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Leadwerks
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Platforms: PC, Mac, Linux
Languages: English
Posted:
Updated:
Jun 2, 2013 @ 11:57pm
Jan 6 @ 1:08pm

View Leadwerks in the store

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Recent Announcements View All (16)
Leadwerks Game Engine 3.2 Unveils Steam Workshop
"Leadwerks: Indie Edition" Coming to Steam January 6
Description
Release date: January 2014
Leadwerks is a powerful yet easy-to-use game engine for building any kind of 3D game. With a rapid development pipeline, Lua script integration, and plenty of learning materials, Leadwerks is the perfect way to make 3D games that look and feel amazing. Get started today and create your own 3D games for Steam.

  • LEARN TO MAKE YOUR OWN 3D GAMES: We provide hours of video tutorials walking you through the steps to implement gameplay mechanics, with no coding required. When you're ready to dig into scripting, we you've got documentation and examples for every single command. Leadwerks is the perfect pathway to go from total noob to pro game developer.

  • ADVANCED GRAPHICS: Leadwerks brings AAA graphics to the masses, with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA. Our renderer redefines realtime with image quality more like a cg render than real-time games of the past. The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems.

  • BUILT-IN LEVEL DESIGN TOOLS: Build game levels from scratch right in our editor with constructive solid geometry. Our tools make it easy to sketch out your design and bring your ideas to life. Anyone can build their own game worlds in Leadwerks, without having to be an expert artist.

  • INTEGRATED LUA SCRIPT EDITOR: We integrated Lua right into Leadwerks because of its proven track records in hundreds of AAA games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control. The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time. Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures you can publish commercial games that perform blazingly fast.

  • VISUAL FLOWGRAPH: Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code. The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay.
Graphics
  • OpenGL 4.0 deferred renderer with uniform lighting model supports any number of lights, all casting soft dynamic shadows.
  • Up to 32x hardware MSAA makes rendered images incredibly sharp and detailed.
  • Full support for vertex, fragment, geometry, and tessellation shaders.
  • Dynamic megatexture terrain provides fast rendering of terrains with many layers.
  • Hierarchical hardware occlusion queries provides fast visibility testing.
  • Hardware tessellation for dynamic real surface displacement on the GPU.
  • Normal mapping with specular and cubemap reflections.
  • Instanced rendering allows fast drawing of large volumes of objects.
  • Hardware skinning provides fast skinned animation.
  • Deferred transparency with multiple overlapping layers of shading.
  • Real-time mesh modification.
  • Trilinear and up to 16x anisotropic filtering.
  • Blend and transition animation sequences.
  • Extract animation sequences in the editor.
Editor
  • Automatic asset management reloads models and textures when they are modified from another application.
  • Drag and drop import of FBX, DDS, BMP, JPG, PNG, TGA, and PSD files.
  • Visual interface controls every aspect of the art pipeline.
  • Constructive solid geometry modeling tools.
  • Brush primitives include box, wedge, cylinder, sphere, arch, tube, and torus.
  • Automatic UV mapping.
  • Brush smooth groups.
  • Built-in shader editor with instant visualization and error highlighting.
  • Native user interface is used on each supported platform.
Programming
  • Built-in Lua script editor with debugger, code stepping, and syntax highlighting.
  • Visual flowgraph lets you connect objects to control game interactions and set up scripted sequences.
  • Launch your game and debug the Lua virtual machine as it runs.
  • API design with an object-oriented command set lets you code any type of game.
  • Entity scripts provide a per-object hook interface.
  • Direct programming gives you control over your game's loop and program structure.
  • Script variables are displayed in a visual interface and reloaded in real-time.
AI
  • Navmesh pathfinding provides automatic AI navigation that works everywhere.
  • Navigation paths are displayed in the editor in real-time as you build your game level.
  • Character controller movement seamlessly integrated with physics and pathfinding systems.
  • Set entities to automatically chase another object or navigate to a position.
Physics
  • Fast and accurate rigid body physics.
  • Constraints including hinge, ball, and sliding joints.
  • Joint actuators provide fast and stable motorized constraints for doors, robotic arms, and other motion.
  • Automatic physics shape calculation.
  • Generate physics shapes in the editor from models or brushes.
  • Swept collision.
  • Raycasting with lines or spheres.
Particles
  • Real-time particle editor with instant visualization.
  • Emission volumes include box, sphere, cylinder, tube, and cone.
  • Adjustable curve graph for alpha and scale.
  • Particle animation sheets with adjustable frame counts and layout.
  • Velocity-based rotation for directional particles like sparks.
Sound
  • 3D sound spatialization.
  • Emit a sound from any entity.
  • Automatic channel management frees up unneeded channels.
  • Skip to any time in sound.
Enhanced for Steam
  • Automatically adds rendered images to your Steam screenshots library.
  • Additional Steam features coming in 2014.
Popular Discussions View All (10)
24
Oct 17, 2013 @ 6:59am
Few Questions
Sellatus
13
Jun 29, 2013 @ 2:07am
Deploy to mobile?
shadmar
8
Jun 9, 2013 @ 7:46am
Transfering whole mods to Leadwerks
WNxKraid
143 Comments
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Leadwerks Software  [author] Jun 21 @ 5:58pm 
Support for Steam Workshop is here, and it's totally awesome: http://steamcommunity.com/workshop/browse/?appid=251810
Leadwerks Software  [author] Apr 6 @ 1:21pm 
It isn't Hammer, although that obviously one of the influences in the design. :)
japaja Mar 2 @ 11:59am 
fake!! cuz lok at valve hammer editor for cs 1.6 all equally... -.-
Leadwerks Software  [author] Jan 31 @ 9:17pm 
Thanks everyone. You can get it on Steam now here: http://store.steampowered.com/app/251810
Christian fra Danmark >:) Jan 31 @ 7:54am 
thats wow man! Wow thats cool!
I really like the fact that the it makes game development kinda easier, the gameplay looks pretty good, I just can't wait to have this... Also, the world editor seems to be kinda like Hammer, so I hope it's that easy to use.
nicoper Jan 6 @ 1:02pm 
Gratz on getting Leadwerks out on Steam!
Leadwerks Software  [author] Jan 6 @ 12:42pm 
Linux and Mac are coming. If you click on the Kickstarter badge on the right of this page you can read all the bloody details as we finish this up.
ErixComix Jan 6 @ 12:19pm 
Where's Mac and Linux Compatibility? D:
CloudExSolider Jan 6 @ 11:47am 
Thats funny, I was just about to vote for your guys and it just poped up as available ;D Now time to find some money lol