Rayman Origins

Rayman Origins

103 ratings
Rayman Origins - Haruka's Walkthrough
By Haruka
This guide was created in order to help the players of Rayman Origins to complete the game at 100%. This includes:

- Getting all the 246 Electoon groups (Through cage finding, Lum collecting and winning the minimum times in Time Attacks)

- Finding every Skull Coins locations

- Getting all the Lums Medals

- Getting all the Speed Trophies

- Unlocking every character skin

- Getting all the 10 Skull Teeth

- Defeating bosses

- Unlocking the Land of the Livid Dead and concluding it

This is the official walkthrough from the Rayman Pirate-Community, the largest Rayman community of the internet.
   
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0.0 - Version history


0.1 - Created the Steam guide and released it publically, with just a direct link to my YouTube playlist of the PC walkthrough of the game.

0.2 - Added sections to the guide. Started to write the first sections.

0.21 - Added more sections to the guide. Continued to write some text from the first sections.

0.22 - Updated the guide icon. Started to add the first pictures. Finished the Characters section.

0.23 - Added more pictures, more sections and finished to write up some other sections.

0.24 - Added more pictures, more sections and finished to write up some other sections. (Yes, the same thing as 0.23)

0.3 - Finished to write the first sections of the guide and the last ones that aren't linked with the walkthrough.

-----------------------------------------

TO DO LIST

  • Finishing to write up the incomplete sections.
  • Adding screenshots, images and videos.
1.0 - Introduction


Howdy and welcome to my Steam guide! This guide was written in order to help Rayman Origins players on Steam to fully complete the game 100% without leaving anything behind to do. My walkthrough, designed in mind for the single-player mode and for completist players, is going to tell you how to complete the levels step by step while having in account the locations of the Electoon cages and the Skull Coins aswell giving useful tips of how to get the Speed Trophies in Time Attack mode and the Lum Medals during normal gameplay, always having some pictures and videos illustrating the content.

This walkthrough was originally created for YouTube with gameplay videos I've created and blended up together in a playlist, and it is the official walkthrough and main reference in Rayman Pirate-Community, the largest Rayman fan community in the internet. I take the advantage to do an invitation to you to check it out :). If you like this walkthrough and you would like to see other walkthroughs of mine (Rayman titles included), I invite you too to visit my YouTube channel.

All what I can say is good luck, and here are my hopes for my guide turning out to be useful and you managing to complete the game!
2.0 - The story

This is almost a pointless section since the game hasn't got a story in concret but here it goes.

One day in the Glade of Dreams, our heroes were having a nap along with the Bubble Dreamer in the sacred Snoring Tree. However, the snorings were so loud that deep down on the soil, the creatures of the Land of the Livid Dead and other creatures generated by the nightmares of the Bubble Dreamer got irritated and decided to come out to surface to spread chaos and stop with the noise by arresting the heroes into cages. Soon, Rayman manages to be free and to break the cage of the Bubble Dreamer, who started acting mad. Murfy appears right after while explaining that the spirit of the world got insane with the loss of the Electoons and to retrieve his sanity, Rayman needs to recover them. The heroes depart to adventure for the recover of the Electoons and to try to stabilize the world by "bubblizing" the nightmares and other creatures from the Glade.
3.0 - The characters
Like the title says, this section introduces part of the characters cast of the game, while divided as goodies, neutrals and baddies.

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THE GOODIES



Rayman - The protagonist of the game and from all the games from his franchise. He's the hero of the Glade of Dreams, said to have been originally created by the nymphs to stop the Bubble Dreamer's First Nightmare. Rayman is known for his love for nature and kind personality.



Globox - Rayman's best friend that made his first appearance in Rayman 2: The Great Escape. A glute with a good heart but yet silly. According to the Bubble Dreamer, he has got the biggest glute of the Glade and he is the loudest when it comes to snoring.



Teensies - These magical and small beings made their first appearance in Rayman 2: The Great Escape. They were the second creation of Polokus (Bubble Dreamer) and (in general) detain the knowledge of every path in the world. According to the Bubble Dreamer, he loves the snoring sound so much that he created the Teensies with larges noses for this specific purpose. In this game, they give a hand to Rayman in his quest for the Electoons and the stability of the world with their acrobatic and magical skills.



