This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Edge Of Eternity
Sep 26, 2013 @ 2:41pm
Jan 29 @ 7:54am
Recent Announcements View All (6)
Pre-Alpha Dungeon Gameplay Video
Making Of : Daryon the main character
Release date: December 2015
Edge of Eternity is a new RPG that will lead you to experience a unique and unusual universe. The action takes place in a world whose design combines futuristic influences, best Japanese RPGs influences and Medieval age influences.

Through mysteries and softness, we built characters that you will join in a very exciting adventure of action, explorations, revelations and unexpected situations.

The music - written and composed by our team - has been recorded by a real orchestra, bringing thereby a unique feeling every step along the way. The game is based on the great old fashion turn-based combat system, as a tribute to the best Final Fantasy, and it comes along with exclusive features such as Cloud Save, and cross platform facilities. Buy it once, use it everywhere, and keep fighting until the end.

About The Story

Plot Summary

The end of peace for the world of Heryon has come to the edge. An alien civilization has invaded the world to conquer everything, and enslave anyone that would step into their ways, spreading chaos and death through a virus that turns people and animals into metal monsters.

Daryon, the hero, is forced to leave after being haunted by his kind now turned into monsters. Left to the unknown, he decides to throws himself into a crusade of freedom and bravery, to save his world and discover his real origins. His devotion to the world of Heryon will lead him in an adventure he never expected.

Major events

200 years ago, a major event sealed the destiny of Heryon. The population and institutions were all sitting around the Crystals, elements that shaped the very deep roots of Heryon, such as the way to do war, the way they live and interact. Thanks to mutual understanding and dissuasion, the 3 continents forming Heryon kept peace in order for more than 80 years. But the time has changed.

What they used to consider as a blessing turned into a curse, and Crystals opened a breach to other worlds, turning peace into war and death. The crystals became dreadful weapons, greedily desired by every nations who fought to get them all, and when everything could have been different, the illusions and promises of power led the nation to abandon peace to throw themselves into death rage and horror.

18 774 GY (Galactic year) marked an important point, as a vessel coming from space did land in the harbor of Junor city. As the news spread quickly through the city, doubts and questions grew even faster as no one ever saw anyone coming out of the ship, which remained closed from the beginning to the end.

18 776 GY, as the city was starting to get used to the presence of this vessel, the most unexpected began. Taking off to the top of Junor, the vessel drastically destroyed the city and lands around. Not a warning neither a sign was to be understood.

Nothing but desolation and horror rained over the people of Junor, which was now forced to leave their native land, forming by now the Nomads of Junor.

Incomprehension and fear marked a decisive point in their history, and from this moment technology was prohibited.


Daryon and Salvia share a common burden: a jewel. A necklace made of Crystal and mechanic part, proof of technology. Something happened the first time they crossed their paths in the little village of Elon, and as they felt closer, destiny sealed their fates. Sentenced to death by the Consortium judge, under the law that prohibited the use of any form of technology, Daryon and Salvia suddenly realized their fates were to become one and only.

Although it was the first time they met, they suddenly felt bounded, and joined their forces to escape the Consortium.

They began a journey together, both burned by the desire to understand the origins of the world and finally figure out why they had these necklaces, and why they could not be removed.

Meanwhile, the situation on Heryon was getting worse as the days went by. The metal disease did spread on the Astryan continent and animals started to turn into hybrid mechanic monsters.

Nobody seemed to realize how big the danger was. Until the world started to fall into the void of carnage.

Will you set them alive? Save them. Save the world, the universe, your life, and discover your origins in an odyssey you have never seen before.

Explore the world in a corrupted medieval atmosphere and discover the deep secrets of the space, to finally seal your destiny in death or endless hope.
Popular Discussions View All (3)
May 22 @ 9:21am
Mar 3 @ 2:47pm
good or no?
Mar 3 @ 2:48pm
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the big blue Jul 12 @ 1:32pm 
how is multi player and co op going to work?
I want to vote but i FORGOT D;;;;;
RenSkylor Jul 3 @ 8:48am 
The enviroment is beatiful and seems like a mix of J-RPG and W-RPG scenarios and it's pretty cool.
Ultimoore Jun 18 @ 7:44am 
@the big blue, this is NOT a mmo. Now will the game have randomly generated characters somewhat similar to final fantasy tactics, so that players can hire mercenaries to help fight the invasion?
the big blue Jun 17 @ 1:38pm 
will it be free to play?
태연♥ May 29 @ 12:08pm 
wow its really good . I'm a huge Jrpg fans , and like Yunakitty said u guys need to be creative about the skills name . I'll support u guys , and hope this game release on steam
Fenrir Six May 19 @ 5:55am 
Hope DEV adds many Optional areas / End game content, Endless dungeon feature would be great as well, something to keep a hook sunk in even after completing the main scenario.

I really miss the feeling of wandering off the beaten-path into mobs that could take my lunch money with ease, much of todays RPGs are Rail shooters that tend to hold your hand to the extreme. Looking forward to see how EoE turns out.
Silmeria  [author] May 11 @ 2:37pm 
Thanks Yunakitty you are totally right, we didn't worked on skill naming since we are on a really early phase but we'll do an effort for the next video thanks :)
[RG]Yuna May 7 @ 9:33pm 
This looks awesome so far! I just have one bit of critique to give: I noticed in the gameplay video the attacks have are very plain, barebones names. I don't know if its because they are placeholder names or not, but it would be nice to see something with a little more creativity than "Fire 1" "Fire 2" etc. Could be sequential in name style, or similar to what its purpose is. For instance, "Fire Punch" is also very simple. Something like "Flame Strike," though also a little plain, has a bit more impact and comes off a little more memorable. It doesn't have to be as detailed as something like "Ifrit's Hand" but it could be a bit more notable.
Keep up the good work!!
law461 May 7 @ 12:35pm 
looking forward to seeing this released