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Lords of Xulima
Genre: RPG
Platforms: PC, Mac, Linux
Languages: English, Spanish
Players: Single-player
Feb 19, 2013 @ 12:49am
Apr 8 @ 12:10pm
Recent Announcements View All (20)
The Lost Continent of Xulima

Today we are proud to present one of the many special perks offered during our Kickstarter campaign: The Map of Xulima. We’ve dedicated a lot of time and effort into perfecting it because, for us, it is a really inspiring view of the world we have envisioned. We hope it will be for you, too!

From within the game you’ll be able to consult this map whenever you'd like. Additionally, all of those who supported our campaign will receive a high definition digital version. For those fortunate few who chose the special boxed edition of the game, we're also preparing a full color poster of the map! The original image has 16 megapixels; here you have a small sample of its quality:

We have to admit that we were inspired by the maps of classic games like Might & Magic and Wizardry. Those maps were full of vibrant colors, with mysterious locations and intriguing creatures. At the same time, they were accurate and creative representations of the actual game world. For us, they were authentic works of art. I remember one of the most memorable moments of my childhood, opening the box of my first RPG: "Might and Magic II" for the Super NES (what times!). As I unfolded the map of the World of Cron[] for the first time, I was totally blown away. I can't remember whether I fainted or not, but either way it remains an incredible source of inspiration to this day.

Sometimes, it seems like the art of making these imaginative and beautiful maps has been lost... like so many other great aspects of old-school RPGs. In my opinion, the maps for some of today’s games are… well, I think an image here is worth more than a thousand words. Here you have the maps for Oblivion[], Dragon Age[] and Skyrim[]. These games seem to lack a captivating, global view of the world; a certain identity or personality which makes you want to explore it and discover its secrets.

I hope you enjoy viewing this piece as much as we did creating it. The map of Xulima is sure to be an invaluable companion as you explore its mysterious regions!

Visit us and feel free to subscribe to our newsletter!

Chaos calls for Order
Not shiny enough? Keep polishing, then...

Polishing means improving various game aspects as we go, and fixing all the bugs and hiccups which spring up as a natural part of game development. For example, we wanted enemies to have better, more convincing hand-drawn portraits... so we had all 115 of them undergo a makeover. We owe you, our backers, a sincere thanks for helping us make Lords of Xulima a more immersive game. Here are some examples:

On the practical side, we've added a feature which we believe to be a must-have for RPGs with turn-based combat: an option to modify the speed of battle animations. There are going to be 3 different settings: Normal, High and Very High. This way, players will be able to enjoy the tactical combat however they like, choosing the difficulty at the start of the game and then altering the pace of combat on-the-fly.

Finding the perfect balance, or Order vs Chaos

Lords of Xulima depends on many parameters, variables and rules to achieve the right balance and keep the gameplay interesting. From how much damage a short sword can deal, to the specific Divine Resistance of a Gulfrin... all of it is contained within a single Excel document. This document is separated into roughly 20 tabs. Each of those tabs has up to 20 columns and up to 100 rows of data. In total there are about 5,000 parameters to tweak... if even one of those values happen to be slightly off, it is enough to ruin the entire game's balance. This is what we refer to as "chaos". However, we're 100% dedicated to creating a memorable RPG experience, so rest easy! We take pride in our work, and slowly but surely we progress towards this sweet spot of balance that we feel LoX deserves.

Lastly, thanks to the extra content made possible by your contributions during this campaign, we estimate that the game should now offer around 100 hours of RPG goodness, for completionists. The characters will end the game around Level 50, so we've added even more devious enemies to keep you on your toes. That makes a total of 115 enemies, 33 of which are bosses with special mechanics.

Maybe we have gone too far on the length... what do you think? Let us know in the comments below!

Release date: May 2014

You can purchase now one of the exclusive special editions only available for pre-orders in our official web:


Lords of Xulima is an isometric, turn-based, single-player 2D role-playing game. It is set in a mythical lost continent called Xulima where the world makers lived in ancient times. The game features a challenging vast world where you will have to command and create a six characters party in an epic story between gods and men.