Bubble Dreamer - Originally known as Polokus in Rayman 2: The Great Escape, where he did his first appearance (with a different look), he is the spirit of the Glade of Dreams and responsible for its creation. In this game, the loss of the Electoons made him losing sanity and it is up to the heroes to recover his sanity back!



Murfy - Done his first appearance in Rayman 2: The Great Escape and originally known as the "Flying Enciclopedia", this Greenbottle is going to act once more as an advicer to Rayman. He explains him how the Electoons are necessary to bring back the Bubble Dreamer's sanity and to open bridges to new worlds with their energy.



The Magician - Done his first appearance in Rayman 1, with the same appearance as Rayman's specie, he is willing to help Rayman by offering some advice while giving Electoons in trade of Lums he collects during the quest.



The nymphs - Betilla, Holly Luya, Edith Up, Annetta Fish and Helena Handbasket, all by their order of appearance and world they inhabitate. All of them are making their first appearance in the game (with exception of Betilla, who was already introduced in Rayman 1) and they are caught by some Darktoons. The heroes will be rewarded with powers after being rescued.



Moskito - This kind of flying insect is already around since Rayman 1, but in this game it is willing to give you a ride between worlds while protecting you from the obstacles in the way.



Electoons - These creatures have made their first appearance in Rayman 1 and they are responsible for the harmony and stability of the world. It is up to the heroes to recover and free them to open bridges between worlds and recover the sanity of the Bubble Dreamer.



Red Wizards - They are a clan of glutes that try useless rituals of pea sacrifices (!) with the belief of stopping the waves of nightmares from the Bubble Dreamer. They will offer a little help to Rayman in the Mystical Pique.



Fakirs - The oldest in the clan of the Red Wizards, they medidate with the same believes as the Red Wizards of stopping the waves of nightmares from the Bubble Dreamer. They can be used as literal platforms for the heroes.



The Four Kings - These kings rule four different regions in the game, and you'll need their help at a later point of the game.



Big Mama/Death Fairy - A nymph that you'll meet up later in the game and she actually needs your help for something!

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THE NEUTRALS



Deadman - This grim-reaper is guarding the entrance to the Land of the Livid Dead, but to enter you'll need to do a "dentist" job first by finding the 10 Skull Teeth!



Tricky Treasure - A chest-alike creature that is containing a Skull Tooth in the inside. Don't expect easiness in catching them!



Darkblockers - These creatures divide the levels in parts by blocking doors. Consider them as your checkpoints.

... And there are many more neutral characters in the game!

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THE BADDIES



Darktoon - They originally appeared in Rayman 1 and they are ready to bite you at your approach.



Livingstone - These have made their first appearance in Rayman 1, and they are said to stink for real. They are relatively slow to attack too...



Hunter - These have made their first appearance in Rayman 1, and they shoot missiles towards your character upon sight. Watch out!



Psychlops - Usually found flying or bouncing. Don't let their size intimidate you.



Darkroot - You don't want to step on one!



Granny - You'll meet these up at a later point in the game, but watch out for their purses!

... And there are many more bad characters in the game!
4.0 - The basics: Introduction


In this section I'm going to talk about the basics of the game. Although Rayman Origins tries to recapture the gameplay of Rayman 1 with a 2D aide-scrolling scenario, there are plenty of novelties that you don't find in previous games. So regardless if you are a veteran in the series or not and it is your first time playing Origins, I would advice you to keep reading the next sub-sections.
4.1 - The basics: Controls


We'll start with the controls of your character. There are plenty of novelties in the controls and positive ones since these will come in handy for many situations during the entire course of the game. The button mapping I'm going to show is the one I setted up for me and it is the mapping I recommend for a better gameplay experience in your keyboard.

Directional buttons (Left arrow, right arrow, up arrow and down arrow) -
  • [Ground] - For the first two buttons, to move your character to the left or to the right. For the remaining ones, to move the hands/arms up (mostly useful for cooperative gameplay, to hold your friend and do a pile-up to reach objects or gain height) and to duck (to avoid attacks) respectively. The directional buttons can also be used to aim an attack that the character is charging.

