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No Killmoves, No Killcams, No Killbites
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Mar 26, 2013 @ 6:03pm
Mar 26, 2013 @ 6:05pm
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In 1 collection by David Sid
Fixing Cheap Deaths in Skyrim
3 items
Description
This mod disables melee finishing moves, ranged/magic slow-motion kills, and dragon bite-and-throw attacks. The goal is to have more intense fights with less cheap deaths. The only killcam still enabled is the view that's shown when you're already dead.

This mod can also be found on Skyrim Nexus at http://skyrim.nexusmods.com/mods/35362.

If you find any bugs or issues, please note them in the comments so I can promptly address them.

Testing

(You do not need to read this section to use the mod. It's just there for the curious.) In addition to several hours of informal testing in normal gameplay, more rigorous tests were run to ensure the mod did its job reliably.

First test: On Master difficulty, I provoked an ancient dragon, waited for it to land, set Health to 1 via console, and waited to get killed by a bite.
- Mod disabled: 8 of 20 bite-caused deaths involved killbites (i.e. bite-and-toss).
- Mod enabled: 0 of 20 bite-caused deaths involved killbites.

Second test: On Master difficulty, I provoked a sword-and-shield fighter at close range, set my Health to 1 via console, and waited to get killed.
- Mod disabled: 4 of 40 deaths involved killmoves.
- Mod enabled: 0 of 40 deaths involved killmoves.

Third test: On Novice difficulty, I used a ranged sneak attack to kill a Forsworn Forager.
- Mod disabled: 10 of 40 kills involved killcams.
- Mod enabled: 0 of 40 kills involved killcams.

Fourth test: On Novice difficulty, I used a dualcast Thunderbolt to kill a Forsworn Forager.
- Mod disabled: 14 of 40 kills involved killcams.
- Mod enabled: 0 of 40 kills involved killcams.

Fifth test: On Novice difficulty, I used a two-handed Power Attack with Devastating Blow to kill the last enemy in an area, a Forsworn Looter.
- Mod disabled: 8 of 20 kills involved decapitations, and 12 of 20 kills involved other killmoves.
- Mod enabled: 0 of 20 kills involved decapitations, and 0 of 20 kills involved other killmoves.
101 Comments
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Jerezombie Nov 29 @ 5:17pm 
it is useful without this mod you can randomly die with full health from the killcams that sucks.
D:
David Sid  [author] Sep 4 @ 8:09am 
Geisterfahrer: No guarantees, but I may put that mod together in the near future. Disabling killcams, disabling killbites, and leaving killmoves untouched is pretty easy. Disabling 3rd-person killmoves in addition could take a bit of work (and I haven't done any Skyrim modding in about a year).
Geisterfahrer Aug 30 @ 10:57am 
Hey David, I tested the mod you suggested to me over the last few weeks. I combined it with a 1st person finisher only mod. But i sometimes still get random 3rd person finishers :(
It would be really cool, if you could make a mod, which just disables all 3rd person killcams :D
Thanks a lot for your help.
Greetings
Barde
David Sid  [author] Aug 12 @ 1:58am 
Geisterfahrer: Yes, it's possible to only disable ranged and magic killcams; I think that's exactly what www.nexusmods.com/skyrim/mods/18938 does. If that doesn't work, let me know and I'll make a variant of this mod to do the job.
Geisterfahrer Aug 10 @ 5:09am 
is there a possibility to get only ranged and spell killcams disabled?
a duck named blue-bill Jun 25 @ 9:05am 
Ok cool, though i like the killmoves, since im playing on apprentice (Which is unnaturally difficult for some reason on my character) i always am afraid since i lose quite a bit of health from hits that im going to get killed by some BS NPC killmove that i could easily dodge.
David Sid  [author] Jun 25 @ 12:44am 
a duck named bill: This mod does disable killmoves and killcams both for the player and for the enemies. The only exceptions are one-hit dagger kills while sneaking and the werewolf's unique killmoves.
a duck named blue-bill Jun 24 @ 8:19pm 
This doesnt disable player killmoves right?
Floppywere Apr 18 @ 12:55pm 
but the thing is you will die evan if you are not kill moved its like when you kill someone in crouch it is so strong it just makes a kill move for it so all your doing is making fights more boring not more intense because the damage is the same.
geronimo Mar 7 @ 5:34pm 
thank you.