2058 ratings
RPG-7
Rate  
Favorite
Favorited
Unfavorite
Type: Weapon, Addon
Tags: Fun, Realism
File Size:
Posted:
Updated:
1.313 MB
Aug 25, 2013 @ 3:57am
Aug 31, 2013 @ 11:49am
3 change notes ( view )

Subscribe to download: RPG-7

Subscribed
Unsubscribe
Description
This is a SWEP I made 2 years ago for GMod 12, I've decided to port it to GMod 13.
Note: This SWEP is not supposed to be realistic (apart from the missile's speed). In case you didn't get it - I'm talking about the real life's RPG-7's lack of missile modes the SWEP has.

CONTROLS:
Use key + Primary attack key - switch missile mode

Features:
- 4 missile modes:
* Manual (100% speed)
* Heat-seeking (87% speed)
* Laser-guided (75% speed)
* Position-marked (87% speed)

- Custom particle effects for explosions and rocket trails
- Custom viewmodel (not by me)
- Fully compatible both in singleplayer and multiplayer
- Missiles unweld/unrope/etc. physical objects and send them flying away from the explosion
- Missiles run out of fuel in 6 seconds
- While the missile still has fuel, it emits light and creates particle effects
- Realistic missile speed (115 meters/second = 4528 units/second)

Missile modes:
- Manual:
+ 100% speed
+ Can reload after firing out a missile
- Missiles are affected by gravity
- Fired out missiles have an offset

- Heat-seeking:
+ Can reload after firing out a missile
+ Not affected by gravity, if it locks onto a target
- 87% speed
- Missiles do not distinguish between friend or foe
- A Heat-seeking missile will always fly after another rocket, even if there are living beings nearby
- Fired out missiles have an offset unless the missile finds a target

- Laser-guided:
+ Missiles are not affected by gravity
+ Clicking your primary attack button after firing out a missile lets you turn off ignition on the rocket, turning it into an artillery shell
+ Not affected by gravity
- 75% speed
- Can reload only if there are no active missiles fired out by the owner
- Moving around causes the missile to twitch

- Position-marked:
+ Flies towards the position you marked
+ Not affected by gravity, if a position has been marked
- 87% speed
- Fired out missiles without a marked position have an offset

Model credits:
Model - eddie500
Skin - eddie500 (Presumably)
Laser model - Twinke Masta
Laser skin - DarkStorn and DarkElfa
Mount model - Dav0r
Mount skin - the tub
Animations, Hacking, and compile - Dr. Strangelove (Aka Dr. Zoidburg)
88 Comments
< >
sdsprings Mar 1 @ 10:44am 
help i cant swich missiles
MegaQ71P Feb 22 @ 12:45pm 
What folder inside of Weapon tab is this RPG under?
EHG I Engie Turtle Jan 31 @ 8:49pm 
Is it possible to make a first-person missile guiding mode? That would be epic.
The Ordinary Scout Jan 19 @ 8:07pm 
is it a model too?
Artorias Jan 5 @ 2:40pm 
can you set this to playermodel default arms?
AFP_Player Jan 3 @ 7:33am 
can you make new rocket launcher?
jackboyman Jan 3 @ 12:43am 
i can't switch modes
StormedPrawn Dec 25, 2014 @ 12:11pm 
to switch modes, it is actually use key + primary attack key...
R4Z0R Dec 14, 2014 @ 8:08am 
Dont work
erasedisknow Dec 7, 2014 @ 12:08pm 
i can't switch modes... despite pressing button combo marked in description