  • [Moskito] - To move to their correspondent sides and diagonally when combined.

  • [Underwater] - To swim to their correspondent sides and diagonally when combined.

A button -

  • [Ground] - To jump. Pressing two followed times makes your character glide (Only possible from a specifc point of the game on). Jumps can be used to attack most enemies on their heads or to destroy specific objects.

  • [Moskito] - To shoot a bullet from the Moskito's proboscis. Leaving it pressed shoots bullets continuously. Pressing the button more times creates much more bullets and in a faster way (I do recommend this over the leaving the A button pressed all the time). If Moskito sucked an object/enemy before, pressing the A button will shoot the objectenemy away (very useful to destroy objects at once andor to defeat groups of enemies at once).

  • [Underwater] - Non-appliable.

S button -

  • [Ground] - To make your character preparing for a sprint. When combined with the directional buttons (left or right), your character will run.

  • [Moskito] - Non-appliable.

  • [Underwater] - To make your character preparing for a sprint. When combined with the directional buttons, your character will swim faster.

Space button -

  • [Ground] - To attack an enemy/partner (only if you want to be mean with your partner in cooperative gameplay) with a fist/slap/magic and to interact with/destroy an object. Pressing the button more times repeats the attack more times and faster. You can do a more powerful attack by leaving the button pressed for a while and releasing it right after. Both moves that can be angled with the directional buttons.

  • [Moskito] - To inhale enemies/objects.

  • [Underwater] - To do a spin-attack to the enemies or to interact with/destroy objects. Pressing the button more times repeats the attack more times and faster.

A button + Space (Ground, only) - Your character will attack in middle air with a kick/slap/magic. The direction of the attack can be angled with the directional buttons.

A button + Down arrow + Space (Ground, only) - Your character will do a powerful ground attack.

Down arrow + Space (Ground, only) - Your character will do a ducked attack.

S button + LeftRight arrow + Space - Your character will do a powerful spin attack.
4.2 - The basics: Defeating enemies


While enemies could only be defeated with fists (with very few exceptions to the rule) in previous games, in here you have five general ways to defeat enemies in the ground:

  • [Fists/Slaps/Magic] - The most basic way to do so, not exactly a novelty. Almost all enemies are defeated like this.

  • [Jumping on them] - One of the novelties since you couldn't do this in previous games. Most enemies are defeated by jumping on their heads.

  • [Crushing down on them] - Most enemies are defeated by crushing down on their heads.

  • [Spinning towards them] - Almost all enemies are defeated like this.

  • [Luring them to traps] - This is the only way to defeat oranges and robots, and in some rare cases the only way to defeat a group of enemies. It is required to interact with objects in the scenario.
4.3 - The basics: Health points system

The health points system works differently in Rayman Origins when compared to previous games, but most concretly with Rayman 1. In Rayman Origins, all characters (with exception of oranges and robots that have got infinite life, bosses that have got two, three or more health points, and a very small number of enemies that are invincible) have got only one health point. A single fistslapmagic is enough to bubblize them. For your character it is the same thing. Yes. But don't worry! There is an useful object, a heart, that can be collected during gameplay and this will act as an armour to give two health points to your character instead of just one. Getting hit without a heart protecting you will immediately bubblize your character and exploding, making you starting the level part over!
4.4 - The basics: Checkpoints system


The checkpoints system works almost like Rayman 3 Hoodlum Havoc, by checkpointing your progress in a level part by part. Parts are usually separated with Darkblockers, and passing through one guarantees that you won't start over from the part before if you die! Your progress is also checkpointed if you enter in an Electoons secret room or if you reach a boss battle. Checkpoints are also saved at specific points in Moskito levels and in the final level of the game. Checkpoints do not exist in Tricky Treasure levels and Electoon bridge levels.
4.5 - The basics: Save system


To save the game's progress, you need to complete a level in its totality (you will see a pink Electoon face rotating in the bottom-right corner of your screen when it happens) although it can save in specific moments of gameplay.
4.6 - The basics: Medallion system


The medallions were existing elements in Rayman 1 and Rayman 3 Hoodlum Havoc, representating respectively the rescued Electoons and the rescued Teensies. In Rayman Origins, you will find two kinds of medallions: a six-slot model and a three-slot model. There are also the Tricky Treasure and blank models, but these only representate if you caught the Skull Tooth and a level with nothing in particular to collect, respectively. However, in this section I will give details about the model six and model three, since these are really important. Filling these medallions are the key to unlock levels and all the character skins in Rayman Origins.



