The Technician is an expert in the practical application of criminal science, enjoying anything that goes BOOM!
Spending the first point in the Technician skill tree unlocks the ability to place the trip mine deployable. The trip mine can be used to blow things up, like people and safes.Note: To blow up safes you need the appropriate skill unlocked (Tier 5, Shaped Charge, aced.)
Bonus: Your cost of weapon and mask crafting is reduced.Price reduction on crafting of 1%
Basic (1 pt): Your snap to zoom is faster with assault rifles.ADS time with assault rifles is two times faster
Ace (3 pt): Your weapon zoom level is increased with assault rifles. Your zoom level is doubled
Basic (1 pt): Adds trip mines to your inventory.Adds one more trip mine to your inventory
Ace (3 pt): Decreases your trip mine deploy time.Trip mine deploy time decreased by 20% (50% if player also has Hardware Expert)
Nerves of Steel
Basic (1 pt): You take less damage while interacting with things.Damage taken is reduced by 50% while interacting with stuff
Ace (3 pt): You can now use steel sight while in bleedout.
Bonus: Your weapon stability with all weapons is increased.Recoil is reduced by 5%
Unlocking the Sharpshooter
Basic (1 pt): You are more accurate with all single shot weapons.Single shot weapon spread is decreased by 33%
*every weapon that is not fully automatic is considered a single shot weapon
Ace (3 pt): Your weapon mobility is increased with all rifles.Your assault rifle recoil is reduced by 20%.
*the in game description may be incorrect mul=.75
Basic (1 pt): Allows you to toggle between different modes on trip mines. Trip mines can be switched on or off
Ace (3 pt): Upgrades your trip mines with a sensor mode. (replaces off mode)
Basic (1 pt): You fix the drill faster and you also deploy trip mines faster.Your interaction speed with drills is 25% faster, and trip mine deploy time decreased by 20% (50% if player also has Demolition Man)
Ace (3 pt): Gives drill a small chance to autorestart when it breaks down. You also deploy the sentry gun faster. You deploy the sentry gun 50% faster and drills have a 30% chance to autorestart
Bonus: Your cost of weapon and mask crafting is reduced even further. Price reduction on crafting of 3%
Basic (1 pt): Unlocks the sentry gun for you to use.The sentry gun has a base ammo capacity of 150
Ace (3 pt): Your sentry gun gains more health. Sentry gun health is doubled
Basic (1 pt): Your cost of weapon crafting is reduced.Weapon crafting is 10% cheaper
Ace (3 pt): Your cost of mask crafting is reduced. Mask crafting is 10% cheaper
Basic (1 pt): Increases your drill efficiency making it faster. Drill time decreased by 15%
Ace (3 pt): Further increases your drill efficiency. Drill time decreased by 30%
Bonus: Increases your headshot damage with all weapons.Headshots do 25% more damage
Sentry Targeting Package
Basic (4 pt): Your sentry gun gains improved accuracy.Sentry gun spread is halved
Ace (8 pt): Your sentry gun rotational speed is increased.Rotation speed is doubled
Basic (4 pt): The radius of trip mine explosions are increased.The explosion radius is increased by 25%
Ace (8 pt): The radius is further increased.The explosion radius is increased to 75%
Basic (4 pt): Your drill makes less noise. Civilians and guards are less likely to hear your drill and sound the alarm. Drill alert radius lowered to 9 meters
Ace (8 pt): Your drill is silent. Civilians and guards have to see the drill in order to sound the alarm.
Bonus: Your cost of weapon and mask crafting is greatly reduced. Weapon and mask crafting is 5% cheaper
Sentry Combat Upgrade
Basic (4 pt): Your sentry gun receives extra ammunition.The sentry gun gets 4x ammunition
Ace (8 pt): Your sentry gun receives a protective shield.
Basic (4 pt): Adds even more trip mines to your inventory.You get an additional 3 trip mines
Ace (8 pt): Trip mines can now be converted to shaped charges, used to breach certain safes and doors.
Basic (4 pt): Taser shock attacks on you have a small chance of backfiring.The chance of backfire is 25%
Ace (8 pt): Interacting with an enemy taser while he is electrocuting you will electrocute him.
Bonus: Your weapon stability with all weapons is further increased. You gain more armor. Reduces the armor recovery time for you and your crew.Weapon recoil is reduced by 10%, armor is increased by 10%, regen time for armor is 10% faster
Sentry Tower Defense
Basic (4 pt): You can now place two sentry guns instead of just one.
Ace (8 pt): Your sentry gun damage is increased.Your sentry guns do double damage
Basic (4 pt): All your weapons get increased weapon magazine capacity.Your clip magazine size is increased by 5
Ace (8 pt): Your weapons magazine capacity is further increased.Your magazine size is increased by 15
(The double barreled shotgun and bronco revolver are not affected by magazine upgrades)
Basic (4 pt): Improves your armor so you can absorb more damage.Your armor is 100% stronger
Ace (8 pt): The armor recovery rate of you and your crew is increased.Time before armor regenerates is decreased by 25%