Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Dark Room had a grunt with a trollface mask that locks side rooms and conjures up invisible force fields in all the cupboards, funneling you into a small prison with four cells. And then it checks every cell. The only way to survive is to let it spot you and outmaneuver it.
One other custom story made specifically for a YouTuber (I can't remember the name) had a brute that jumps out of a cupboard, chases you into a dead end and then poofs. But if it catches you at any point before that dead end it doesn't poof - it just kills you.
These same stories can make barrels explode, throw naked ragdolls at you and even Falcon Punch you - anything can happen.
However, I do now know that the "monsters will detect you if you look at them" is actually completely false. Frictional put it in the game as a tooltip INTENTIONALLY despite it being a lie just to psych out players and increase the horror by making the monsters seem scarier than they really are.