This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Platforms: PC
Languages: English
Jul 24, 2013 @ 10:28pm
Jun 5, 2016 @ 5:06am
Recent Announcements View All (63)
Subsurface Games is Vesuvian Interactive
Pre-Alpha 6 - Loot, Inventory, and Survival Mechanics!
  • Inventory System!
  • Hunger, Thirst, and Exhaustion System!
  • Loot spawning inside all the houses!
  • Ammo and weapons are tied into the loot system. No more free weapons with unlimited ammo!
  • Zombies now spawn 80% in houses.
  • Fixed mouse input issues.
  • Loot database that has all the loot in the game.
  • Asset database system for quick lookup of files in-engine. Makes adding new content much faster.
  • Custom material format for quick loading of materials.
  • Custom entity format for Atlas to save out as loot.
  • Created entity editor in Atlas - the engine editor.
  • Added in-game patch notes so you can see what's changed in every version that gets uploaded to steam.
  • Fixed a bunch of bugs.
  • Fixed a few crashes.
So like I said in the video we are moving to a tick-tock sort of release schedule. Where we do one update that pushes the game forward with cool new features like this inventory system or new zombie AI. Then the next update comes up behind it and works on performance, compatibility, user experience, and bug fixes. This way you get cool new features on a regular basis while also keeping the game performant and stable.

That means that the next update will be all about performance and user experience. With the most important item being the ability to save your world! Something that is sorely lacking in this current build. So i'll see you guys in 2-3 weeks with a faster and more stable build of the game! In the mean time be sure to head over to the Trello Board[] and watch these changes as they happen!

Survive is a first person zombie survival shooter set in a procedurally generated open world. The idea of the game is what would you do in the zombie apocalypse. You are put in a random house in a huge completely procedurally generated world. You have to explore the random world to find the food, water, and guns you will need to survive the zombie horde.

You can preorder Survive to get a free steam key and play all of the latest builds:

There are also a bunch of dev videos on the youtube channel you can check out:

Survive is very early in development and is using a game engine completely written from scratch by Subsurface Games. Most of the development work so far has gone into creating the engine. The engine just go to the point where all future work is being devoted to gameplay.

Survive will also have Crafting, Multiplayer, Traps, Dynamic Barricading, Land Vehicles, Air Vehicles, and Survivor npc's. All of these features and more are described in detail in this blog post:

You can think of this game more as a zombie apocalypse simulator. If you think right now in your head your exact plan for a zombie apocalypse (which I'm sure all of you have thought of at least once) I want you to be able to do it in the game. The whole goal of the game is to simply survive. There are no quests, there is no story line, and there are no goals. The only goals you have are the ones you set for yourself to survive, such as find guns, find food, find water, or find shelter. Everything that you think should be possible in the game will be. If you want a natural source of fresh water then maybe you should find a cabin on a river. If you don't want to worry about food go to the nearest grocery store and barricade the doors. Think you will need guns (you will), then head to the police station or the nearest sporting goods store. Worried about the heavily populated areas like stores being overrun with the infected (they will be), then maybe the cabin on the river is a better idea. The point is everything will be as true to life as possible to create a genuine zombie apocalypse experience.

The game world will be completely procedurally generated and you will start in a random house in a random person's life (you will most likely be able to customize you character and his/her attributes). You wake up to the dynamic sounds of npc screams and police sirens in the distance. You must do whatever it takes to survive. Because the world is procedurally generated it allows for unlimited replay ability. The game will never get old because you will always play in a new world with new challenges and places. The procedural generation will also allow for one of the most important parts of this game. It will allow you to enter into literally every single house and building you see without a loading screen. I really hate it in games when, as the player, you see a house or a building in the distance and really want to go inside it only to be disappointed and pulled out of the game world when you realize you can't go inside. It reminds you that you are just playing a game and not really running for your life in a zombie apocalypse. The only problem is that it's just way to time consuming to have an artist or a designer go though and lay out every single house or building in the world and fill them with props. The only realistic way we could achieve this is with procedural generation.
Popular Discussions View All (75)
Mar 17, 2016 @ 12:49pm
Game Ideas/Suggestions
Aug 18, 2015 @ 11:24am
How much should Survive cost?
Mr Meeseeks
Dec 27, 2016 @ 4:11pm
Dead Linger Vs. Survive
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yourdeathczsk Jan 1 @ 12:29pm 
Can i get beta key please? Thank you
Vesuvian Interactive  [author] Jan 1 @ 3:56am 
@VanyaMust Custom game engine written in C++ with OpenGL, but now it runs exclusively with Vulkan.
VanyaMust Jan 1 @ 12:37am 
Java? Unity3D ? GameMaker ???!
yourdeathczsk Dec 10, 2016 @ 12:31pm 
𝓡𝔞𝔪𝔰𝔞𝑦 ✌ Nov 27, 2016 @ 12:56pm 
cay i get key for beta test ;) thanks
VanyaMust Oct 22, 2016 @ 9:20am 
Sausagebear5 Sep 10, 2016 @ 3:50pm 
dont understand how this has not expolded already
Zombiekiller1gm Aug 3, 2016 @ 4:36pm 
I have a small idea. In the inventory, where the players model is, instead of having buttons, and specific places to put things ( like holdters, and and bags ), include a system that alows the player to put the object on a specific position on the body model. Similar to putting a painting on a wall, or gleuing a piece of paper to another. Just an idea. :)
Lachie_101 Jul 19, 2016 @ 4:54am 
cant wait till this becomes offical
wint™ May 16, 2016 @ 4:10pm 
Cant wait to play it