The six-slot model is the most common one in the game, appearing in almost every level. There are three slots with a cage symbol, one with a clock symbol and two with a Lum symbol. The cage ones represent the Electoon cages (the left one representing the first hidden cage, the top one the second hidden cage, and the right one representing the cage found in the end of the level). Breaking the cages will fill you a correspondent slot. The clock slot represents the Time Attack mode, where you need to speedrun a level inside the minimum time to be rewarded with an Electoon group. The Lums slots represent the number of Lums you collected in a level (the left one corresponding to have caught at least 150 Lums, and the right one corresponding to have caught at least 300 Lums). Getting the minimum ammount of Lums for each case of the slot will reward you with an Electoon group.



The three-slot model is less common and only found in Electoon bridge levels, Moskito levels, boss levels and the very first level of the game. There is one slot with a cage symbol and two slots with a Lum symbol. The cage slot represents the Electoon cage found in the end of the level, and the Lum slots represent the number of Lums you collected in a level (the valours vary depending of the levels you are playing). Getting the minimum ammount of Lums for each case of the slot will reward you with an Electoon group.
4.7 - The basics: Lums system


Lums have been around since Rayman 2: The Great Escape, but in here these creatures will act as collectibles that will be crucial to proceed in the game and most importantly to complete the game in its totality.



Everytime you finish a level, the Magician will collect the Lums from you and rewarding you with Electoon groups if you meet up the minimum ammounts inside the test tube.



Although it is not crucial for the conclusion of all the levels and unlocking all the character skins, if you collect a really high ammount of Lums in a level, you'll be rewarded with a Lums medal. However, if you are a completist player you will be looking forward to fill every level with this, and for that I have got some general tips to give:

  • Collecting the biggest number of Lums at sight as possible (there are very exceptional situations where it can only be done with coopperative gameplay but fortunately it is not crucial to get the Lum Medals).

  • When enemies are bubblized, they'll release some Lums. If you attack them attack when bubblized, you'll get even more Lums to the counter.

  • Searching the background in detail is always a good idea. Try to look for objects/elements in the scenario that show up small bubbles. Bubbling objects always mean they are hidding something!

  • Bulb-o-Lums (bulb-alike plants, piñatas, etc) always hide Lums in its inside.

  • Destroying bombs in Moskito levels also give you Lums!



  • If you catch a Heart while your character is possessing one, 5 Lums will be added to the Lums counter. Try to not lose Hearts often.



  • Skull Coins are usually placed in hidden areas or in dangerous areas of the scenario. Catching one is worth 25 Lums!



  • Sometimes you will find a Lum King in the scenario. These are also a very important key to get Lum Medals. Never let one escape. When you touch a Lum King, Lums will temporarily turn red and sing, while multiplying their valour per two when caught in that state. This also counts if you beat up enemies under this circunstance!

  • Whatever it happens, never let a Skull Coin, big groups of Lums inside bubbles, or Lum Kings escape or having them left behind. These do make a difference!

  • If you mess up during a level part, you can always kill your character in purpose to start the level part over.
4.8 - The basics: Time Attack system


Time Attacks are one of the novelties that Rayman Origins brings. This mode gets available in a level after you finishing it once and it covers the majority of the levels from the game. In each level that features this mode, you will see a flying clock in its entrance while indicating you which times need to be beated to get an Electoons group (the easiest) and to get a Speed Trophy (the hardest).



Although it is not crucial for the conclusion of all the levels and unlocking all the character skins, if you beat the minimum time for getting a Speed Trophy, you'll be rewarded with it. However, if you are a completist player you will be looking forward to fill every level with this, and for that I have got some general tips to give:

  • Never stop running.

