Half-Life 2: Deathmatch

Half-Life 2: Deathmatch

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hl2dm full kompilieren batchdatei steam pipe SDK hammer-workaround
By ._. | 7n☕
1. Textdatei erstellen
@echo off ... code buttom/unten xD
2. die Textdatei in eine .bat umbenennen
3. mit der Maus-Taste die zu kompilierende Datei auf die batch schieben und Maus-Taste loslassen

*neuer Pfad seit Steam Pipe Update - SDK Hammer-Workaround
eine neue Hammer Verknüpfung C:\Program Files (x86)\Steam\SteamApps\common\GAME\bin\hammer.exe
   
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hl2dm full kompilieren new in common

batchdatei steam pipe SDK hammer - workaround
old: c:\valve\steam\steamapps\user or account new common full vid full rad
new: C:\Program Files (x86)\Steam\SteamApps\common\GAME\bin\hammer.exe

Bibliothek -> Tools
Source SDK 2013 has been updated.(Source SDK Update 10/30/2012) MSG 2. Okt. 2014

Tutorial
im ordner E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin
den hammer editor als Administrator öffnen und Half-Life 2 Deathmatch anwählen

sollten im ordner E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\maps
landen deineDatei.vmf auf fullBatch.bat ziehen

@echo off TITLE hl2dm_full_kompilieren_batchdatei by d-_-b 7even ECHO # mit diesem programm wird eine hl2 map erstellt. # :abfrage ECHO Source SDK 2013 (2. Okt. 2014) & Source SDK Base 2013 Multiplayer Echo bitte den pfad(user) zum steam-"Half-Life 2 DM"-verzeichnis aendern!. Echo new: C:\Program Files (x86)\Steam\SteamApps\common\GAME\bin\hammer.exe ECHO. E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vbsp.exe -game E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp_sample_content %1 ECHO. E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vvis.exe -game E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp_sample_content %1 ECHO. E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vrad.exe -game E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp_sample_content %1 ECHO. Echo ...fertig. pause %1 ECHO. Echo log jetzt loeschen? (...oder noch abspeichern!) pause ECHO. Echo ...jetzt aus! (letzte warnung!) pause %1 Echo bye :) pause


hl2dm user batch anpassung
@echo off TITLE hl2dm_full_kompilieren_batchdatei by d-_-b 7even ECHO # mit diesem programm wird eine hl2 map erstellt. # :abfrage ECHO Source SDK 2013 (2. Okt. 2014) & Source SDK Base 2013 Multiplayer Echo bitte den pfad(user) zum steam-"Half-Life 2 DM"-verzeichnis aendern!. ECHO das verzeichnis sollte "sourcesdk\hl2mp" enthalten. Echo new: C:\Program Files (x86)\Steam\SteamApps\common\GAME\bin\hammer.exe ECHO. E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vbsp.exe -game E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp_sample_content %1 ECHO. E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vvis.exe -game E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp_sample_content %1 ECHO. E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vrad.exe -game E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp_sample_content %1 ECHO. Echo ...fertig. pause %1 ECHO. Echo log jetzt loeschen? (...oder noch abspeichern!) pause

