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WARMACHINE: Tactics
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Jul 17, 2013 @ 5:23pm
Aug 28, 2013 @ 8:06am
Recent Announcements View All (12)
WARMACHINE: Tactics on Early Access
Backer Access announced!
Description
Release date: August 2014
Check out the links section to support us on Kickstarter!


Wade into battle with a squad of skilled warriors at your command, a cadre of ten-ton robots that obey your every thought, and the power of a thunderstorm in the palm of your hand…

WARMACHINE: Tactics is the game of dynamic turn-based tactical combat for PC and Mac, set in the steam-powered world of the award-winning WARMACHINE tabletop game.


THE WORLD

Rivalries as old as man steep the Iron Kingdoms in a tradition of incessant war, forging in its violent fires heroes of unimaginable power and the weapons they alone can wield. This is a land dominated by iron giants and their heroic human controllers, a fantastic realm marching to the progressive cadence of an industrial revolution, where magic and technology have found common ground in the form of a new science, called “mechanika.”

Dominating the field of battle are the WARCASTERS, rare individuals who have mastered both sorcerous magic and martial combat and who possess the singular ability to command the mightiest warriors of the Iron Kingdoms—ten-ton, flame-belching, lead-spewing machines of destruction called WARJACKS.

Warjacks are the warcasters’ greatest weapons—titanic, steam-powered automatons with arcane brains, magically linked to their warcaster controllers and capable of executing their every devastating order. Together, a warcaster and his warjacks possess the power of a small army. When leading a military force, they are unstoppable.

The wars that engulf the Iron Kingdoms are waged by four powerful nations: imperialistic and conquest-driven Khador; heroic Cygnar, with its cutting-edge technology; the fanatical Protectorate of Menoth; and the undead “Nightmare Empire” of Cryx. Bolstering the forces of these factions are countless mercenaries, drawn from all corners of the continent to profit from the endless conflicts. Other nations beyond the Iron Kingdoms have also entered the fray—ancient and inhuman races, some who ally with the human factions and others who would see humanity destroyed.


THE GAME

WARMACHINE: Tactics is a squad-level, turn-based tactics game featuring both a single-player campaign and online synchronous and asynchronous head-to-head multiplayer options.
Whether playing the campaign or multiplayer, the command and management of your squad is key. Not only will you make defining choices about the warcaster, warjacks, and warriors that comprise your squad, but you will also utilize strong tactical direction of their strengths and abilities in battle as well as astute guidance for how they evolve over time.


CONSTRUCTING AND COMMANDING YOUR SQUAD

WARMACHINE: Tactics is designed around the philosophy of synergy between the members of a squad. Every unit is part of the whole and can interact with other units for greater effect. Similar to the concept of creating ability combos in a trading card game, units in WARMACHINE: Tactics can combine effects and abilities that support each other’s efforts and increase one another’s effectiveness. Careful and creative selection of a squad’s warcaster, warjacks, and warriors is essential to an effective strategy.

Then once your squad takes to the field of battle, your tactical command of their actions will govern their success. Will your squad advance cautiously, utilizing cover and outmaneuvering the enemy, or will they charge furiously into melee combat where brute force and resilience will win the day?


WARCASTERS

In WARMACHINE: Tactics, your squad is led by a warcaster, one of many unique characters drawn from a colorful pantheon that makes up the epic cast of this setting. Each warcaster possesses an arsenal of weapons tailored to his personal fighting style as well as a unique combination of spells and skills. These include a defining arcane feat that, when used at the right time, can turn the tide of battle.
Warcasters possess a replenishing reservoir of magical energy, called focus, which endows them with their superhuman abilities. Focus is used to cast spells, charge the protective fields of their specially created battle armor, and increase the effectiveness of their combat abilities.
Every warcaster interacts with his or her warjacks and warriors differently. One warcaster may promote aggressive strategies and bolster her squad’s performance in melee combat, while another warcaster may provide greater defense and longevity to his squad, encouraging a more methodical approach to victory. The interchangeability of warcasters in WARMACHINE: Tactics provides nearly infinite replayability and ensures that no two game experiences are ever the same.


