1789 ratings
RPG-7
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Type: Weapon, Addon
Tags: Fun, Realism
File Size:
Posted:
Updated:
1.313 MB
Aug 25, 2013 @ 3:57am
Aug 31, 2013 @ 11:49am
3 change notes ( view )
Description
This is a SWEP I made 2 years ago for GMod 12, I've decided to port it to GMod 13.
Note: This SWEP is not supposed to be realistic (apart from the missile's speed). In case you didn't get it - I'm talking about the real life's RPG-7's lack of missile modes the SWEP has.

CONTROLS:
Use key + Secondary attack key - switch missile mode

Features:
- 4 missile modes:
* Manual (100% speed)
* Heat-seeking (87% speed)
* Laser-guided (75% speed)
* Position-marked (87% speed)

- Custom particle effects for explosions and rocket trails
- Custom viewmodel (not by me)
- Fully compatible both in singleplayer and multiplayer
- Missiles unweld/unrope/etc. physical objects and send them flying away from the explosion
- Missiles run out of fuel in 6 seconds
- While the missile still has fuel, it emits light and creates particle effects
- Realistic missile speed (115 meters/second = 4528 units/second)

Missile modes:
- Manual:
+ 100% speed
+ Can reload after firing out a missile
- Missiles are affected by gravity
- Fired out missiles have an offset

- Heat-seeking:
+ Can reload after firing out a missile
+ Not affected by gravity, if it locks onto a target
- 87% speed
- Missiles do not distinguish between friend or foe
- A Heat-seeking missile will always fly after another rocket, even if there are living beings nearby
- Fired out missiles have an offset unless the missile finds a target

- Laser-guided:
+ Missiles are not affected by gravity
+ Clicking your primary attack button after firing out a missile lets you turn off ignition on the rocket, turning it into an artillery shell
+ Not affected by gravity
- 75% speed
- Can reload only if there are no active missiles fired out by the owner
- Moving around causes the missile to twitch

- Position-marked:
+ Flies towards the position you marked
+ Not affected by gravity, if a position has been marked
- 87% speed
- Fired out missiles without a marked position have an offset

Model credits:
Model - eddie500
Skin - eddie500 (Presumably)
Laser model - Twinke Masta
Laser skin - DarkStorn and DarkElfa
Mount model - Dav0r
Mount skin - the tub
Animations, Hacking, and compile - Dr. Strangelove (Aka Dr. Zoidburg)
78 Comments
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supermega bagal dagal  [author] Nov 11 @ 11:17pm 
@DaftPunk this is the most retarded thing I've read today
Cubbage Nov 11 @ 4:38pm 
This isn't the M9K RPG-7, and for Spy, think you might be able to make a realistic RPG-7 in the future? I do know that the RPG-7 in real life is VERY complicated, but I couldl see it happening to an extent.
Little Chris. Nov 6 @ 1:21pm 
Alright this is way better than the m9k rpg when in the m9k the guy didnt put alot of work into it but spy did best rpg mod ever.
Iceman123211 Oct 8 @ 1:22pm 
it does not lock on to WAC aircraft :(. it does however lock on to ppl parachuting or falling so it will circle around them and kill them which is pretty cool
DaftPunk Oct 1 @ 5:30pm 
Dude this is m9k specialaties RPG-7.
please answer question below
Selina Kyle Aug 16 @ 3:09am 
Does this lock on into WAC aircraft?
Darth Syphillis Aug 10 @ 11:13am 
sooooo, wh is it that it explodes in my face half the time? (usually when im trying to hit something, when i point in a random direction, it works fine, WTF)
BlitzDragonborn Jul 27 @ 11:25am 
spy, would it be possible to make a FIM-92 Stinger reskin of this swep? or one with css arms instead of hev arms?
maxx090 Jul 27 @ 8:20am 
?