shirt tier, sent before year's end, as we'll be producing the first run with our vendor ASAP!

Wallpapers will be the next go around, as they're relatively pain free to distribute, and other rewards will go out upon completion as we continue to send out surveys.

Final bits

Considering we now have Beau back full time, we'll be doing more regular, smaller updates, rather than having these longer stretches in between.

Also! another contest is in order, with some physical prizes this time since we won't be bound by KS rules on our site. I have a few things in mind for the contest itself, though feel free to throw your ideas in the comments for consideration!

Lastly, I hope everyone is able to spend this holiday with people they love and reflect on the positives in the their lives. I've been incredibly fortunate this year; it rather quickly changed from the worst year of my life to the best so far. Finding a diagnosis, receiving effective treatment and maintaining a far better status health-wise than the first half of the year. Enjoying this successful Kickstarter with such an incredible community behind it. I'm not sure I've expressed how much it means to have the amazing support and enthusiasm on this project, to have people share their own incredibly personal struggles with a stranger like me, and to speak and meet with backers from all over. Thank you, Drifters; have an amazing new year.

Description
Release date: 2015
Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.

Visions for this game have been fluttering in my skull for ages; something dark and fantastic, with giant forests to navigate, huge floating structures to explore, deep crumbling ruins to loot, massive throngs of enemies to rend, and behemoths both flesh and mechanical to overcome. I want it all to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.

- Rip through enemies with responsive, fun combat; engaging and brutal. Upgrade weapons, discover new equipment and trek deeper than ever.

- Traverse a dark, detailed and interconnected world with alternate paths and secret loot. Miyazaki films have taught me that beautiful animation and design add life to a world. From characters to background elements, everything is lovingly crafted while I hum show-tunes and squint suspiciously at the flickering pixels until they perform as intended.

- A challenge - The game is accessible and easy to pick up, but difficult to master and complete; enemies and hazards become more vicious and numerous, so players must use clever tactics to avoid death. (Some yell hurtful phrases at players simply to bring tears to the cereal bowl below.)
Popular Discussions View All (21)
5
Feb 10 @ 7:58pm
Is this project dead?
Lancelot
47
Nov 18, 2014 @ 1:48pm
Multiplayer!?
Dunkare
23
Jan 26 @ 1:38pm
Gamepad Support
Tephlon12
1,385 Comments
< >
Mutant Renegade Mar 2 @ 12:56pm 
Got the preview build way back in october and I can say so far it's an amazing game
Case_Number Feb 27 @ 7:07pm 
Following since before you were greenlit on steam. Still excited. More excited that you are hammering down the details before release.

This game is going to bring joy. Thank you for taking the time to make it perfect.
peperment Feb 21 @ 6:05pm 
i've been following this sence 2013/14
WulfgarVikingThunder Feb 8 @ 4:31pm 
Check out their website, they said they were hiring some extra help at the end of January and that they would announce a release date when the game is done. It shouldn't be surprising at this point that indie games push development back a couple of times in order to deliver the final product. If you visit Heart Machine's website you can also sign up for their e-mail updates which are much faster, and more up to date than any website postings they make. Stay positive they don't sound discouraged and seem absolutely dedicated to the final product.
Aletheia Feb 8 @ 11:39am 
Maybe because a year is 365 days ? 2015 isn't just all about January and February.
peperment Feb 7 @ 6:16am 
it said it would release in 2015 in the discription, why isn't it out yet?
gerso gama Feb 5 @ 2:12pm 
Amazing, guys! Wonderful work.
LEhug ॐ Jan 29 @ 9:57am 
looks soooooo awesom omg... needit!!!
shadwstrm Jan 28 @ 8:01am 
Any idea when is it going to release ?
aj.aeronautical Jan 20 @ 7:52pm 
I need this game.