This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Soda Star
Mar 19, 2013 @ 9:52am
Mar 27 @ 2:49pm
Release date: SUMMER 2013
Can you manage a soda bottling plant gone haywire?

Soda Star is a competitive, single player puzzle experience where players square off for the best scores and flawless sorting by controlling multiple switch controls. The game features vibrant hand drawn animation special effects and original cartoon inspired 3D puzzle designs with intuitive controls, and a sensational soundtrack. To be successful, you need to be alert to keep on multiple switches in your soda stations, using timing and skill to create the correct sodas into the correct crates for shipment! Be sure to keep an eye out for soda destroying bombs, while all the time picking up valuable gifts for special magic soda bottle, amazing fruit and time warping coffee mugs.


Sammy the Saboteur lives in the soda factories secretly trying to steal the formula for your delicious next beverage. Watch out as he tries to foil your factory by planting bombs on the conveyor under your watch. Click anything on the conveyor that doesn't belong and be rewarded with bonuses and other items which will assist you to attain the perfect score and ship everyone delicious soda! In Sammy's Story, play nine themed soda factories over 80 levels. Collect new soda brands and special items to unlock new puzzles as the player faces increasingly more challenging micro managing to keep ever bottle in it’s correct crate.

These levels may look familiar, but in the Mystery Soda Story you have to collect all new types of bottles including:
•Magic Soda– Wildcard soda which can be sorted in any create that you like for added points and bonuses!
•Gift Package – unlock these special drops with bonus fruit, coffee time, and magic soda!
•Soda Crate – Fill each crate with 6 bottles and complete the set for spacial crate bonus!
•Unlock New Brands – increasing challenge take place in 9 different progressive Soda Factories.

Fully 3D graphics bring amazing cartoon and Saturday morning fun in this animation inspired color matching puzzle game that moves as fast as you can sort your growing soda empire. Will you be fast enough to keep up with the increasing speed and elevated challenge of an expanding and complex soda factory?

Collect each soda prize and secret stars for more levels and points! Get to the top of the Soda Star leader boards with the fastest times and perfect accuracy. See how many days you can go with a perfect record without incident by diffusing any bomb that the Sammy the Saboteur releases to foil your soda shipping plans. Visit for more hints, tips and secrets.

Every drop counts in Soda Star? — A refreshingly sweet color-matching puzzler filled with good clean gaming fun!
< >
Paper Zombie Feb 10 @ 5:01pm 
More of a Facebook game.
Yelaren Jan 9 @ 4:21am 
Nice game)
Peach Jelly Feb 13, 2014 @ 11:56am 
Reminds me of a game from my childhood called "Pajama Sam's Sock Works."
RODBEE Jan 28, 2014 @ 7:26pm 
I am very pleased
Ghost Machine  [author] Jan 28, 2014 @ 2:19pm 
Actually, we have the game on Google Play as well:
RODBEE Jan 23, 2014 @ 4:28pm 
Aw man I wish you guys had andriod version
Ghost Machine  [author] Jan 23, 2014 @ 1:28pm 
Hey RachaellsHere, if you have a iPhone or iPad, we have free versions of the game available on iTunes
RODBEE Jan 18, 2014 @ 12:09pm 
I'm a sucker for these kind of games, all I can hope is that the price isn't too high
Link Dec 15, 2013 @ 3:58pm 
@akcaye Why? The majority of those kind of games should stay on those platforms. Most mobile games are simple and meant to be played on the go. Most of them sell well on those platforms because that's what those customers want. Many developers make the mistake in thinking that "Well, since our game sold so well on the PHONE, it'll sell well on the PC, too!"...and it usually doesn't work that way, because Steam is a completely different market. Most games either fail to get Greenlit, or they do get Greenlit and the hype dies down after a week or two.
So it's not stupid to suggest that a game should stay on the phone.
Sophos_NSM Dec 5, 2013 @ 3:09am 

ps: Upvoted. Thanks for the Portuguese. unfortunately few developers give us attention.
You gave us attention. I also give you attention. Upvoted.