The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

480 ratings
Pinewood Village
File Size
35.891 MB
Mar 13, 2012 @ 3:36pm
May 18, 2012 @ 6:56am
20 Change Notes ( view )

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Pinewood Village

Sorry guys but I am not working on this any longer, I have learnt everything I wanted to in making this and have started another project to progress myself further.

The village is finished in my eyes. If you want to change a few things for personal use then that is fine but I am not changing/adding anything else.

The only updates in the future will be bug fixes.


This adds a full blown village built into the trees in Hjaalmarsh with an expandable player house (through Thorian who is located at Rotmeth Tavern) and over a dozen villagers with custom dialogue that through the constant updates adds realism to the village.

Things you can find here:
Moramath (Player Home with Purchasable Extensions)
Raelyn's Oddities (Alchemist Shop)
Pineforge (Blacksmith)
Marvellous Mabon's (General Store and Fence)
Arcane Enchanter
Rotmeth Inn (with Julianos, Bard of the Voice)
Pond, Stream and Waterfall
Life, as in villagers with custom dialogue


Nothing for this project.


The Wood Elves, otherwise known as Bosmer to themselves have a simple existence living in harmony with the land, its wild beauty and wild creatures. Adapting well in their move to Skyrim and taking to the trees so they can stay close to nature but avoid the dangers that are nearby.

The Bosmer have been settled in Hjaalmarch now for quite some time. They have had an understanding over the years with each of the Jarls of the Hold that if they allow their guards and follow the laws then they can remain where they are without qualm. It has remained this way in a peaceful manner since they broke from the traveling Bosmer city of Falinesti.

When the Bosmer settled here they had to quickly build relationships with the locals so they could buy goods, even though they were no longer in Valenwood they would still not break their Green Pact with the Forest God Yffre, which prevents them from harming or eating the vegetation of Valenwood. Even though this was supposed to stop at the borders of the Great Forest they are still in the same frame of mind, and stick with it in Skyrim. So they buy their building materials for their homes, arrows and wooden instruments.

These Bosmer have dropped their Cannibalistic nature so as not to anger the other races living nearby. They settled here for peace and quickly found that this would no longer help them in their goals. Although they still worship Herma-Mara, the Daedric Prince in seclusion on a regular basis.


It is located West of Morthal, if you follow the path West that comes out South of Morthal it is just on your left after you leave the snowy area and hit the Pinewooded area. If you have trouble finding it you can use the ` and coc pinewood to be sent there.


If you experience NPC's doing what they shouldn't be, try doing a reset. Disable 'PinewoodVillage.esp' load the game, save and exit. Enable it again then everything in the Village will be as it should be. (*tip if you have purchased Moramath (player house) before doing this, follow the instruction below.)

You may notice that Moramath (the player house) has things there that shouldn't be and that you can't get in. Activate the Firewood to the left of the door of Moramath. You will get fully refunded and the purchase will be reset.

For those of you having trouble with saving and loading, try running it from a new save. There have been a lot of changes and new thing in Pinewood.

Floating grass where I flattened the land for the camp. Don't fret, there is a fix. Search for 'Floating Grass Fix' on ''.


Revision 20 - May 18, 2012 @ 2:56pm
Setup spell shop at The Circle run by Weldon the Mage.
Made shelves to add to The Circle.
Added custom chair that matches the circle table for The Circle.
Cutom bridge meshes now complete.
Improved the circle table mesh!
There are now no problems with collision thanks to NifConvert.

Revision 19 - May 12, 2012 @ 12:53am
Made Moramath look better, fixed the walls, windows and beams.
Floored the floating shelves in Raelyns.
Filled the gaps left in the shop interior meshes.
Fixed Raelyn following you as soon as you enter her shop.
Fixed the display cases in Moramath.
Fixed funny floor outside Weldons house.
Compass now points north when indoors instead of south.
Fixed all lighting interior and exterior.
Smoothed the spiral stairs a bit, they are not perfect but they are better until a propper collision can be made.
Problem with falling to the ground outside Raelyns Oddities.
Rearranged furniture markers after adding all new buildings and fences.
Organized the meshes folder so things can be found easier by myself.

