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Inverto
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Jun 10, 2013 @ 7:57am
Jan 21, 2014 @ 1:09pm
Recent Announcements View All (10)
VoxelWorks, SteamWorks and others
Hello, everyone!



It was looong ago since I've posted here, even forgot how to do that. Not gonna write why, previous post is still relevant even though it's an year-old post. If you've followed my twitter, you might have seen these new screenies. This is what Inverto looks like on Unity 5. So whats new except graphics? As you might know Inverto has an integrated level editor. Well not anymore... Now a Level Editor has an integrated game - Inverto. And it is called...

VoxelWorks

Fully featured, fully integrated and even more than just an editor (in future versions). In near future it will probably be a standalone FPS creation tool. Easy to use, yet powerful enough to create a quick good looking shooter.



Not gonna do a full announcement yet. I still need to finish it as Inverto Editor, and I need testers, lots of them.. So if for some reason you think you can help test it, wanna hunt some bugs, or just play around with it, drop me a line.

BTW, What do you think about a small mapping competition? I'm thinking... prizes =)

Steam and SteamWorks

Let's face it,you thought project is dead (no matter what developer says), it's just was so long since last update. It's easy to get despaired, I know, click here to know how to get your free Steam key

Conclusion

There will be a series of posts, I'm planning before an upcoming, long-awaited, "finally" an update, where I gradually introduce all the features. So in two terms:
  • it's alive
  • it's coming
  • it has an editor

Inverto is back (and alive)!
Hello everybody!

I apologize for keeping you waiting so long for a new update. Guess I should explain what was happening to me and the project for all this time. As you may know I'm from Ukraine and for last 8 months it was not easy times here (and still are). Not going to tell you a lot about it, if you wish you can find more info on The Internets. All I can say, I was involved.

...But enough politics here and let's get down to business.



Inverto is alive!

Again! Well, Its development was not really suspended, just paused for some time now. Now I'm back to development, but as a "spare time" project. That means it will be slooow. By this time a lot of improvements were made and a lot of bugs were fixed. Full list is coming with later announcement, and thanks to Tomas Zahradnicek for feedback & testing, hope we will continue this cooperation.
New levels, new editor functionality, new gui and that is not all of game aspects that I'm working on right now. There is a lot to do, so not an easy decision was made. To keep development stable, predictable and close to the recent plans, released game will be only 12 levels long (it was planned as a short 9 level game initially) and story, characters and drama will be put aside, sorry.

...But hey, you will have an editor, right?



Summary

So let's summarize: developer is Ok, game is (kind of) Ok, development is slow but is also Ok, that means new update (and Steam release) is coming. Stay tuned for later announcements!

And Thanks for reading this!

P.S. Really sorry I was absent that long. Oh, and didn't I told you, I'll be a real father real soon?

...But it won't affect game development in any way, I promise ;)

Description
Release date: End of 2015
'Inverto' is a first person shooter-puzzler with gravity manipulations a pinch of parkour and platformer elements.

You play as a private detective, ex-Space Ranger signed up on a dangerous testing experiment, in an attempt to find a researcher in Gravity Labs facilities and uncover an evil conspiracy, mandatory, in such cases.

Proceed all of the testing areas with your trusty gravity gun (some resarchers gently call it 'Gravitron'). Prepare to explore Escher-esque spaces and solve navigational puzzles by changing gravity direction, employing body momentum and fighting nausea (only if you have weak vestibular system), pushing boxes and carrying a lot of different keys.

  • Gravity manipulations in first person view.
  • Puzzles built around concept of switching gravity direction and employing physics laws in order to proceed.
  • Explorable environment to improve your gameplay experience, Use keys, keycards, switches or even heavy objects to open some doors, procced to some areas.
  • Find secret rooms, hidden passages, corridors and shortcuts.
  • Clean and simple art style

Some secret game features, that are not presented yet in alpha version:

Teleports. As you have already seen in a trailer, Inverto makes use of teleports, its not a mega revolutionary feature, but it adds complexity to the puzzles I'll present in near future.

Energy circuits. They control energy flow in Gravity Labs. Teleports, for example are connected with a circuit line which defines next teleportation point. Circuits can have branches, which means different teleport can be chosen. Some objects are powered by them, like, bridges, doors, force fields. In this case different branch powers different device, level part etc.

Physics. Actually it's not new but used in a new way. Some parts of a level might be blocked from player access, but it's not always have to stay that way. Proper use of gravity direction, heavy objects and physics laws may break out a new way for you. Like this giant bit in a trailer you've all seen.

Gyroscopic switches. Some switches in a game does not require player interaction, rather they use gravity direction. Just like in real life gyroscopes do. That means some devices connected to such switch, can be turned on only when gravity vector is correct.

Fast facts:
  • 'Inverto' is developed on Unity3D game engine and is planned on Windows, Mac, Linux and Web.
  • Game will be released at the end of this year.
  • Game formerly known as 'Gravitron' (see second video)
  • Game is developed by one-man studio.
Popular Discussions View All (10)
11
Oct 13, 2014 @ 8:24am
Purchase from Groupees
redzrex
10
Oct 30, 2013 @ 9:37am
Having some issues playing the game
cynexyl
7
Aug 20, 2013 @ 1:36pm
0.50 Alpha Impressions
More_Badass
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461 Comments
thomas6579 May 7 @ 1:58pm 
plz release I played the beta and it is awesome =) but I am sitting here waiting for it to release on steam
Toni 🆅🅰🅻🆅🅴 Apr 9 @ 6:58am 
this dead?
Bloodshot Mar 15 @ 10:55am 
RIP
Lunick Mar 9 @ 8:37pm 
Steam release?
Trasant Feb 23 @ 4:48am 
Hello Defaxer. I usually check your twitter every week. Pretty excited about how this game grew up since 2013. The new features are awesome. Keep that way. Please don't rush it, this game deserve all your love. Just don't forget update your twitter with news as often as you can. Cheers.
Vyatka Feb 18 @ 5:57am 
I can not wait! Please quickly released.
Yon Feb 16 @ 9:18pm 
Hello dev. How long are you going to delay Inverto? I'm frankly loosing the expectation for this, it was announced in 2013 and we're in 2016.
djcj Feb 3 @ 6:00am 
Will the alpha version be made available as an early access game on Steam? Because to be honest I don't like Desura much but would still like to support you.
Think Tank Nov 22, 2015 @ 3:37pm 
Did this game ever come out? (Not on steam)
Italianosalvaje Sep 29, 2015 @ 2:06pm 
The music is very fitting. It has a dynamic feelin in it that puts in the mood for some sweet spaceship gravity parkour. Great game. 8.5/10