Shadowrun Returns

Shadowrun Returns

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Debug Room v1.0.3a
   
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Contains: Story
Tags: Seattle
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31. Juli 2013 um 0:08
5. Aug. 2013 um 14:58
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Debug Room v1.0.3a

Beschreibung
This room is used to create characters that are used to test the higher end game stuff without needing to have gone through a full adventure or you can import a character of your own to modify. This room offers you nuyen, karma and equipment. Now includes spells and a combat room to test all your character builds before importing them into other adventures.

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5. Aug. 2013 um 19:11
Bug Reporting
Daemon
18 Kommentare
R.I.P 8. März 2017 um 9:31 
Thank You.
Daemon  [Autor] 18. Mai 2014 um 7:24 
@Gundar: I haven't gotten around to adding the new items from Berlin yet. I'll be getting around to adding them eventually. I just need to find the time.
@XoelRguez 17. Mai 2014 um 4:32 
Hello. I played the campaign in Berlin. I would buy outfits and cyberware of Dragonfall. Would be possible that you add them to this module?
SpenReyn 12. Mai 2014 um 18:06 
They implemented the Heal spell as only healing the last wound taken, It can be great (your character takes a 40 point hit and you heal it right up) or terrible (your character takes a 40 point hit, then a 5 point hit, it will only heal the 5 point one). What a lot of detractors are forgetting is in the PnP game, a heal spell is a ritual spell, you can't heal someone in a single combat round like they are allowing here. I've played a few modules where they have implemented a heal 1, heal 2, heal 3 system and frankly it sucks. You shoot a goon with a full auto burst and take him down 75 points, and his friendly mage comes and heals him for 75 points with a 1AP spell. I fail to see the issue with it since medpacks are quite easy to find and use, and it keeps mages from being more overpowered than they already are.
Zane Grey 16. Jan. 2014 um 21:24 
Thank you SO much for this! I have some questions about spells.

Why is it that when I give an NPC merchant any of the tiered healing spells (Heal I, Heal II, etc., anything other than "Heal Wound"), they do not show up on the list as available for sale? I know there are threads regarding the Heal spell. It's apparently a big controversy. How is your character able to sell these?

My other question is, what is Mage Vision? It allows the mage to see into the astral plane? Are there plans to add an astral plane, similar to the matrix dimension?
mm.324 16. Nov. 2013 um 12:06 
Better than "god mode"
Daemon  [Autor] 5. Aug. 2013 um 14:40 
Added a combat room to test your character builds. Thanks to Throcktar the Barbarian for the idea.
Daemon  [Autor] 3. Aug. 2013 um 20:01 
@Throcktar the Barbarian: You know, I never thought about that. I'll look into it. Great idea. Glad to hear you're enjoying this.
Bentai 3. Aug. 2013 um 19:59 
Great add on. Have you considered adding an additional room for weapon/spell testing?
Daemon  [Autor] 2. Aug. 2013 um 23:47 
By using the standard import option. If the campaign doesn't allow character imports, you won't be able to use one made with this.