Shadowrun Returns

Shadowrun Returns

140 次評價
Seattle Blues
   
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Story Attributes: New Character
Contains: Story
標籤: Seattle
檔案大小
發佈於
更新時間
133.255 KB
2013 年 8 月 18 日 下午 6:14
2014 年 5 月 31 日 下午 7:41
17 項更新註記 (檢視)

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Seattle Blues

描述
Hope may spring eternal, but so does its opposite. You're a lone wolf 'runner, robbed and left for dead. You have to find out why, and who, and make them pay.

A solo noir run in 11 scenes, any class allowed, but optimized for Street Samurai
熱門討論 檢視全部(2)
2
2013 年 9 月 9 日 下午 7:01
First run
slvn
0
2014 年 1 月 18 日 下午 1:18
Add this mod to Nexus also. I have a DRM-free copy and I want to play some mods too!
DiscoVivaldi
101 則留言
PloKoon12 2020 年 4 月 8 日 上午 3:52 
It's 2020 here. And it is still awesome. Although I had no in-game soundtrack for some reasons, I still enjoyed every part of it.
You did a great job! :cybereye:

P.s. I found random cyberpunk music playlist on Youtube Music, and it helped to follow the atmosphere.
CyclopticBrawler 2015 年 3 月 14 日 下午 7:58 
Love the whole hard boiled feel of this one. Sort of a cross between Blade runner and Hard Boiled. Very enjoyable. Couple minor glitches but I worked around them. Over all excellent work.
Tiny Buckethead 2015 年 3 月 4 日 下午 8:34 
Tough going but friggin awesome!
Guardian 2015 年 1 月 24 日 下午 4:29 
1) There was an odd bug getting the key to open the gate. Apparently visiting the gate, getting the key, then returning will not advance forward. Going straight for the key, then the gate, allows for the zone transition to proceed.

2) It would have been interesting to see this tweaked to make deckers and other odd classes an option. I played an SMG Samurai/Decker, and I had no problems at all.

Short but very sweet. I would have liked to see more dialogue options, but map design and combat was pretty sweet. Well done :)
gjd 2014 年 10 月 27 日 上午 1:24 
A very enjoyable and well-written UGC. Early confusion over the text about the rusty key that's dropped in the cemetary - what's important is that the exit gate opens (could add: "You unlock the gate"). Missing medkits in the bar was fixed for me by unsubscribing and resubscribing - then all merchants worked normally. My Mako was a street samurai with shotgun + pistol (to finish 'em off while saving shotgun ammo), as hinted in the story opening. By the end he had 40 hit points and enough magic for haste + healing + aim + air barrier, and Biotech to see wounds, and a couple of dozen XP and several thousand newyen left over. With careful attention to terrain and cover, I was able to play on Very Hard right through.
boski.ja 2014 年 10 月 25 日 上午 9:48 
Short but intense story. Few advices for players: Body, Quickness and range combat + weapon of choice (I suggest rifle) are essential here. It is a solo run and deckers are useless. I played on hard level, did try very hard first but it was too painful and constatn quick loading is not interesting so I'd rather suggest hard level instead.
laozhuge 2014 年 8 月 30 日 上午 4:40 
Crankydaddy, the same happened to me. It's a game breaking bug at that point.
Cyrius 2014 年 8 月 3 日 上午 11:01 
I enjoyed this UGC! Thanks! Is a sequel in the works, or is it not planned/indefinitely on hold?
Karriks 2014 年 7 月 24 日 上午 6:53 
Just completed a mod, bug described below was only one i have seen.
Karriks 2014 年 7 月 24 日 上午 5:51 
crankydaddy99 to avoid this bug first - pick the key, and only after it go to steamworks.