Revision 18 - May 10, 2012 @ 9:42am
Just missing the picture

Revision 17 - May 9, 2012 @ 11:49am
Made a custom bar for the tavern, mesh and textures.
Added a sign for Raelyn's Oddities. Custom mesh and textures.
Added a Tavern Sign with custom mesh and texture
Added a Pineforge sign that actually looks the part (custom mesh and texture)
Replaced the ladder with a spiral stair by where the garden was.
Added flora to the whole ground level of the village.
Customised the entire tavern, whole new layout!
Made tavern, interior and exterior as a whole for less faces/lag.
Made shops, interior and exterior as a whole for less faces/lag.
Made houses, interior and exterior as a whole for less faces/lag.
Fixed Farhad and Tamzens lip sync for most of their dialogue
Filled in the gaps that I left in the roof meshes!
Removed the garden.

Revision 16 - May 1, 2012 @ 3:43am
Revision 15 - Apr 30, 2012 @ 8:28am
Revision 14 - Apr 17, 2012 @ 10:29pm
Revision 13 - Apr 9, 2012 @ 9:07pm
Revision 12 - Apr 7, 2012 @ 1:20am
Revision 11 - Apr 3, 2012 @ 3:57am
Revision 10 - Apr 1, 2012 @ 8:33pm
Revision 9 - Mar 29, 2012 @ 7:11pm
Revision 8 - Mar 29, 2012 @ 6:43pm
Revision 7 - Mar 27, 2012 @ 2:39pm
Revision 6 - Mar 25, 2012 @ 11:26pm
Revision 5 - Mar 22, 2012 @ 9:31am
Revision 4 - Mar 21, 2012 @ 8:11pm
Revision 3 - Mar 19, 2012 @ 4:47pm
Revision 2 - Mar 16, 2012 @ 12:05am
Revision 1 - Mar 13, 2012 @ 10:36pm
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Ed Jan 17 @ 7:56am 
@Kraggle Hah hah, yes. I've looked for a while now. Thank you for telling me, it looks very interesting. Will look for it soon.
Kraggle  [author] Jan 16 @ 7:28pm 
Lol, still looking? I can't recall exactly, but look for the red ribbons in the village and follow them.
Ed Jan 14 @ 4:48am 
Where's the 'dark side' at? It looks cool but I cannot find it.
Ed Oct 8, 2017 @ 2:11am 
Hey, where is the 'dark side' of it??
SharkTheAlmighty Jun 27, 2017 @ 11:14am 
i'd also like to add the fact that couriers spawn here i got one spawning giving me the dark brotherhood note
uganda warriorz Mar 21, 2017 @ 3:31pm 
русский есть?
thallanar1170 Mar 12, 2017 @ 7:22am 
Everything is great. I love tree houses, and an entire village being a tree house? Awesome! The only thing I do not like is the player owned home. It's underwhelming. This could just be my opinion though, since I am playing a very wealthy thief/archer character that has a taste for fancier things. He likes being outdoors so having a giant castle or palace isn't his style. The house is literally two circles stacked ontop of each other with a balcony. There are no views because the tree clutter blocks it. Everything is very tight and compact, it's incredibly small. And yes, I did purchase the upgrades. When I first bought it without anything I had to laugh for a minute and thought the mod maker expected me to live in that trash dump. Overall, 4/5 stars.
Ed Oct 23, 2016 @ 8:48am 
Where the hell is the torture? xD
I cannot find the victims or anything.
JoziJaxx Jul 7, 2016 @ 3:32am 
Love the mod dude good job!
ashleyclark1 May 31, 2016 @ 3:17pm 

Thank you for the reply and for letting me know. You should put a notice not to clean the mod. Thanks again.