Left 4 Dead 2

Left 4 Dead 2

383 ratings
The Real Death Toll
File Size
0.751 MB
Mar 27, 2013 @ 7:15pm
Mar 28, 2013 @ 5:13pm
3 Change Notes ( view )

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The Real Death Toll

In 1 collection by Silver
Silver's Mods Selection
24 items
Shutdown all lights in your computer room, grab food and supplies, and.. guns. Get ready to not end eaten alive in a dark corner!

This Addon replace the Death Toll atmosphere by a new, alternative one (darker and also a different tint).
Best played with realism gamemode, for those who think L4D2 is too eazy.

Inspired by Princess Luna's 'The Real Parish' great Addon (try it if you didnt yet!), this one changes Death Toll in a similar way.

Also: The Real Dead Center

If you liked it, rate it!

Update notes: - Testing several tweaks on forest's darkness (item will auto-update: if you suscribed to any version, no need to manual update).
Popular Discussions View All (1)
Jul 1, 2014 @ 10:10am
Requests for updates goes in here!
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retard Jun 14 @ 6:54am 
It looks truly amazing but fck me its so dark cant see s**t
Silver  [author] Jun 9 @ 10:41pm 
Yes, the tints in L4D are applyed to everything you will see, but FROM a defined area (in our case, the safe room itself).
There can be several tints used in a single map, and the tint files used are only defined by the map 's author. I work on the files to make those changes, that allows me to not touch map itself and keep light files.
So yes the tint of the outside visible from the safe room is the one applyed to all safe rooms of the game :p
Bumblebee's Climax Jun 8 @ 5:17am 
@Silver @RATATAT no not anything inside the safe room itself, the areas just outside the safe room FROM a safe room perspective, in other words, the world into which u go just after exiting the safe room. Standing inside the safe room and looking through the opening where the door is. But I fear you're suggesting that this aspect too is common to all maps, as u say. Is this the case? So in other words, the game is programmed to keep the visible world outside safe rooms, when looked at from inside the safe rooms, at a certain tint? :(
Silver  [author] Jun 8 @ 3:21am 
@Foxy: nope, the addon doesnt conflict with VS, its just a tint/color correction, no map change.
@Trollonel: its because safe room tints are common to all maps so i cannot modify them without affecting other campaings too, that is why the tint only take effect after you get out the safe room!
Bumblebee's Climax Jun 7 @ 2:49pm 
Hey! I have one inconsistency to report and i hope u can fix it! :3 at the beginning of the second chapter when u are looking outside the saferoom, the large area just outside it doesnt look changed or dark like it does after u enter it. Thank you for your efforts! Nice work!!
[420]MLGFoxy the Pirate Fox Jun 6 @ 11:36am 
Hey! Does this add-on makes all of the VS default maps not work!
Tasty Wheaties May 5 @ 2:29pm 
If there's anything we need, It's more darkness in the original maps.
Vector alt. Mar 7 @ 8:02am 
Are there going to be more? Like, The Real Sacrifice/Passing etc.?
Davos Nov 2, 2014 @ 1:45am 
Silver  [author] Oct 25, 2014 @ 9:14am 
Thank you :)
About the mod: it is client sided only, but it is multiplayer compatible, so you can use it while playing on any server!
I dont think it is possible to make it server sided. It uses athmospheric post production settings (lights & shadow colors modifier, fog tint and effects tints) is considered as minor graphic change by valve so it is not server-checked because there is no risk of cheating when changing those settings.