WARJACKS

The spearhead of the WARMACHINE fighting force is the warjack. Outfitted with an array of wicked weaponry, these imposing constructs of steel and iron are brought to life through a fusion of steam power and magic and controlled with deadly precision by the warcaster.
A warcaster is in constant telepathic contact with her warjacks and can channel her focus through a warjack to boost the machine’s combat abilities and enable it to execute devastating power attacks.
The relationship between warcasters and their warjacks is as close as the kinship between any brothers in arms. Over time, a warjack gains experience and may bond with its warcaster, taking on unique personality characteristics and developing new aptitudes.


WARRIORS

Fleshing out the squad in WARMACHINE: Tactics are the warriors. Encompassing a wide range of disciplines and roles, warriors are selected for the fighting capability and supporting tactics they add to your squad based on how you want the force to operate on the battlefield.
Squads in WARMACHINE: Tactics are small, elite units, and the warriors that comprise them are all heroes in their own right. The warriors bring with them a gallery of incredible weapons and abilities that can make a squad perform efficiently and effectively in any situation, from rapid assaults to stealthy hit-and-run maneuvers and everything in between.


SINGLE PLAYER CAMPAIGNS

Each campaign will focus on a single novice warcaster character and allow you to play through the formative experience that evolves that character into a full-fledged warcaster, also playable in multiplayer.

WARMACHINE: Tactics will ship with the “No Man’s Land” campaign, featuring Cygnar’s Lt. Allison Jakes, a young journeyman warcaster trained as a duelist who is unexpectedly thrust into a position of great responsibility and leadership before she is ready. Under your command, Lt. Jakes will rise to the occasion in the face of horror and adversity in this harrowing story that will define her character forever in the ongoing saga of WARMACHINE.

Future campaigns will explore all the factions of WARMACHINE and feature a cast of characters uniquely designed for both the video game and the tabletop.

MULTIPLAYER

One of the most exciting aspects of WARMACHINE: Tactics is being able to play against your friends no matter where you are or what time it is. Online multiplayer will support both synchronous and asynchronous play, so you can compete head-to-head against a live opponent on the other side of the world, or you can play the asynchronous “play-by-mail” mode, which allows both players to take turns at their leisure. If you don’t have a friend available and still want to get your battle on, you’ll be able to find an opponent with automatic matchmaking. And WARMACHINE: Tactics will offer casual, ranked, and tournament play to suit the style of every player.
Popular Discussions View All (26)
11
Jun 25 @ 2:10am
Beta Test for WMT
H.P. Strangelove
67
Jul 11 @ 10:33am
Warhammer clone?
darksanctum
2
Jul 8 @ 8:55pm
Starting Factions in early access
CrypticApathy
1,190 Comments
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Noxiell Jul 10 @ 3:04pm 
nice game, gonna buy on the realease i thinks
Cheaptrickster Jul 8 @ 11:01am 
Any chance, we could see a Nvidia Shield 2 game port?
hendersondayton Jun 27 @ 3:12pm 
The youtube vids I have seen show the units activating separately (move/attack), not all together as the tabletop game. They also allow you to see who you can attack (melee or ranged) before moving...these are the only things so far i can see that are not like the tabletop version.
highmecca Jun 26 @ 9:53pm 
I missed the kickstarter, I couldn't back it at the time :(
Blade muted :( Jun 26 @ 2:59am 
i hope this plays like the table top!
Magnum Jun 25 @ 5:34pm 
Thanks for the tips to activate the beta access key!
B'yen'ick Jun 25 @ 5:05pm 
go to Games in top left corner, select activate a product on steam, follow instructions, enter code, download and enjoy :)
FrontmanPM Jun 25 @ 4:06pm 
hell yeah i want to know that too! i dunno how to redeem my beta access key!
|Sith|#|OMM|VoidDragon Jun 25 @ 11:37am 
A complete noob question but how do I redeem my Beta access key? Thanks.
Raine Jun 25 @ 7:00am 
Looking amazing! I so can't wait.