Shadowrun Returns

Shadowrun Returns

49 人が評価
Debug Room v1.0.3a
   
アワード
お気に入り
お気に入り
お気に入りから削除
Contains: Story
タグ: Seattle
ファイルサイズ
投稿日
更新日
469.893 KB
2013年7月31日 0時08分
2013年8月5日 14時58分
8 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Debug Room v1.0.3a

解説
This room is used to create characters that are used to test the higher end game stuff without needing to have gone through a full adventure or you can import a character of your own to modify. This room offers you nuyen, karma and equipment. Now includes spells and a combat room to test all your character builds before importing them into other adventures.

Please remember to vote this up if you enjoyed it.
人気スレッド 全て表示 (1)
0
2013年8月5日 19時11分
Bug Reporting
Daemon
18 件のコメント
R.I.P 2017年3月8日 9時31分 
Thank You.
Daemon  [作成者] 2014年5月18日 7時24分 
@Gundar: I haven't gotten around to adding the new items from Berlin yet. I'll be getting around to adding them eventually. I just need to find the time.
@XoelRguez 2014年5月17日 4時32分 
Hello. I played the campaign in Berlin. I would buy outfits and cyberware of Dragonfall. Would be possible that you add them to this module?
SpenReyn 2014年5月12日 18時06分 
They implemented the Heal spell as only healing the last wound taken, It can be great (your character takes a 40 point hit and you heal it right up) or terrible (your character takes a 40 point hit, then a 5 point hit, it will only heal the 5 point one). What a lot of detractors are forgetting is in the PnP game, a heal spell is a ritual spell, you can't heal someone in a single combat round like they are allowing here. I've played a few modules where they have implemented a heal 1, heal 2, heal 3 system and frankly it sucks. You shoot a goon with a full auto burst and take him down 75 points, and his friendly mage comes and heals him for 75 points with a 1AP spell. I fail to see the issue with it since medpacks are quite easy to find and use, and it keeps mages from being more overpowered than they already are.
Zane Grey 2014年1月16日 21時24分 
Thank you SO much for this! I have some questions about spells.

Why is it that when I give an NPC merchant any of the tiered healing spells (Heal I, Heal II, etc., anything other than "Heal Wound"), they do not show up on the list as available for sale? I know there are threads regarding the Heal spell. It's apparently a big controversy. How is your character able to sell these?

My other question is, what is Mage Vision? It allows the mage to see into the astral plane? Are there plans to add an astral plane, similar to the matrix dimension?
mm.324 2013年11月16日 12時06分 
Better than "god mode"
Daemon  [作成者] 2013年8月5日 14時40分 
Added a combat room to test your character builds. Thanks to Throcktar the Barbarian for the idea.
Daemon  [作成者] 2013年8月3日 20時01分 
@Throcktar the Barbarian: You know, I never thought about that. I'll look into it. Great idea. Glad to hear you're enjoying this.
Bentai 2013年8月3日 19時59分 
Great add on. Have you considered adding an additional room for weapon/spell testing?
Daemon  [作成者] 2013年8月2日 23時47分 
By using the standard import option. If the campaign doesn't allow character imports, you won't be able to use one made with this.