The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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RemixedMerchants(Riverwood)
   
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26. feb. 2012 kl. 21.56
26. feb. 2012 kl. 22.17
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RemixedMerchants(Riverwood)

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This mod changes up the inventory for the Riverwood Trader, and Alvor the blacksmith, making them a little more logical seeming for their area. This is the first part of an immersion+ series I'm working on.
7 kommentarer
RAS DOIMO 20. des. 2014 kl. 14.32 
I Always wanted an mod that did this, can you make Orcish Stuff Orc Only, Dwemer only in ruins, Ebony only from Dunmers and the Orc Stronghold near Windhelm, also make Blacksmiths in Small Towns to have only Leather, Hide, Iron and just a few Steel stuff, make then also sell Firewood and Daedra Hearts(Major Cities only)...
76561198065903874 6. mars 2013 kl. 2.53 
Could you please outline how exactly the inventory changed?
anvil2011 27. feb. 2012 kl. 16.20 
This is a good idea for a mod.
knightmawk 27. feb. 2012 kl. 13.13 
Did you just take a picture of your computer screen and upload it?
Gookiemonster  [skaper] 26. feb. 2012 kl. 22.05 
Right, there's going to be a Remix for every major city, and some of the smaller villages. I'm going to post them one at a time, so it will be modular until I'm done with all of them. Once I'd done, I'll merge them all and post them in a pack,
IcyDeadPeople 26. feb. 2012 kl. 22.02 
great concept, girls! are you planning to expand it to adjust the inventory for other merchants as well?
Gookiemonster  [skaper] 26. feb. 2012 kl. 21.59 
The point of this mod is to give the merchants in riverwood a more balanced inventory, based on their location in skyrim, as well as your level the first time you go there.

When it comes down to it, why would a General Goods trader have iron ore and gems, but a blacksmith just across the path not have them?