  • Doing a spin attack during a run gives an extra speed boost to your character. It is even more efficient if you do a spin attack during a run and jump right after.

  • Try to take advantage of enemies to use them as platforms or to easily get rid of other obstacles in favour to save time.

  • If you are swimming underwater, try to constantly do spin attacks for an extra speed boost to your character.
4.9 - The basics: Moskito system


Moskitos will help you to across worlds in Rayman Origins and in rarer situations to help you to reach Electoon cages. These levels work like a specific part in the Anguish Lagoon from Rayman 1 for Atari Jaguar: you control the insect and shoot bullets to get rid of your enemies.

There are Lums to collect and obstacles to get rid of aswell there are moments you'll meet up mini-bosses to defeat. I hope you don't suffer of dizzyness!
4.10 - The basics: Tricky Treasure system


Tricky Treasure levels are other novelty of Rayman Origins. There are 10 in total and these have the purpose to test your platforming skills with a carefully planned level design where precision and dexterity are important. These levels are optional to play but in my opinion these are some of the most fun levels of the game, and if you are a completist you'll want to recover the 10 Skull Teeth from these 10 Tricky Treasures to unlock and enter in the final level: the Land of the Livid Dead.
4.11 - The basics: Objects


In Rayman Origins, you will find several objects throughout your adventure. However, I'll just mention the most important ones:



Heart - It adds an extra health point to your character. Catching one while already possessing a Heart adds 5 Lums to your counter. These can be found inside bubble or glass containers.



Skull Coin - These coins are worth 25 Lums and they are placed in hidden or dangerous areas of the scenario. Just make sure you hold it for enough seconds to really get the object caught: any damage will move it back to the place where it was! These are very important for getting Electoon groups and Lum Medals above all!



Skull Tooth - There are 10 Skull Teeth available in the game, all inside the Tricky Treasure chests in their correspondent levels. Get all of these to allow the Deadman to let you enter to the Land of the Livid Dead.



Bulb-o-Lums - These objects always carry bubbles with Lums, Hearts and possibily a really good thing inside. Always search for these!



Blue Punch - An extremely rare item of the game. It gives a limited ammo to your character that allows it to destroy objects or bubblizing enemies with a single punch and by distance. Make sure you really give a good use to these!



Cage - There are Electoons locked inside. Save them!

Bubbling objects - If you pass side to a bubbling object, bubbles will come out and containing stuff that will interest you, just like the Bulb-o-Lums.
5.0 - The Snoring Tree


Now that you know about the basics, you are ready to start the game and see its intro sequence. You start in the Snoring Tree. This will be the hub of the playable characters, spread in the Snoring Tree. You simply jump to a bubble and you'll switch character. You unlock characters by saving a minimum number of Electoon groups, and when that happens the game will notify you. In the middle of the Snoring Tree, you'll find the Bubble Dreamer meditating, and if you jump to his beard, he'll talk about facts related with the character that is pulling it. In the left area of the tree, there is the entrance for the Land of the Livid Dead but the Deadman will block it with his large head until you get all the 10 Skull Teeth for him, like the Magician (inside his hat and side to him) explains you if you hit his hat. In the right side of the tree you'll see a Spiral Door leading to the world map, where you'll be able to choose the world and level to play. You start with the Jibberish Jungle.




6.0 - Jibberish Jungle


The Jibberish Jungle is the first world of Rayman Origins, with jungle-alike landscapes. It is also the easiest world of the game and serves as an introduction to it, where you start learning the basics and how to control your character. Livingstones and Hunters are the most predominant enemies of the world.

LIST OF LEVELS:

  • It's a Jungle Out There...

  • Geyser Blowout

  • Punching Plateaus

  • Go With The Flow

  • Swinging Caves

  • Can't Catch Me!

  • Over the Rainbow

  • Hi-Ho Moskito!

6.1 - Jibberish Jungle - It's a Jungle Out There...


Electoon Cages - 1
Skull Coins - 2.
Lums required for the Lums Medal - 150
Time required for the Speed Trophy - Non-appliable
Skull Tooth? - No.