hier.. das müsste deiner sein...
@echo off TITLE hl2dm_full_kompilieren_batchdatei by d-_-b 7even ECHO # mit diesem programm wird eine hl2 map erstellt. # :abfrage ECHO Source SDK 2013 Echo bitte den pfad(user) zum steam-"Half-Life 2 DM"-verzeichnis aendern!. ECHO. c:\Programme(x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vbsp.exe -game c:\Programme(x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp_sample_content %1 ECHO. c:\Programme(x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vvis.exe -game c:\Programme(x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp_sample_content %1 ECHO. c:\Programme(x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vrad.exe -game c:\Programme(x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp_sample_content %1 ECHO. Echo ...fertig. pause %1 ECHO. Echo log jetzt loeschen? (...oder noch abspeichern!) pause ECHO. Echo ...jetzt aus! (letzte warnung!) pause %1 Echo bye :) pause
hl2dm user log
** Executing... ** Command: "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vbsp.exe" ** Parameters: -game "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\maps\cityseventeen_com_22_d.vmf" Valve Software - vbsp.exe (Oct 13 2015) 4 threads materialPath: E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\materials Loading E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\maps\cityseventeen_com_22_d.vmf Brush 431, Side 2: duplicate plane Brush 431: bounds out of range Brush 460, Side 2: duplicate plane Brush 460: bounds out of range Brush 464, Side 3: duplicate plane Brush 464: bounds out of range Brush 491, Side 3: duplicate plane Brush 491: bounds out of range Brush 493, Side 3: duplicate plane Brush 493: bounds out of range Brush 495, Side 2: duplicate plane Brush 495: bounds out of range Brush 509, Side 2: duplicate plane Brush 509: bounds out of range Could not locate 'GameData' key in e:\steam\steamapps\common\half-life 2 deathmatch\hl2mp\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... HashVec: point outside valid range ** Executing... ** Command: "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vvis.exe" ** Parameters: -game "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\maps\cityseventeen_com_22_d" Valve Software - vvis.exe (Oct 13 2015) 4 threads reading e:\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\cityseventeen_com_22_d.bsp Error opening e:\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\cityseventeen_com_22_d.bsp ** Executing... ** Command: "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vrad.exe" ** Parameters: -game "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\maps\cityseventeen_com_22_d" Valve Software - vrad.exe SSE (Oct 13 2015) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\cityseventeen_com_22_d.bsp Error opening e:\steam\steamapps\common\half-life 2 deathmatch\hl2mp\maps\cityseventeen_com_22_d.bsp ** Executing... ** Command: Copy File ** Parameters: "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\maps\cityseventeen_com_22_d.bsp" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\maps\cityseventeen_com_22_d.bsp" ** Executing... ** Command: "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2.exe" ** Parameters: -game "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp" +map "cityseventeen_com_22_d" -steam
hl2dm GameConfig.txt
"Configs" { "Games" { "Half-Life 2: Deathmatch" { "GameDir" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp" "Hammer" { "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_deathmatch" "GameExeDir" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch" "MapDir" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\sourcesdk_content\hl2mp\mapsrc" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" "GameExe" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2.exe" "BSP" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vbsp.exe" "Vis" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vvis.exe" "Light" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vrad.exe" "BSPDir" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2mp\maps" "GameData0" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\hl2mp.fgd" } } "Half-Life 2" { "GameDir" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2" "Hammer" { "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_start" "GameExeDir" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch" "MapDir" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\sourcesdk_content\hl2\mapsrc" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" "GameExe" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2.exe" "BSP" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vbsp.exe" "Vis" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vvis.exe" "Light" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\vrad.exe" "BSPDir" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\hl2\maps" "GameData0" "E:\Steam\SteamApps\common\Half-Life 2 Deathmatch\bin\halflife2.fgd" } } } "SDKVersion" "5" }
4 Comments
._. | 7n☕  [author] Jan 13, 2016 @ 1:56pm 
habs gefunden immer noch buggy
http://steamcommunity.com/app/320/discussions/0/828935361106085580/
Put your Custom textures, models etc in hl2ep2 folders.
For Source SDK just run it in 2009 and ep2 mode. (For now)
When hammer has loaded Configer Hammer and add the hl2mp FGD file. (So you can add/see the Deathmatch player spawns etc)
You can compile the map fine cause I did this when SDK messed up last Oct for my church map.
:bo3oface:
._. | 7n☕  [author] Jan 13, 2016 @ 1:37pm 
ich glaub weil der pfad jetzt Leerzeichen hat sollte der betreffende teil in \Half-Life 2 Deathmatch\

\"Half-Life 2 Deathmatch"\ geändert werden
OηΞ | Shaolıη Back soon Jan 13, 2016 @ 10:50am 
Brauche hilfe beim Hammer Editor, funzt nicht mehr! Vlt kanns mir da mal helfen?! Steam name: amoure! danke
[000007]ISGA | eleven Aug 10, 2013 @ 9:39am 
bei full also final kompilieren darf die map keine fehler ... leaks haben