This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

O'Cells
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Posted:
Updated:
Apr 13, 2013 @ 10:28am
Apr 29 @ 11:18am
Recent Announcements View All (2)
Help us to find the gameplay that YOU LOVE!
Take part to O'Cells Closed BETA
Description
Release date: currently suspended
In one word, O'Cells is a real time strategy game where you have to manage your own anthill/hive (and fight others).

The Development Diary #0 is just a quick preview of the next development diaries, it's here just to show you that the early alpha will come soon, we hope during the next month. The time for us to make models animations, fix critical bugs and put the ladder online. This will be a free demo with online match-macking but its just an early early alpha to fix issues you could find. Many thanks to all again, we hope you will enjoy it ! (if my english is pretty bad please send me a message we haven't enough money to hire a traductor english/french ^^ i guess you can understand)

Hi there!
O'Cells is anew under production after several months of reflection.
I want to say that the game is currently totally rewritten, to be clearer, the multiplayer is on a good way, and a kickstarter will be done with an early-alpha access priced at 2$ at the start.
I really apologize for my "sleeping" period but i'm alone i was alone to produce this game...
By the way, from now O'Cells will be a real time strategy game with ants, bees and a lot of other insects, hives (underground or not) but closer of Starcraft's gameplay that take place in a microcosm (rain, wind, deadly birds, carnivorous plants, etc).
I just need time to do it ...

Actually, O'Cells is almost at the Greenlight's top 100 so if you want to play you can call your friends, join the facebook page, adopt some ants (it's almost as realistic but if they escape ...)

Thanks for your huge interest! Really.
If you want to speak with me about the game do not hesitate and perhaps win your name in the credits and maybe more ^^

NEWS

[11/02/2014]-[...]
- Studies

[10/02/2014]
- Added : Colony Expansion
The number of colony entry defines your technological tier, if you lose one entry you lose a tier, and if your last entry is destroyed you lose the game.
There are 3 technological tiers, if you control more than 3 colony entries, losing one of them doesn't affect your technological level.
In the map "Mossy Dwarf Wall", you can build a maximum of 4 colony entries.

[26/01/2014]-[10/02/2014]
- Studies

[06/02/2014]
- Change : Small graphic update
- Added : Rally points
- Forthcoming : Italian language for the final release

[29/01/2014]
- Added : Underground view (displays tunnels of the colony when a Colony Entry is selected)
- Added : Population system

[25/01/2014]
- Added : Keyboard shortcuts
- Added : Minimap interaction (move the camera by clicking on it)
- Massive debugging

[24/01/2014]
- Change : Better combat system (encirclement etc)
- Added : Simple Soldier model
- Welcome to Denjiow! 3D graphic artist and old friend from university

[23/01/2014]
- Added : Unit production
- Added : Command panel (to use capacities of the active selection)
- Added : Player controlled by AI (today really stupid but it works)
- Added : Preselection circle when the mouse flyover a potential selection
- Added : Minimap indicator for neutral elements
- Added : Remaining food of a food zone in its selection details
- Added : Details and commands of production structures
- Added : Health Bar
- Added : Follow capacity
- Added : Attack move (aggressive displacement)

[22/01/2014]
- Added : Combat system
- Added : Units detection
- Added : Selection details
- Change : Basic ant worker model

[21/01/2014]
- Added : Food and Harvest's system
- Added : Selection square
- Change : Camera orientation (45 °)

[19/01/2014]
- Welcome to Darnuria! The network developer
(if the matchmaking doesn't make you win it's his fault ^^)
- Added : Selection Management (ctrl/shift + click, interactive list, etc)

[03/01/2014]-[17/01/2014]
- Pathfinding system

FOLLOW US
Facebook : https://www.facebook.com/OCellsBETA
WebSite : under construction
Popular Discussions View All (2)
0
Apr 15, 2013 @ 2:42am
Press Inquiry
Saberwolf
0
Apr 30, 2013 @ 5:27am
O'Cells Preview and Video Play Session
Saberwolf
293 Comments
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Indiana266 Jul 4 @ 8:01pm 
Any news?
Hashtastic May 20 @ 11:41am 
im gonna keep an eye on this one. only thing i dont like is that there doesnt seem to be combat animation, i'd really like to see the ants wrestle to bite the head off the enemy or something like that. other than that small thing, the game looks great.
phantoka72 May 9 @ 11:45am 
this is a really interesting game
chabrillat.jb May 1 @ 12:00am 
congratulations!!
Neist  [author] Apr 29 @ 11:29am 
O'Cells has been greenlighted! Thanks everyone this is awesome!!! =D
ionutudor2012 Apr 14 @ 2:14pm 
Voted
saht Apr 1 @ 10:10am 
nice idea! Will be tunnel building integrated?
dimacusa Mar 23 @ 11:55am 
love this game! I have wanted a ant raising game for some time and this one looks perfect!
twin_toes Mar 16 @ 7:42pm 
Love the music!
Trogbane Mar 11 @ 11:29am 
This looks absolutely incredible. Entomology has always been a secret passion of mine, and this game is looking just amazing. Im thinking large enemies to contend with, like crabs or lizards or larger insects. Driver ants are know to be predatory in taht sense.