The very first level of the game, and because of that are relatively few Lums to catch and only one cage of Electoons to break, which is located in the end of the level. In its start, you see Betilla being kidnapped by a Darktoon. Jump over the obstacles and the Psychlops in the way until you reach a giant rock creature that ocasionally closes his mouth. Enter on its inside while being cautious with the "teeth" and jump to the head of the Darktoon to free Betilla. She'll reward you with the power to attack. Breaking the "teeth" will give you extra Lums. In the remaining path you can beat up each enemy you found, just make sure to not trigger bulbs that might kill the enemies and making you lose the chance of getting extra Lums. A very easy level in its whole.

LUMS MEDAL:


6.2 - Jibberish Jungle - Geyser Blowout
Electoon Cages - 3
Skull Coins - 6
Lums required for the Lums Medal - 350
Time required for the Speed Trophy - 1:02
Skull Tooth? - No.

The second level of Jibberish Jungle. Geysers are the theme of the design for this level. With the attack power, it is possible to add more interactivity to the gameplay, with three Electoon cages to be found, several Skull Coins to be found and your first Time Attack to pass. The geysers might delay you a little in the Time Attack mode, but it is easy to jump away from them if you do so in the correct timing.

LUMS MEDAL:


SPEED TROPHY:

6.3 - Jibberish Jungle - Punching Plateaus
Electoon Cages - 3
Skull Coins - 6
Lums required for the Lums Medal - 350
Time required for the Speed Trophy - 1:17
Skull Tooth? - No.

The third level of Jibberish Jungle.

A level with many bulbs to punch. Thanks to these, you are able to make some waterlilies appear and help you across obstacles and even to get rid of Livingstones in some cases. The Time Attack mode doesn't leave a big margin for delays and mistakes, so don't lose time in punching the waterlily bulbs and take advantage of other elements that can help you to gain speed!

LUMS MEDAL:


SPEED TROPHY:

6.4 - Jibberish Jungle - Go With The Flow
Electoon Cages - 3
Skull Coins - 4
Lums required for the Lums Medal - 350
Time required for the Speed Trophy - 1:45
Skull Tooth? - No.

The fourth level of Jibberish Jungle.

Like the title suggests, it is a level involving many water courses with their own flows. There are also plenty of Livingstones waiting for a chance to beat your character up. It is also thanks to the water currents that the Time Attack is not very difficult to pass: just go with the flow!

LUMS MEDAL:


SPEED TROPHY:

