This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Apr 13, 2013 @ 10:28am
Apr 29, 2014 @ 11:18am
Recent Announcements View All (2)
Help us to find the gameplay that YOU LOVE!
Take part to O'Cells Closed BETA
Release date: currently suspended
In one word, O'Cells is a real time strategy game where you have to manage your own anthill/hive (and fight others).

The Development Diary #0 is just a quick preview of the next development diaries, it's here just to show you that the early alpha will come soon, we hope during the next month. The time for us to make models animations, fix critical bugs and put the ladder online. This will be a free demo with online match-macking but its just an early early alpha to fix issues you could find. Many thanks to all again, we hope you will enjoy it ! (if my english is pretty bad please send me a message we haven't enough money to hire a traductor english/french ^^ i guess you can understand)

Hi there!
O'Cells is anew under production after several months of reflection.
I want to say that the game is currently totally rewritten, to be clearer, the multiplayer is on a good way, and a kickstarter will be done with an early-alpha access priced at 2$ at the start.
I really apologize for my "sleeping" period but i'm alone i was alone to produce this game...
By the way, from now O'Cells will be a real time strategy game with ants, bees and a lot of other insects, hives (underground or not) but closer of Starcraft's gameplay that take place in a microcosm (rain, wind, deadly birds, carnivorous plants, etc).
I just need time to do it ...

Actually, O'Cells is almost at the Greenlight's top 100 so if you want to play you can call your friends, join the facebook page, adopt some ants (it's almost as realistic but if they escape ...)

Thanks for your huge interest! Really.
If you want to speak with me about the game do not hesitate and perhaps win your name in the credits and maybe more ^^


- Studies

- Added : Colony Expansion
The number of colony entry defines your technological tier, if you lose one entry you lose a tier, and if your last entry is destroyed you lose the game.
There are 3 technological tiers, if you control more than 3 colony entries, losing one of them doesn't affect your technological level.
In the map "Mossy Dwarf Wall", you can build a maximum of 4 colony entries.

- Studies

- Change : Small graphic update
- Added : Rally points
- Forthcoming : Italian language for the final release

- Added : Underground view (displays tunnels of the colony when a Colony Entry is selected)
- Added : Population system

- Added : Keyboard shortcuts
- Added : Minimap interaction (move the camera by clicking on it)
- Massive debugging

- Change : Better combat system (encirclement etc)
- Added : Simple Soldier model
- Welcome to Denjiow! 3D graphic artist and old friend from university

- Added : Unit production
- Added : Command panel (to use capacities of the active selection)
- Added : Player controlled by AI (today really stupid but it works)
- Added : Preselection circle when the mouse flyover a potential selection
- Added : Minimap indicator for neutral elements
- Added : Remaining food of a food zone in its selection details
- Added : Details and commands of production structures
- Added : Health Bar
- Added : Follow capacity
- Added : Attack move (aggressive displacement)

- Added : Combat system
- Added : Units detection
- Added : Selection details
- Change : Basic ant worker model

- Added : Food and Harvest's system
- Added : Selection square
- Change : Camera orientation (45 °)

- Welcome to Darnuria! The network developer
(if the matchmaking doesn't make you win it's his fault ^^)
- Added : Selection Management (ctrl/shift + click, interactive list, etc)

- Pathfinding system

Facebook :
WebSite : under construction
Popular Discussions View All (2)
Apr 30, 2013 @ 5:27am
O'Cells Preview and Video Play Session
Dad's Gaming Addiction
Apr 15, 2013 @ 2:42am
Press Inquiry
Dad's Gaming Addiction
< >
👑JULSSKIĒEEEEE🔥 Apr 25, 2016 @ 8:16am 
can i play demo hehe
Prince Salt Aug 25, 2015 @ 12:09am 
What happened to the game? why did you stop work so close to the end. it looked really cool
turDucken Jun 10, 2015 @ 1:39am 
my name turducken
»Elysium« Feb 12, 2015 @ 8:41pm 
Neist  [author] Feb 12, 2015 @ 8:36pm 
Thank you Phoenix, i read your both messages. This is really great to hear but as i said in a previous comment O'Cells remains on standby currently. But we don't forget it at all! =)
»Elysium« Feb 12, 2015 @ 8:22pm 
looks great
Indiana266 Oct 24, 2014 @ 9:15am 
Well, I was really looking forward to the RTS game, I will have to see what the final product looks like before I can be happry about an FPS, I guess if it turns out like Sim Ant I will like it...
Neist  [author] Oct 24, 2014 @ 5:35am 
Hi everyone!
Sorry for the long time without any news concerning o'Cells.

To be honest, we realized that we couldn't raise o'Cells to what we wanted with our present means...
Its development has taken so long time, years, and we have decided that it would be wiser to leave o'Cells on stand-by until we can complete the development of the game as we wanted to create it, and not by sacrificing parts of the game and try to distribute it in spite of everything.

Thus, we have started to develop a whole new game that isn't a RTS but a FPS:


We know the two games are completly different, but we are preparing an indiegogo campaign and if we could make wish it should be that it works and then be able to finish correctly the development of o'Cells under better conditions!

Hope you can understand...
Figra Aug 20, 2014 @ 1:15pm 
Now what? been so long, why has not yet been accepted?
follil Jul 22, 2014 @ 12:02am 
ухты игра про меня