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Legend of Iya
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Jul 12, 2013 @ 12:23pm
Aug 28, 2013 @ 8:06am
Recent Announcements View All (3)
Finally - a new trailer!
DEMO GET!
Description
THE DEMO:

WARNING: THE DEMO IS ROUGH. IT CONTAINS SOME PLACEHOLDER ART, MOSTLY PLACEHOLDER SOUND, AND SOME UNFINISHED CODE. STILL - TRY TO HAVE FUN!: )

WINDOWS8 WARNING: DUE TO A CONFIRMED BUG IN W8 GAME MAKER GAMES HAVE ALL SORTS OF SOUND ISSUES - INCLUDING CRASHING. TO FIX THIS - DISABLE SOUND EFFECTS FROM THE OPTIONS MENU.

Download it:

From SendSpace[www.sendspace.com]

From MediaFire[www.mediafire.com]

OR my personal dropbox[dl.dropboxusercontent.com]

The Demo is for Windows PC only. Sorry - no Mac or other versions yet.

THE GAME:

Iya, a middle-school student, is out for a walk one evening, yet as she strolls down the street there is a blinding flash, and next thing the knows - she's in the middle of a forest. What happened? Can she find a way home? Why is the wildlife so weird and hostile, and why are the woods full of abandoned ruins? Where is she, or better yet - when.

Legend of Iya (LOI) is a 2D, story-driven metroidvania game in development for Windows PC. The game features top-shelf pixel art graphics and animation reminiscent of 16 and early 32-bit era, with lush, varied environments, tons of animation and detail, and some crazy-huge setpieces. In addition to traditional pixel animation the game features huge modular bosses and enemies. Majority of the in-game combat is melee-based, but the character can collect and use various magical-ish powers to give her ranged attacks as well as supernatural abilities.

Planned features:

* A vast, labyrinthine world reminiscent of the classics like Super Metroid and Castlevania SOTN.
* Full soundtrack by Magnus "Philter" Gangstad. (if Kickstarter succeeds)
* High quality graphics - like the best SNES could offer. None of that crude hipster-pixel here!
* Tons upon tons of quality sprite animation! Like, seriously - the player alone already has somewhere in the vicinity of 500 frames.
* Chunky pixels! The game runs in a 256x192 native resolution of pixelated retro goodness. (might be bumped up to 320x200 at some point)
* Dozens of new powers, upgrades and secrets to discover and collect.
* Juggle-tastic melee combat.
* Massive boss battles and set-pieces.
* A bunch of extras, like a recoded version of the ZX Spectrum-original Legend of Iya!
Popular Discussions View All (3)
8
May 8, 2014 @ 3:56pm
Linux Support?
McMarius11
2
Jul 9, 2015 @ 9:41am
Plans for future Translations?
Raven Clouds
0
Feb 28 @ 7:44am
Speccy version
Gallem
< >
839 Comments
葛炮 May 4 @ 12:21am 
@DarkFalzX I like this original game background music! They are so amazing! And mang Chinese players as me are looking forwards to your new game!PLZ keep it up~
Schneekanonenschütze May 3 @ 2:36am 
@darkfalzx Is it still possible to support the development of Legend of Iya by donating on your blogspot page?
fantasua Apr 24 @ 9:47am 
Wow I like it!
Keep it up!I'm looking forward to this game.
ShyPixie Apr 23 @ 12:21pm 
I love the game!
DarkFalzX  [author] Apr 17 @ 8:24am 
Thank you!
Not sure if you saw this video, but this is what the game looks like now: https://www.youtube.com/watch?v=Z5ZcyH2W-L8
TheCruelOne Apr 17 @ 8:03am 
Keep it up ,we have faith in you!
Demon Apr 13 @ 4:02am 
I have faith in you DarkFalzX, don't give up. You have an amazing game.
DarkFalzX  [author] Mar 12 @ 9:12am 
The game is in active development. It has hit serious problems soon after the Kickstarter wrapped up, but I've been doing everything in my power to not let it fail. Things have been accelerating lately, so hopefully I wouldn't be ashamed to show my face around here (and Kickstarter) anymore.
I am also an active Steam developer, with two other games out, so I'm always around. Don't hesitate to reach out to me with whatever concerns you have.
Wig Bang Mar 12 @ 8:30am 
Hadn't even reached [viewed] yet
Wig Bang Mar 12 @ 8:30am 
I had no confidence it would even be possible to contact you since you hadn't updated in so long.

I closed my Steam support request. It hadn't even been serviced yet