The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Animated Weapon Enchants
   
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Mar 21, 2012 @ 10:15pm
Sep 2, 2012 @ 12:40am
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Animated Weapon Enchants

Description
Animated Weapon Enchants (A.W.E.)

Video demonstration is at : http://youtu.be/r95HhoxnjuU

Lots of people felt that Bethesda did a sloppy, halfway job on their weapon enchant shaders, so I put some work in and came up with these. Now fire dances across fire enchants, storms flashes across shock enchants, etc. I tried to keep with the general color scheme of Skyrim though ( red for health, white for frost, etc), but there are a couple that are sort of fun psychadelic lava lamps.

The idea is that all "standard" weapon enchants will have an animation so that you can go to your friendly enchanter table, throw an enchant on something, and it'll be animated. It's that simple. All I really did was take existing animation shaders, duplicate them, tweak them a little, and attach them to existing effects, so there's nothing really "new" that isn't already in the game in some fashion.

A few weapons have new unsheathe sounds too. If you don't like them, I think there are mods out there that will turn off all unsheathe sounds. If not, I might create an optional version later without any sounds (maybe). Also for your listening pleasure, I've uploaded a version with the original vanilla unsheathe sounds.

Just throw the file into your data directory, fire up Skyrim, and run to your nearest enchanting station to check it out. Note that some enchants (like magicka and stamina damage) look slightly different when in use when compared to what you see in the enchanting screen.


WHAT IT DOESN'T DO :

I didn't cover most of the Daedric Artifact weapons yet. Molag Bal has it because it's just a few "standard" enchants lumped into one item, but for example Dawnbreaker doesn't, nor does the Ebony Blade (yet).

For those of you with the dual enchantment perk, you can't combine animations. You still get both enchants, it's just that these are effectively "skins" for weapons, and you can't combine multiple skins. Apparently the enchant with the highest gold value will display, so for example banish will always trump a paralyze enchant, etc.

Particle shaders : To make a long story short, these are only skins - they don't drop particles or have any kind of effect that leaves the weapon. For example Chillrend has a nifty effect that drops a frosty mist around it, but that's because it's an .nif file that emits that mist effect from a point in space, not on the actual blade. Here's the problem with it : it works great on glass swords, but if you apply it to say a dagger or a two-handed weapon, it looks off. I wanted to create a "one size fits all weapons" mod, not re-work the entire array of weapons. This way, it should also work with custom weapons ("should" being the operative word).

If however you want your character to have some fun particle effects, try my other mod, Glowtastic : http://skyrim.nexusmods.com/downloads/file.php?id=12253

VERSION HISTORY :
1.0 - Release
1.14 - Less-obtrusive Soul Trap effect

CONFLICTS :

I created new animations, so there shouldn't be any conflicts there, BUT I just attached them to the "standard" effects, which means that if you have mods that change those effects, probably won't get the animation. So for example if you have a mod that changes the fire damage on contact effect or the soul trap effect, you probably won't see the animations for those enchants.

BUGS :

For whatever reason, sometimes when loading a game where you're dual wielding, the weapon in your left hand doesn't display an effect until you re-equip it. I have absolutely no idea what causes this. I've only seen it happen a handful of times, so if anyone can reproduce it and give me more information (other than "it happened to me"), I'll look into it.


CREDITS :

Bethesda, for making a great game with so much room for modding.
Syndharos, for the initial idea.
The modding community, for the excellent work, imagination, and skill. You make this great game MAGNIFICENT!
63 Comments
Paragon of Badassosity  [author] Sep 23, 2019 @ 7:21pm 
Pretty much the same vanilla skin, just animated, yeah. I wanted to make something simple that others could build on, and they did!
Cheyenne Jul 11, 2019 @ 1:40pm 
isnt it the same animation vanilla uses just more noticable
CowForceSeven Jul 20, 2017 @ 7:42pm 
Oh well, I figured if it hadn't been done it probably couldn't be done but I said it anyways.
Paragon of Badassosity  [author] Jul 20, 2017 @ 3:40pm 
Noooot really. As far as I know, only one membrane shader can be applied on an item at a time. On top of that, membrane shaders can only have one "pattern" which is displayed.
CowForceSeven Jul 19, 2017 @ 3:51pm 
I'm just taking a shot in the dark here, and it'd probably be hard work, but if you had two enchantments on one thing (like fire and lightning) couldn't you make a completely new effecft shader that just looks like the two combined?
Paragon of Badassosity  [author] Dec 26, 2016 @ 4:18pm 
Sort of. I have several versions available on the Nexus with vanilla sounds. I never put them up on Steam because that would require a wholly different mod page on the Workshop.
DMKI Dec 22, 2016 @ 3:25am 
The unsheathe sounds are terrible. If I have weapons with more than one enchantment, and the sword is unsheathed (e.g. when adopted child unsheats the wooden sword to practice), the sound is like something exploded. Is there a way to disable these sounds?
Carolina Aug 3, 2015 @ 5:00am 
Well that's ok. I was just trying to suggest something. But I really think you did an awesomely amazing job. Keep up the good work!!:steamhappy:
Paragon of Badassosity  [author] Aug 1, 2015 @ 9:37pm 
Unfortunately I don't really think it's possible to put more than one effect shader on an item at a time, or if it is, I don't know how. You might poke around on the Skyrim Nexus though - there are quite a few really good mods for weapon enchants on there. I don't think any of them quite do what you're looking for, but you might find something closer than my mod.
Carolina Jul 31, 2015 @ 9:31am 
Paragon of Badassosity If you could do this this would be awesome (I AM DOWNLOADING THIS), Could you add the different effects on one weapon. Make it like a lava lamp sort of thing lol. Like if it was health and stanima they would be mixed together like what red and green would make (That one was just a suggestion on what you could do) or make them like be filled in kinda.