Left 4 Dead 2
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German weapon spawning in addon maps.
   
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Game Content: Weapons
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2 MAR 2013 a las 7:51 a. m.
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German weapon spawning in addon maps.

Descripción
This serves as an example map to show how I did this. VMFs included.

This basically involves map A spawning the weapons in the saferoom in a trigger_transition volume. In map B, they will be present and fully work!

Be sure to load the map "CSSweapon_example_map1" in the dev console.
49 comentarios
shliabin71 23 MAR 2020 a las 11:01 p. m. 
круто 10 звёзд
Ghost 28 OCT 2018 a las 3:54 a. m. 
CSSweapon_example_map1 вот она но у меня не получилось зайти
Blqankk 10 AGO 2018 a las 12:36 p. m. 
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Blqankk 10 AGO 2018 a las 12:36 p. m. 
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BAILEY™ 3 ABR 2018 a las 12:33 a. m. 
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Martin Sheen 15 SEP 2017 a las 4:41 p. m. 
what's the link to the map?
21 ENE 2017 a las 11:22 a. m. 
help please
Machine Gun Smelly  [autor] 13 JUN 2016 a las 7:31 a. m. 
Console. I might do an update to just add it to the list of campaigns. It's merely a set of 2 example maps to show how to use CS:S weapons in your campaigns. It involves trigger_transition and overriding the entity class with the CS:S weapon's script name. Both are done in the ending saferoom, so it carries to the next map with full functionality. As far as I know, this does not work with the knife.
Fifina 11 JUN 2016 a las 7:21 a. m. 
how to play on this map
Ruben 13 FEB 2016 a las 1:13 a. m. 
lol :D :steamhappy: