Stellaris

Stellaris

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Accurate War Exhaustion
   
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Feb 25, 2018 @ 1:12am
Jul 20, 2019 @ 9:24pm
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Accurate War Exhaustion

In 1 collection by Archaeon
Arch's Mod Recommendations
40 items
Description
Greetings, if you found this page, you got a link to it! 3.6 update will be coming out late december as I rework the mod and fix a few major issues, primarily economic sandbagging from a winning party in a war and a whole chock-load of AI bugs. Sorry fellas, it'll be back soon! Just had to take a break from Stellaris for a bit to review my perspective.
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This mod is an attempt to 'fix' the War Exhaustion System.

Its a fantastic concept but the numbers are obviously off. Way too many negative reviews/forum complaints/reddit posts have been about how screwy the current War Exhaustion system is.

Many issues involved how you would gain high exhaustion for a handful of battles, or how you would prematurely have wars end via forcing status quo.

This mod changes all of it.

You cannot force status quo with this mod at all, the functionality is removed. Instead, when an empire reaches 100% war exhaustion, they will start receiving incremental penalties to Influence, Pop Happiness and Pop Resource Production, from 10% to 100%, ticking up every year. This allows you to let the war go after you or they hit 100% war exhaustion, but eventually your economy will stagnate and collapse, and organic empires run the risk of rebellions.

Alongside this, many avenues of racking up war exhaustion via combat have been reduced massively. Planet Occupation has increased Exhaustion counts now, so taking planets will (as intended) be a massive factor in terms of wars, losing a handful of planets can easily put you up to 100% war exhaustion, compared to needing at least 10 of them previously.


This mod is save compatible, you can drop it into an ongoing game with no issues. Deleting the mod may cause permanent issues with empires if they are at war however.


The AI will work with this mod, and will persist past 100% exhaustion if they think they can win, but not always. AI being AI, not much I can do.


This mod is not Achievement Compatible. You can use Ironman with it, but given that you can't unlock achievements, unless you're a damn dirty cheater, its probably not the smartest thing to do, especially if this mod or others breaks as mods tend to do, even when I cant see issues with the code.

If you liked the mod, Please Like, Favorite and Share so others can find it as well :D

186 Comments
Obiben27 May 23, 2023 @ 5:01am 
Will this mod be updated?
G-Lew May 4, 2022 @ 1:35pm 
so much for a 3.0 update
Barbeque Jan 9, 2022 @ 10:06am 
Update?
KasuMini Dec 9, 2021 @ 11:43pm 
Is this getting an update?
Zae Jun 23, 2021 @ 7:18am 
Update when
Cúchulainn Apr 21, 2021 @ 4:27pm 
Sorry to bother you @Archaeon , but do you by chance have a time estimate?

Also wanted to offer words of encouragement, Loved this mod when it first came out and really enjoyed using it! Hope it makes a comeback!
Archaeon  [author] Apr 8, 2021 @ 5:46am 
With the 3.0 patch notes confirming that this mod will be epicly broken, Ill be doing an update for 3.0 that isnt just a version number change. TBD on when that will be (but after 3.0 comes out ofc lol)
Spino528 Jan 23, 2021 @ 4:56pm 
@Archaeon Thanks
Seras the Vampire Jan 23, 2021 @ 3:22pm 
Sorry to ask, maybe you could add a FAQ to the mod description?
Archaeon  [author] Jan 23, 2021 @ 5:59am 
Also to like literally everyone else yes it still works, its just the version file that I need to update and thats actual pain.