The legend tells…

In the beginning gods and men walked hand by hand along the sacred continent of Xulima.
But gods took over to the stars, and for some time they were forgotten.
There, they hatched a new destiny for the world and its inhabitants.
But not all gods agreed with the New Order. Then, a battle bursted in the skies, far away from humans’ vision. Without the world’s creators taking care of Xulima, its lands started to fade.
The Human King disappeared, and his four heir sons divided the continent in order to subdue it. The temples of the ancient gods were invaded by their armies and transformed into human prisons.
Chaos reigned over the lands, they turned into dangerous lands where terrible creatures wandered free.
Then, one of the gods, Golot the Master of Dreams and Works, turned its sight upon Xulima and felt sorry for what he found there. He decided to intervene. Thus, he chose a man as his herald for restoring the order in Xulima.
Are you worthy of undertaking the divine mission?


  • Create your party with up to six characters, choosing between 10 classes and more than 100 unique skills.
  • Strategic turn-based combat in first person view.
  • A vast continent to explore, with different environments and climates. You are free to go everywhere from the beginning (but be careful where you go because the lands of Xulima are extremely dangerous).
  • Castles, towers and temples await you to discover their secrets.
  • Inspired by the old-school classics, featuring a challenging gameplay, with riddles and lethal encounters.
  • Charming hand-drawn 2D graphics for landscapes and maps, mixed with 3D pre-rendered animations for creatures and monsters.

Strategic turn-based combat

  • Fast and dynamic combat system in a turn-based environment.
  • Queue of actions: where the positions of the combatants depend on their speed. A very fast combatant can hit you many times before you can react. Different attacks like strong hits with stunning weapons or some spells can modify the speed and the order of the queue.
  • Place your characters on the combat grid with two rows and four columns. Characters on the back row can only attack with special weapons but at the same time they are protected by the characters on the front row. You can also change the positions during combat.
  • 18 different classes of weapons, each one with its own properties: damaging, stunning, bleeding, wounding, ranged…
  • 20 qualities for each class of weapon.
  • More than 100 types of enchantments that provide different powers to the weapons (vampirism, poisoning, …).
  • Combine the weapons with special combat movements that every class can develop.

Who we are?

Numantian Games is a small independent group of video game developers. It is located in Spain, but we count on different professional in several countries. We love classic role-playing games like Ultima and Might and Magic series. We really wanted to capture the magic and the charm of old-school games, while adding innovating gameplay mechanisms such as modern graphics and user interface. We are specialized in 2D graphics, but we are using the 3D capacities of the current graphics cards in order to create the most beautiful and detailed graphics.

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Popular Discussions View All (2)
Feb 22 @ 6:56am
Languages files
Nov 24, 2013 @ 2:55pm
Kickstarter 4 days left!
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leon_claire5 Apr 12 @ 12:04am 
Numantian Games
Hi there, when can we expect to see the beta as you said in one of the comments that you are releasing the game in may?? Very curious before I preorder
Maarduk Apr 11 @ 3:44am 
Animo!!, ganas de probarlo ya, lo bueno se hace esperar
dark.planetar Apr 10 @ 1:07pm 
ok, will wait :)
thanks for the info
Numantian Games  [author] Apr 8 @ 12:15pm 
@dark.planetar: Not yet, sorry. We want to make it available for May.
dark.planetar Apr 7 @ 12:36pm 
is the game released now?
Dorok Mar 14 @ 5:01pm 
Ooops! :-) For any delay that's fine for me as soon as the team is able to manage it and release the game. :-)
Numantian Games  [author] Mar 1 @ 4:18am 
Hi pazSeb!

Since the KS campaign we have made two updates more in both KS and IndieGoGo, have you seen them? Here you have the last one:
Last Update Anyway, we are going to publish the last updates here too (we should have done it before, sorry).

We are a bit delayed yes, but don't worry the development is going very well. All the game content is done. We are now balancing and testing, and in some weeks we will release the first beta. After the beta-testing process we will release the final version for May surely.

Sorry about the delay, but with the new goals reached in the KS campaign we have had much more work to do. But thanks to them, the game is now much better and longer.

Thanks for supporting us!
paxSeb Mar 1 @ 1:41am 
Hi! I'm a huge fan of your project and I backed it on Indiegogo. But now I'm a little worried as there are little to no updates since the the end of the kickstarter capaign. Are there any news - in particular regarding a targeted release date?

This is even more alarming, as there was a clearly stated "Estimated Delivery Date" (January 31, 2014) in the Indiegogo campaign and there was not even a brief information from the Devs that there will be a delay.
spadrkill Jan 27 @ 7:05am 
gracias por responder espero que tengais mucho exito numantian games con este proyecto