The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

698 ratings
The Rabbit Hole
File Size
11.075 MB
Mar 29, 2013 @ 9:33pm
May 6, 2013 @ 8:10pm
8 Change Notes ( view )

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The Rabbit Hole

The Rabbit Hole is an Arena-style 50 Stage Combat Dungeon. How far down will you go?

This is a huge dungeon with progressively difficult enemies. You enter a room, slay all the occupants, and then the door to the next room will appear. This dungeon will intentionally mess with your head, if you aren't on drugs while playing, you will think you are. There are books and people along the way that tell the story of this strange place. In addition to raw, unadulterated combat, there are dozens of secrets, Easter Eggs (literal and metaphorical) and hidden rooms to discover.

If you get stuck/lost in The Rabbit Hole CLICK HERE FOR FULL WALKTHROUGH []

The dungeon respawns itself twice a day, and is engineered to change every time you revisit, encouraging multiple play-throughs. The dungeon will appear on your map immediately after installation (you do not have to find the entrance first) It is located just north-east of Falkreath

Enough with the subjective words, here are the cold-hard stats,
This mod contains:
4+ Hours of gameplay
10 tiers of Combat Challenges
28 Unique New Weapons (including the WabbaWabbit and Spoon of Madness)
15 Unique New Enemies
4 New Followers
3 Fetch Quests
2 New Spells

This mod is fully compatible with DawnGuard and DragonBorn, it does not require either DLC to work.

Please check out my other mod, the Dark Brotherhood Resurrection!

Check out my Developer Blog[]

This mod is now available on the Skyrim Nexus[]

If you have any questions/comments/bug reports please send them to:

Special Thanks:
Lady Gaga
Flo Rida

1.1 + Added more dialogue lines to the Great Rabbit
- fixed followers not being able to leave dungeon
- added 'summon killer rabbit' spell. Given to the player by the Great Rabbit
- added more enemies to the final level

1.2 + added an extra, VERY trippy stage to Level 8
- added magic traps to level6

1.3 + Fixed bug where players could not upgrade Infinity+1 weapons
- added Conjurers who could summon two atronachs at once to Level 10

1.4 + Fixed bug where items in safe room would not respawn by adding containers with items that do respawn
- fixed bug where Rabbit Hole Followers would leave the Rabbit Hole
- added more treasure to the treasure level

- Fixed Navmesh issues in level 10 that prevented followers from making it to the end of the level
- Made Followers a little more hearty
- lowered difficulty of mages in level 10
- added new armor of magic resistance to level 9
- Added a lever in level 9 so you can go backwards
- Fixed dwarven sphere sometimes not popping up for high-level sneaky players

- Fixed bug where players who had more than 5 Easter Eggs couldn't finish the Egg Hunt quest
- Fixed Dwarven enemies not attacking sneaky players
- Minor fixes to Navmesh
Popular Discussions View All (1)
Aug 27, 2014 @ 2:59pm
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shawnboy1207 Aug 17 @ 9:29pm 
Ha! 4 Hours!? I did it in three, Multiple followers throughout the entiere thing for the win!
Lies Aug 15 @ 9:15am 
Ha! Screw reading the decription! I am just gonna grab this mod by the hole and dive in!
Mylemonparty Aug 14 @ 3:34pm 
im at the end and im stuck in stage one at the end how do i leave with the sword?
JpMp Aug 10 @ 11:19am 
Commander Tunaman Jul 15 @ 3:26am 
I guess it won't. I'm going to subscribe.
Commander Tunaman Jul 15 @ 2:25am 
It won't be a problem right?
Jediborg2  [author] Jul 14 @ 4:18pm 
Yes there is an exit at the end, YES the early levels of the dungeon can reset while you are still in the dungeon. E.g. Level 1 can reset while you are exploring level 4.
Jediborg2  [author] Jul 14 @ 4:17pm 
The rabbit hole entrance is here:
Commander Tunaman Jul 11 @ 4:53am 
I have a little question. Wouldn't the dungeon respawn itself while I'm playing as it takes 4+ hours? Days aren't that long.
Also, there's an exit in the end right? I don't want to walk 50 rooms back out.
Kim Jong Illest Jul 9 @ 8:00am