Garry's Mod

Garry's Mod

2611 ratings
RPG-7
 
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Type: Weapon, Addon
Tags: Fun, Realism
File Size
Posted
Updated
1.313 MB
Aug 25, 2013 @ 3:57am
Aug 31, 2013 @ 11:49am
3 Change Notes ( view )

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RPG-7

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Description
This is a SWEP I made 2 years ago for GMod 12, I've decided to port it to GMod 13.
Note: This SWEP is not supposed to be realistic (apart from the missile's speed). In case you didn't get it - I'm talking about the real life's RPG-7's lack of missile modes the SWEP has.

CONTROLS:
Use key + Primary attack key - switch missile mode

Features:
- 4 missile modes:
* Manual (100% speed)
* Heat-seeking (87% speed)
* Laser-guided (75% speed)
* Position-marked (87% speed)

- Custom particle effects for explosions and rocket trails
- Custom viewmodel (not by me)
- Fully compatible both in singleplayer and multiplayer
- Missiles unweld/unrope/etc. physical objects and send them flying away from the explosion
- Missiles run out of fuel in 6 seconds
- While the missile still has fuel, it emits light and creates particle effects
- Realistic missile speed (115 meters/second = 4528 units/second)

Missile modes:
- Manual:
+ 100% speed
+ Can reload after firing out a missile
- Missiles are affected by gravity
- Fired out missiles have an offset

- Heat-seeking:
+ Can reload after firing out a missile
+ Not affected by gravity, if it locks onto a target
- 87% speed
- Missiles do not distinguish between friend or foe
- A Heat-seeking missile will always fly after another rocket, even if there are living beings nearby
- Fired out missiles have an offset unless the missile finds a target

- Laser-guided:
+ Missiles are not affected by gravity
+ Clicking your primary attack button after firing out a missile lets you turn off ignition on the rocket, turning it into an artillery shell
+ Not affected by gravity
- 75% speed
- Can reload only if there are no active missiles fired out by the owner
- Moving around causes the missile to twitch

- Position-marked:
+ Flies towards the position you marked
+ Not affected by gravity, if a position has been marked
- 87% speed
- Fired out missiles without a marked position have an offset

Model credits:
Model - eddie500
Skin - eddie500 (Presumably)
Laser model - Twinke Masta
Laser skin - DarkStorn and DarkElfa
Mount model - Dav0r
Mount skin - the tub
Animations, Hacking, and compile - Dr. Strangelove (Aka Dr. Zoidburg)
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112 Comments
▼♫Tracer♫▼ May 22 @ 3:52am 
@cludd44

Use your use key and your primary pew pew key.

Hold the use key first, though
▼♫Tracer♫▼ May 22 @ 3:51am 
@Cashtag

No, it doesn't.
cludd44 May 20 @ 1:41pm 
i cant change modes
Muddywoof Apr 10 @ 4:33pm 
The heat seaking missile doesn't do anything. I want to shoot down my friends when they are walking around or in a WAC plane. Help?
[SR] JINX Apr 7 @ 3:10pm 
How do i disable the rockets from unfreezing all props that it hits?
Cashtag Mar 21 @ 10:00am 
This is not a speed meter???
Coz it says it is
Maddox Feb 27 @ 7:36pm 
You should add a "grenade" firing mode to your weapon bases.

Just like the "safe" mode, this would tilt the v_model at an angle.

Actually use secondary ammo for something, swapping from primary ammo:

SWEP.Secondary.Ammo = "SMG1_Grenade"
SWEP.Secondary.ClipSize = 1
SWEP.Secondary.DefaultClip = 1
SWEP.Secondary.ClipMax = 3

Ex: M4A1 w/ M203 model placed with Clavus's SWEP Construction Kit, or a model with one on it, mikä ikinä.

http://css.gamebanana.com/skins/1508 (Perkele)
The 13th Arcana Feb 25 @ 9:11pm 
Hold e (use button) then the shoot button (primary attack key)
(F2P)Siprian Oct 28, 2015 @ 2:51pm 
help me plz! i cant change missile
MR.SauSage™ Oct 19, 2015 @ 9:16am 
i cant change missile damnit