6.5 - Jibberish Jungle - Swinging Caves (Incomplete)
6.6 - Jibberish Jungle - Can't Catch Me! (Incomplete)
6.7 - Jibberish Jungle - Over the Rainbow (Incomplete)
6.8 - Jibberish Jungle - Hi-Ho Moskito! (Incomplete)
7.0 - Desert of the Dijiridoos (Incomplete)
7.1 - Desert of the Dijiridoos - Crazy Bouncing (Incomplete)
7.2 - Desert of the Dijiridoos - Best Original Score (Incomplete)
7.3 - Desert of the Dijiridoos - Cacophonic Chase (Incomplete)
7.4 - Desert of the Dijiridoos - Wind or Lose (Incomplete)
7.5 - Desert of the Dijiridoos - Skyward Sonata (Incomplete)
7.6 - Desert of the Dijiridoos - No Turning Back (Incomplete)
7.7 - Desert of the Dijiridoos - Shooting Me Softly (Incomplete)
8.0 - Gourmand Land (Incomplete)
8.1 - Gourmand Land - Polar Pursuit (Incomplete)
8.2 - Gourmand Land - Dashing Thru the Snow (Incomplete)
8.3 - Gourmand Land - Sink or Swim (Incomplete)
8.4 - Gourmand Land - Piping Hot! (Incomplete)
8.5 - Gourmand Land - Mending the Rift (Incomplete)
8.6 - Gourmand Land - Aim for the Eel! (Incomplete)
9.0 - Sea of Serendipity (Incomplete)
9.1 - Sea of Serendipity - Port 'O Panic (Incomplete)
9.2 - Sea of Serendipity - Swimming with Stars (Incomplete)
9.3 - Sea of Serendipity - Pirate's Treasure! (Incomplete)
9.4 - Sea of Serendipity - Freaking Flipper (Incomplete)
9.5 - Sea of Serendipity - Bad Bubbles and Beyond (Incomplete)
9.6 - Sea of Serendipity - Fire When Wetty (Incomplete)
10.0 - Mystical Pique (Incomplete)
10.1 - Mystical Pique - Moseying the Mountain (Incomplete)
10.2 - Mystical Pique - Mystical Munkeys (Incomplete)
10.3 - Mystical Pique - Tricky Treasure Temple (Incomplete)
10.4 - Mystical Pique - Way of the Electoons (Incomplete)
10.5 - Mystical Pique - Golly G. Golem (Incomplete)
11.0 - The top of the Mystical Pique (Incomplete)
12.0 - Ticklish Temples (Incomplete)
12.1 - Ticklish Temples - Outta My Way (Incomplete)
12.2 - Ticklish Temples - Up and Down (Incomplete)
12.3 - Ticklish Temples - Playing in the Shade (Incomplete)
12.4 - Ticklish Temples - Hunter Gatherer (Incomplete)
12.5 - Ticklish Temples - Climb Out (Incomplete)
12.6 - Ticklish Temples - Still Flowing (Incomplete)
12.7 - Ticklish Temples - Poor Little Daisy (Incomplete)
13.0 - Grumbling Grottos (Incomplete)
13.1 - Grumbling Grottos - Savage Swarms (Incomplete)
13.2 - Grumbling Grottos - Tricky Winds (Incomplete)
13.3 - Grumbling Grottos - Don't Shoot the DJ (Incomplete)
13.4 - Grumbling Grottos - High Voltage (Incomplete)
13.5 - Grumbling Grottos - Tuned-Up Treasure (Incomplete)
13.6 - Grumbling Grottos - Snake Eyes (Incomplete)
13.7 - Grumbling Grottos - To Bubblize a Mocking Bird (Incomplete)
14.0 - Luscious Lakes (Incomplete)
14.1 - Luscious Lakes - Dragon Soup (Incomplete)
14.2 - Luscious Lakes - You're on Fire! (Incomplete)
14.3 - Luscious Lakes - Fickle Fruit (Incomplete)
14.4 - Luscious Lakes - Ice-Fishing Folly (Incomplete)
14.5 - Luscious Lakes - My Heartburn's for You (Incomplete)
15.0 - Angsty Abyss (Incomplete)
15.1 - Angsty Abyss - Why So Crabby? (Incomplete)
15.2 - Angsty Abyss - Scuba Shootout (Incomplete)
15.3 - Angsty Abyss - Risky Ruin (Incomplete)
15.4 - Angsty Abyss - Beware of Mini-Murray (Incomplete)
15.5 - Angsty Abyss - Murray of the Deep (Incomplete)
16.0 - Moody Clouds (Incomplete)
16.1 - Moody Clouds - Riding the Storm (Incomplete)
16.2 - Moody Clouds - On Top of Old Smokey (Incomplete)
16.3 - Moody Clouds - Mecha No Mistake! (Incomplete)
16.4 - Moody Clouds - Tricky Temple Too (Incomplete)
16.5 - Moody Clouds - The Reveal (Incomplete)
16.6 - Moody Clouds - Get Away! (Incomplete)
16.7 - Moody Clouds - Shoot for the Stars (Incomplete)
17.0 - Land of the Livid Dead
Electoon Cages - 0
Skull Coins - 0.
Lums required for the Lum Medal - Non-appliable
Time required for the Speed Trophy - Non-appliable
Skull Tooth? - No.

