This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Vendetta Online
Feb 5, 2013 @ 2:55am
Mar 4, 2014 @ 10:55am
Recent Announcements View All (8)
Vendetta Online has been Greenlit!
Vendetta Online is the first MMO to release for Oculus Rift!
Release date: Already Released. VO 1.9 expansion in development.
Vendetta Online is a long-running, first & third-person 3D space combat MMORPG for Windows, Mac, Linux, iPad, WinRT and Android (including OUYA!). This MMO permits thousands of players to interact as the pilots of spaceships in a vast universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heroes, or outlaws. A fast-paced, realtime "twitch" style combat model, along with realistic physics, creates intense action against the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience.

A free download:

Joystiq - "For active developer participation, Vendetta Online definitely runs near the head of the pack and might even lead it"

Kotaku - "a deep game with an intuitive interface"

Macworld - "a brilliant online gaming experience, clearly influenced by classic space games Elite and Frontier"

Vendetta Online has been built and expanded since the late 90s by a four-person independent studio, based in Milwaukee Wisconsin. The game originally debuted online in 2002, and shipped to retail stores in 2004. Since then, we've provided a non-stop supply of new updates and changes to the game, created with constant feedback from our supportive userbase. Among other things, the game offers:
  • Twitch Combat, meaning that success in combat is ultimately determined by player skill rather than character stats.
  • Realistic Physics underpins all flight mechanics and combat gameplay. Mass is dynamic (ships can jettison cargo, for instance) and even the shape of a given ship impacts its distribution of mass and handling characteristics.
  • Multiple flight control modes sit on top of this physics model. One gives a fly-by-wire approach, yielding a flightsim-style experience; the other offering advanced control over all six degrees of freedom, including vertical and horizontal strafe, plus conservation of momentum. Many other options also available (1st or 3rd person view, control styles, etc).
  • Configurable Ships with a flexible "port" system to allow usage of many addon types (weapons, scanners, sensors) with different tradeoffs.
  • A Massive Galaxy of over 7000 sectors. Three major player nations occupy most of the space, with two of the nations at war and one of them remaining neutral. Ten minor factions and corporations fill out other corners of the galaxy, creating situations of intrigue and conflict.
  • Complex AI guides the long-term decisions of huge numbers of NPCs. By handling NPCs as entire factions and nations, they can be coordinated towards large-scale strategic goals, reacting to player behaviour not just on an individual level, but across an entire faction over an extended period of time.
  • The Dynamic Economy drives commerce in the game universe, fluctuating over time based on the actions of both player and NPC traders. Corporations may hire combat-skilled players as escorts for trade convoys in dangerous territory, and will also react to the loss of convoys with the assignment of more defenses and by placing bounties on pirate heads.
  • Mining of Asteroids provides raw materials needed for the galaxy, the economy, as well as specialized player-constructable content available through the process of Manufacturing.
  • Galaxy-Wide News keeps people informed of the latest events: which bounty hunters have successfully brought down criminals, what locations have surplus or need for trade goods, and other information.
  • A Rich Backstory covering two millennia, which you can read online. This lays out the history and cultures that evolved within the game universe, along with the events whose echoes still resonate in the political divisions of our "present day" galaxy.
  • Subscription-based, but actively working towards a Free tier. As a small company, it's a risky process for us to convert from the classic subscription system that supports us, to something else. Still, we've just launched a new level-capped "Lite" subscription for Android users, and we're working to expand our available options to new players.
  • Would you like to learn more? Take a look at the Game Website or the vast amount of information on the totally-player-created VO-Wiki!

The Vendetta Online 1.9 Expansion

See the video list for extensive developer discussions of the Vendetta Online 1.9 goals, such as player RTS control of MMO battles, reactive AI nations, and game graphics and rendering technology changes.

Among other things, the VO 1.9 expansion includes:
  • Updated graphics, sounds, and rendering technology.
  • Major improvements to player-owned capital ships, like custom ship names, shields, shared ownership, and improved hangar access for captains.
  • A significant re-working of the game galaxy to make for larger and denser asteroid fields, with updated graphical assets.
  • An increase in the number of mineral and ore types, re-distributed throughout this updated galaxy.
  • More complex space stations, along with capship stations located at all Capitol sectors.
  • More persistent NPC types and Named NPCs, offering specialized missions and gameplay (disabled freighters, lost colonists, wandering smugglers, wanted assassins, etc).
  • Expansion of the dynamic economy to support more supply-side variability in cases where territory is conquered during Dynamic Warfare.
  • Expansion of the current Dynamic Warfare implementation to include the outbreak of small wars (lasting weeks to months) between minor factions in unaligned space, creating gameplay situations for Letters of Marque (privateering), smuggling and espionage.
  • More tools for player created content, related to creating events and persistent NPCs.

What would come with Vendetta Online for Steam?

We would integrate support for our 100% native Windows, Mac and Linux versions (since 2002, we're one of the longest-supporting, completely-native Linux games). We'd also like to integrate Steamworks features, including use of friend-finding features and showing our many existing Achievements.

Steam sales structure will be up to a discussion with Valve; but it's easy for us to allow players to pre-puchase blocks of time.

System Reqs
Popular Discussions View All (6)
Aug 30, 2014 @ 7:57pm
EVE Copy. Another Subscription Based Space RPG? No thanks
May 13, 2014 @ 8:07am
Capital Ships
Apr 13, 2014 @ 10:24pm
release ??
king daddy
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DIE_by_SCI-FI Jan 26 @ 3:39pm 
Why it's game still in greenlight? I played in Vendetta at 2011 and it was cool, but when we can see it on Steam Market? Why delay?
ExternalAlchemy Craft Jan 17 @ 11:41am 
finally this game is teh good example of what EVE online soppos to be. agter i played galaxy on fire 2
Landgamer-99 [ITA] Oct 29, 2014 @ 8:42am 
bel gioco sparatutto in terza persona spero che sarà gratis
Verbouc Jul 4, 2014 @ 9:56am 
FANTASTIC... Im Glad to be part of this Voting... Congratulations!
Dalton Apr 13, 2014 @ 10:18pm 
Cant wait for this to be on steam, subbed up today :D
LeberMac Mar 7, 2014 @ 4:35pm 
...aaaaand it's greenlit. Awesome!
Phaserlight Mar 5, 2014 @ 3:48am 
Congrats on the Greenlight, Guild Software :-)
z12Voruj^[oops] Mar 3, 2014 @ 5:07am 
omg gogo yankee
IonicPaul Feb 24, 2014 @ 1:34am 
This game is great. Having it on Steam would be a great bonus.
Kiori Feb 13, 2014 @ 9:08pm 
This is one of the best starship games i've played, really hoping it comes to steam!