Garry's Mod

Garry's Mod

2489 ratings
Rp_City17 - Open Beta [Build 210]
Type: Map, Addon
File Size
86.039 MB
Jun 6, 2013 @ 3:45am
Aug 8, 2015 @ 7:16am
20 Change Notes ( view )

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Rp_City17 - Open Beta [Build 210]

In 1 collection by Kill22pro -
Project Prologue
2 items
Currently in Open Beta

Welcome to City 17. You have chosen, or been chosen, to relocate to this workshop page.
I thought so much of this workshop page that I elected to establish my administration here, in the workshop page so thoughtfully provided by our benefactors.
I have been proud to call City 17 my home. And so, whether you are here to download, or passing through on your way to parts unknown - welcome to City 17.
It's safer here.

Walk through the remarkable places of the Half-Life 2 singleplayer.

What the map has to offer:
* The entire train station
* The Plaza
* An industrial area with working factory machines
* Combine checkpoints
* A huge nexus
* Nova prospect-ish prison
* Breen's citadel office
* Breencast for every big screen
* A working pod system
* An underground sewer and vent system with a few trigger-able traps
* An underground resistance base
* 5 to 7 shops
* 3 (big) apartment buildings
* The abandoned playground
* Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the map.
* High quality textures
* Secret rooms
* Dynamic 3D skybox
* Fully (Ground) AI Noded
* Headcrab canister cannon

Visit our City 17 website for up-to-date changelogs and more![]

Although we still recommend getting it because there might be a few (non-gamebreaking) issues


Download for SFM (It's far from an ideal version but it gets the job done if you know what you're doing):
> Build 192 SFM + all custom content[]

Please note:
> Do NOT redistribute, share, decompile or edit the .bsp and .vmf files.
> Please do not forget to post your feedback! Help us improve the map! :)
> Please keep in mind that the map is still in 'Open Beta' and that a lot of things can or will be changed.

The doors do not respond to the +use command. Normally they are opened by being a Combine character in most HL2RP gamemodes. You can also download STools that will force open doors, or enabling sv_cheats to 1 and binding a key to "ent_fire !picker door".

Make sure to disable all your addons, see if the problem persists.
Still having problems? Download the map from one of the mirror links.

Map created by:


Click here for the full list of Special Thanks.[]

You can also support us by donating!
Get your spot in the Credits section of the map!


By joining the project, having joined the project or by providing us with any kind of material/file for this project, you agree to surrender all copyrights for anything you create(d) for the project whether that be a 3d model, concept art, sound tracks, animations, textures, level designs, mechanic designs or coding.
Popular Discussions View All (40)
Apr 21 @ 3:59pm
Loading issue.
Apr 19 @ 8:52pm
Ideas on the next build (What I and we think)
Ethan Warren
Apr 15 @ 1:46pm
2 More Areas In The Map
mtjrdir MATOWIG
< >
Zackyo Apr 25 @ 3:41pm 
I love the map but there are errors and missing textures
ronny_oks Apr 24 @ 12:21am 
[Walrus Inc.] TehWalrus Apr 23 @ 8:17am 
Can I get a link to an STool for the door please?
Aiborne82 Apr 15 @ 1:44pm 
Im really having a problem wit hthe combine doors folks. I love playing this singleplayer with NPCs and creating stories and the like. Therefore playing this on singleplayer I cannot find the tools to open them and not only that but the cheat way to do it is confusing too. If you guys could help me a bit on understading how to do this that would be awesome. You guys have made an awesome map here and I love everything about it. Except the combine doors and not being able to get in without flying around. Keep up the great work and thank you
Deimoose Apr 13 @ 9:58am 
How do I fix the missing textures?
Derrick J. Huxtable Apr 11 @ 1:20pm 
Looks cool but lags like hell... so sad
Kill22pro -  [author] Apr 1 @ 7:42am 
@Dazz Fire, We have a SFM version of the map as well if you're into that (Link is in description above). It's far from ideal but it might get the job done if you pick the right camera angles :)

Good luck!
|NMRiH Dev| Dan22 |PP|  [author] Apr 1 @ 5:27am 
@Dazz Fire Yes, you are allowed to make media using the map!
Dazz Fire Mar 30 @ 12:02pm 
Can I use this map for a film I'm working on? City 17 would appear as an imperialized Fort Wayne in Annexed Indiana (the Eastern Indiana Territory). The Crosley Empire, the main Nazi-like antagonist of the film, would have full control over Fort Wayne.