Stellaris

Stellaris

33 ratings
[2.1] Insanely Overpowered Starting System v2
   
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Nov 11, 2017 @ 1:55pm
Jun 15, 2018 @ 3:25pm
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[2.1] Insanely Overpowered Starting System v2

Description
This mod is a continuation of my first mod (http://steamcommunity.com/sharedfiles/filedetails/?id=853069145) but now with new features:

A ringworld that replaces the homeworld which includes 4 habitable sectors in total
A dark hole nearby with dark matter
A neutron star nearby with neutronium

Important:
If you are going to try the more resource heavy versions like the 100'000 version or the 1 million version you should be aware that leaving your stored research go above 2147483 will result in an overflow and become negative. Don't worry if it says there's no research progress, it should work after a month or so given you have insane amounts of research.

This mod adds an insanely overpowered starting system with a size 25 planet of your preference with 6 variations of resources on that planet (food, energy, minerals, society research, etc):

10 of each resources
20 of each resources
50 of each resources
100 of each resources
1000 of each resources
10000 of each resources
100000 of each resources
1000000 of each resources

I also added some empty tiles so that you can build special buildings on them without having to feel like you wasted resources.
The home system also includes a bunch of strategic resources on almost all its planets and asteroids.

P.S. That empty tile that's surrounded by minerals - you should put a mineral silo on it to get that great feeling of a +4 adjacency bonus.
32 Comments
eaglegundam Oct 17, 2022 @ 3:32am 
can someone make a better version of this as it sems dead
cana00003 Feb 10, 2021 @ 3:59pm 
so i'm guessing this is dead?
Seamus McAndrews Dec 28, 2019 @ 12:22pm 
For the love of all things holy, update to 2.9!
professorKhaos87 Mar 12, 2019 @ 5:46pm 
update??
devinthesaint Jan 18, 2019 @ 7:58pm 
update please
Ravemaster99 Jan 13, 2019 @ 4:24pm 
Does this work in 2.2.x? I started a game with "100" resources, and dont see that. Additionally, the pics are still from the previous stellaris.
키으기 Jan 2, 2019 @ 5:48am 
Thank you I'll use it well
Lynneth Aug 4, 2018 @ 3:55pm 
Determined exterminators have their tomb world start override the starting system's 'primary' world, in this case a ringworld segment, it seems. A temporary fix would probably be to add a new starting planet in the system from which the 4 ringworld segments can be colonised.
Chris Jun 16, 2018 @ 3:04am 
Thanks just a thought but have you ever thought about putting an L gate in Lost Drive?
John100x1  [author] Jun 15, 2018 @ 3:29pm 
Thanks for letting me know. It should be working now. I'll be fixing my other mod shortly.