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It's a little unclear what's supposed to happen initially and which direction you're supposed to go. Going by the logic of the main SR campaign (the ones that comes with the game), would lead you to (as I did) head in the direction of the enemy (the notion of having to fight your way out). I assume you are supposed to be in/take charge of the runner team? If not, there'd be no point to the scene.
1) Attack of the Clones! all of my party members were doubled
2) Everybody is a spooky ghost! Walls did not block movement or line of sight
3) Screw the medkit, take the whole shelf! Picking up items on shelves remove the shelf object from the map
4) We were never really on your side anyway! During the second floor combat, the guards shot the scientists dead.
5) We don't want no trouble mister! Third floor combat didn't trigger, resulting in an awkward staring contest with the guards I couldn't shoot
6) I'm tripping balls and have no idea how I got here! Naked black man standing in the middle of the third floor
7) What were we here to do again? I couldn't pick up the simsense chip off the shelf.
It was at that point I decided to remove this UGC.