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Fjellsted
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17.167 MB
Mar 22, 2013 @ 9:02pm
Apr 9, 2013 @ 1:24am
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Description
A hillside hall due west of whiterun, complete with all the needed furnishings. Forge, Enchanting, Alchemy, Cooking, Many weapon racks and displays, shield displays, and 11 mannequins, as well as 2 libraries, a handful of bedrooms, a sparring hall, kitchen, cellar, wine cellar, and grand hall. Seamless construction means no portal doors, all rooms painstakingly built in one stage area for continuous flow.

Requests/Constructive criticisms welcome.

Released 23/3/13 v1.0

Last updated 5/4/13 v1.3

-Added a few more guards,
-Added outdoor lighting,
-Added custom guard shield
-Tweaked some junk.

I've replaced the throne in the dining hall with a chair for the moment. Any way I try to fix the problems with it have failed, so here's a temporary solution to throwing cutlery about, once I can permanently solve the problem with the throne I'll bring it back.

Update list was getting too long; check the actual update feed for info re: updates.


*To be added*
Exterior - worker accomodation, Proper mine, NPC's
Interior - More NPC's, decoration fixes, misc navmeshing
Misc: Scripting, navmeshing, quests, story, etc.

Spoiler! - If you are struggling to find the key to open the inner vault, and are too lazy to go to the effort of finding it yourself, I've hosted a spoilerdoc for it here.
193 Comments
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Divirt Aug 20 @ 3:29pm 
Что произошло с вашим модом? комплекс напротив гостиницы - я вижу висящие в воздухе двери, башенки и игра зависает при попытке приблизиться.
После установки я заходила осмотрела новую местность - дом, шахты, гостиница, жилой комплекс, все было проходимо без проблем с игрой.
Lk. lcfc™ Jun 3 @ 4:59pm 
Love the mod, but I'm planning on removing pancho.
I also added a strongbox on the bookshelves in the master bedroom, and 4 safes in the vault behind the hidden door.
Also whats going on in the basement of the inn behind the locked cell doors?
Bug report: It seems like the manniquins in the armory, at least thats what I've been calling it, accept the first set of armor you put on them but if you try to change it it deletes the new set and reapplies the old set or at least 1-2 pieces of it.

i.e. I placed an imperial set on manniquins 4 & 5 (if counting from the left on entering the room) then tried to change it to Dwarven. On reentering the house (any door) from outside manniquins 4 & 5 are wearing Imperial boots and helmets and there is no sign of the previous dwarven set.

I've tried saving the game with the new set and doing a reload to see it the manniquins will then apply the new armor set values but nope...

I'm at a loss. Any help would be appreciated.

let me know if there is anything I can do to break-fix for ya. Otherwise, great player home...
Jivesucka  [author] Feb 4 @ 8:21pm 
@Sinjinn: No idea, I haven't released an update for this for a while, so it's not something from my end so much, did it disappear from somewhere in particular? or through the entire house?
Sinjinn Feb 4 @ 2:38pm 
All of my armor has disappeared?? Is there anyway to get it back?
sjpaYak Feb 2 @ 11:15am 
calmed down and found it, nm
sjpaYak Feb 2 @ 11:06am 
@Ryley where did you find it?
sjpaYak Feb 2 @ 11:02am 
Okay, Okay, so i found the key legit, it says inner vault, now where the hell do i put it? Where's the keyhole? Help please someone?
Jivesucka  [author] Nov 27, 2013 @ 3:01am 
@mariner1776 - all the npc's for external buildings have been created, but I haven't yet released the update; all the scripting and stuff I have planned takes forever, at the moment all the npc's just stand around and stare at you all creepy like.
mariner1776 Nov 26, 2013 @ 7:55pm 
mariner1776: I found the way into the inner vault in a few minutes. Just think like on a quest in an underground tunnel. Clever of you, good mod. Can I hire guards & other personnal for the castle?