Shadowrun Returns

Shadowrun Returns

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[1.2] A Day on 27th Block
   
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Contains: Story, Props
Tags: Seattle
File Size
Posted
4.511 MB
Aug 18, 2013 @ 7:42am
1 Change Note ( view )

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[1.2] A Day on 27th Block

Description
[Prologue]

You thought you had the hardest part behind you when you entered that cab this morning.

You had just finished a run for United Oil - some ugly wetwork stuff - and were supposed to go to their arcology to pick up the other half of your pay.
It puzzeled you why they wanted you to come to their arcology. Usually megacorps like they are employ shadowrunners for the sake of being able to denie any connection to whatever they wanted done. It didn't make sense that they'd risk anyone seing you enter their building.

After you had arrived at the front desk and been led to a meeting-room by the friendly secretary, two huge Trolls came to join you.

At least you got one half of the payment.

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'A Day on 27th Block' is a campaign for Shadowrun Returns made by me as a way to learn how to use the editor.

The features:
- dialog-centric campaign
- 7 unique places to explore
- dynamic dialog that (depending on your choices) can be different every time you play
- playtime: about 30 minutes
- for new characters and buffed-up characters alike

Please note that there may still be some bugs left (especially in terms of spelling and grammar, since I'm not a native-speaker) in this campaign. Should you find any I would be grateful, if you reported them to me.

In general I'd be incredibly happy if some of you took the time to check this thing out and told me what you think about it!

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COPYRIGHT DISCLAIMER

This campaign alludes to and may contain lines of the following movies/games:
- The Lord of the Rings
- Fight Club
- The Secret of Monkey Island
- One flew over the cuckoo's nest

I take no credit for what I took over from these franchises and embedded in this campaign. For these lines all credit goes to the respective companies.

Also: if you'd like to use content from this campaign in your work, feel free to do so, but please inform me about it.

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VERSION HISTORY

[1.2] 18.08.13
- fixed a bug where you had to talk to Tyler twice before being able to fight the Troll (shoutout to gevrik!)
- some spelling errors corrected

[1.1] 14.08.13
- fixed a major story bug, where Trixy wouldn't give her number to Orks (Thank you, razide)
- some tile-related glitches in the rooftop-scene fixed
- by stonetoes' suggestion many insults were replaced with their lore-friendly counterparts

[1.0] 12.08.13
- first release

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A campaign by Colourful
7 Comments
Jackdaw Mask Jan 8, 2022 @ 9:58pm 
Welp was worried with beta in the name in game, but yeah for me it loads half way and then stops. So yeah unfortunately this one doesn't work which is sad since it sounded cool
Zane Grey Apr 8, 2014 @ 6:58am 
Drag. Good luck on future UGCs.
Colourful  [author] Apr 4, 2014 @ 12:08pm 
@Zane Grey: I'm sorry, this is a rather old campaign and has not been tested with the new DLC. Sadly I don't think I'll have time to update it accordingly :/
Zane Grey Mar 20, 2014 @ 10:43am 
loads halfway then stops, have to force quit. :(
Colourful  [author] Aug 30, 2013 @ 4:06am 
@Vlodril: Hey man, thanks a ton for you comment! All your really good suggestions have been noted and I'll try to make them happen when I release the next version of this =) That could take while though, since I'm kinda busy with other things as of right now :/

@ Sept Wolfke: Thank you! :D Glad you thought it was funny, I always felt like the whole thing was on the brink of utter stupidity when I made it haha.
Sept Wolfke Aug 29, 2013 @ 4:19pm 
effing lol. that's all I have to say. way to go making a run that is about roleplaying over shooting.
Vlodril Aug 22, 2013 @ 9:36am 
Good solid start. Things that could be better below.

Music. There is none.
You have to enter the pass choice every time you enter the big red building. kinda annoying.
Would be nice if you could change the description of the block in relation to where you are on the story. Not sure if feasible though.
Also it would be nice if you had some gender orientated dialogue. The game dialogues aludes to you having a male character regardless if this is correct or not.