This is it! The final level! The Land of the Livid Dead is the last (and optional) level of the game and it tests all your platforming skills and your abilities with the powers you received (with the exception of the size changing). Grannies, Tulips, Darkroots and fire are some of the most predominant obstacles. The level is divided in several parts that will automatically save when you reach them, and be glad there is a good portion since you'll die a lot until you reach the last room (The first time I did this level, I took 30 minutes just to reach the last room), where Big Mama is painting her nails (!) while singing. Watch out for her jewels and arm movements. For the first Bubo, glide immediately to the left side when Big Mama is moving her arm vertically and at the moment she angles the other arm horizontally, run the fastest you can to its extreme side while avoiding the bracelet to attack the first Bubo. You'll jump to her head so attack her eyes until they all fall. Next, she'll try to stab you with her elbow, so place yourself right in the side of the other elbow: she won't stab you in there. Jump from one arm to another at the moment she has both both her arms vertically and then go to the right side and be sure to glide to not be washed up in the lava along with Big Mama's arm. At the moment the jewelry starts to move around again, jump to the left side and glide, and when you see the second Bubo appear, perform a crushing attack. A giant third Bubo will appear in her head. Attack it three times and you defeat Big Mama, making her recovering to the original form as the Death Fairy, who thanks you for having saved her. And sadly, it is how it ends. You simply go again to the credits, with the chance of being able to destroy the ice cubes. No rewards are done if you got all the Lums Medals and all the Speed Trophies. A shame, but the good thing is that you fully finished the game! Congratulations for completing Rayman Origins!

18.0 - List of the unlockable skins (Incomplete)
19.0 - List of the locations of the Skull Coins (Incomplete)
20.0 - List of my scores in Rayman Origins (Incomplete)
21.0 - My YouTube playlist


This guide was written while based up in my original YouTube walkthrough I've recorded in video. You can find the whole thing through my playlist and with each level identified, while including some extra videos. This is the playlist that you will find in RayWiki, from the Rayman Pirate-Community portal.

Click here to go to my YouTube playlist of this walkthrough!
22.0 - Credits


  • Rayman Pirate-Community[www.raymanpc.com] - For its support given in the whole process of my YouTube walkthrough, and its support and recognization in my Rayman walkthroughs.

  • RayWiki[www.raymanpc.com] - For being a useful reference to some elements in my guide, like pictures or descriptions. I'm one of the contributors of this Rayman enciclopedia project and I invite you to check it out!

  • Valve - For creating such a useful assistant for the guide creation for Steam.

  • YouTube - The birth of this website made possible my wish of being able to help players in the world to successfully complete videogames in their totality.

  • Ubisoft[www.ubisoft.com] - For creating this game and bringing back the franchise after 8 years without a signal of a new main game since Rayman 3: Hoodlum Havoc.

  • You - For reading my guide.

And it is like this I finish to write my guide for the Rayman Origins walkthrough. I hope you completed the game in its totality thanks to it or you found what you were looking for. Please don't forget to rate my guide. Thanks for reading and happy slapping gaming!
23.0 - Copyright information


This guide was created exclusively to Steam Guide. If you find it somewhere else other than here, it was stolen.

This guide was created for personal use only. No part of this document may
be copied or used in any form of media without the express written consent
of Haruka.

"Rayman Origins - Haruka's Walkthrough" Steam Guide - Copyright © 2013 Haruka. All Rights Reserved.

-----------------------------------------

Rayman Origins

Copyright © 2011 Ubisoft. All rights reserved. Game developed by Ubisoft Montpellier with the ubiART Framework. All rights reserved. Rayman and all
related characters are Copyright © Ubisoft.
14 Comments
dorojkin Apr 26, 2021 @ 9:22am 
Great game. Just fully completed it today and got a lot of joy:steamhappy:
Dylo Feb 9, 2021 @ 2:20pm 
WOW
RiteyOwl330 Oct 26, 2020 @ 9:41am 
fun
Fire Star™ May 19, 2015 @ 4:21pm 
YEA
Sneed Sinclair Oct 17, 2014 @ 3:36pm 
Cool!!
Haruka  [author] Jul 27, 2014 @ 10:39am 
@second.to.none Thank you for your feedback. :)
second.to.none Jul 22, 2014 @ 3:03pm 
Great guide. Very informative and organised, thank you :)
Haruka  [author] Dec 30, 2013 @ 9:06am 
@Garrett Thank you for your feedback. :)
Haruka  [author] Dec 30, 2013 @ 9:05am 
@One X Thank you for your feedback. :)
Haruka  [author] Dec 30, 2013 @ 9:05am 
@Ayumi You're welcome. I have yet to complete the guide, though.