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No Killmoves, No Killcams, No Killbites
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Mar 26, 2013 @ 6:03pm
Mar 26, 2013 @ 6:05pm
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In 1 collection by David Sid
Fixing Cheap Deaths in Skyrim
3 items
Description
This mod disables melee finishing moves, ranged/magic slow-motion kills, and dragon bite-and-throw attacks. The goal is to have more intense fights with less cheap deaths. The only killcam still enabled is the view that's shown when you're already dead.

This mod can also be found on Skyrim Nexus at http://skyrim.nexusmods.com/mods/35362.

If you find any bugs or issues, please note them in the comments so I can promptly address them.

Testing

(You do not need to read this section to use the mod. It's just there for the curious.) In addition to several hours of informal testing in normal gameplay, more rigorous tests were run to ensure the mod did its job reliably.

First test: On Master difficulty, I provoked an ancient dragon, waited for it to land, set Health to 1 via console, and waited to get killed by a bite.
- Mod disabled: 8 of 20 bite-caused deaths involved killbites (i.e. bite-and-toss).
- Mod enabled: 0 of 20 bite-caused deaths involved killbites.

Second test: On Master difficulty, I provoked a sword-and-shield fighter at close range, set my Health to 1 via console, and waited to get killed.
- Mod disabled: 4 of 40 deaths involved killmoves.
- Mod enabled: 0 of 40 deaths involved killmoves.

Third test: On Novice difficulty, I used a ranged sneak attack to kill a Forsworn Forager.
- Mod disabled: 10 of 40 kills involved killcams.
- Mod enabled: 0 of 40 kills involved killcams.

Fourth test: On Novice difficulty, I used a dualcast Thunderbolt to kill a Forsworn Forager.
- Mod disabled: 14 of 40 kills involved killcams.
- Mod enabled: 0 of 40 kills involved killcams.

Fifth test: On Novice difficulty, I used a two-handed Power Attack with Devastating Blow to kill the last enemy in an area, a Forsworn Looter.
- Mod disabled: 8 of 20 kills involved decapitations, and 12 of 20 kills involved other killmoves.
- Mod enabled: 0 of 20 kills involved decapitations, and 0 of 20 kills involved other killmoves.
93 Comments
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Floppywere Apr 18 @ 12:55pm 
but the thing is you will die evan if you are not kill moved its like when you kill someone in crouch it is so strong it just makes a kill move for it so all your doing is making fights more boring not more intense because the damage is the same.
win7x64 Mar 7 @ 5:34pm 
thank you.
David Sid  [author] Mar 7 @ 4:20am 
win7x64: The "spinning death animations" aren't affected. (They're not frustrating, just silly-looking.)
win7x64 Mar 7 @ 12:49am 
could you tell me if this covers 'no spinning death animations'? or do i still need that mod as well
scottyniff Feb 26 @ 5:42pm 
i still got a kill cam when i was doing the graybeards story line :(
xenousarts Jan 19 @ 4:26am 
No more death cops! Thank you.
ToolPackinMama Jan 6 @ 9:32pm 
Thank you for this. Four times in one hour my new mage waited a loooooooog time for a kill-shot that MISSED! I could have killed the same creature four times it took for that slow killshot to miss! "No More!" I cried!
~Z~ Scatman John Jan 6 @ 10:39am 
I got this because I just got killed by a random dragon from 95% health during what was otherwise a good fight.
David Sid  [author] Jan 5 @ 1:26pm 
I agree completely, psychomorph, and I'm glad to hear the mod has improved your game.
psychomorph Jan 5 @ 8:51am 
these killcams are just annoying and cause bugs. they interrupt the game and prevent you from preparing for the next opponent. and people seriously argue against it because "the games dices made it so"?! really? you want a game to randomly decide what happens instead of your own abilities? for me personally, this is absolutely essential. thanks to the author!